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Steamrunner-Class Light
Cruiser
UNITED FEDERATION OF
PLANETS: STARFLEET DIVISION
Advanced Technical Specifications for
the Steamrunner-Class Production Vehicle

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Accommodation:
228 (40 Officers - 188 Enlisted Crew) Classification:
Light Cruiser
[Defensive/Explorer/Diplomatic]
Funding for Steamrunner Class
Development Project Provided by: Advanced Starship Design
Bureau, United Federation of Planets Defense Council
Development Project Started:
2337
Production Start Date:
2353
Production End Date:
In Production
Current Status:
In Service |
Locations of Steamrunner-Class Construction:
- Antares Fleet Yards, Antares IV
- Nesrun Shipyards, Andor
- Utopia Planitia, Mars
- McKinley Station, Earth
- Atlas V Fleet Yard, Deneb V
- Balkinur Kosmodrome, Earth
Current Starship Identification and Registration Numbers:
- U.S.S. Artemis NCC-83093
- U.S.S. Quirinus NCC-83942
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CONTENTS
1.0 STEAMRUNNER-CLASS
INTRODUCTION

1.1
MISSION OBJECTIVES
Pursuant to Starfleet
Exploration Directives 902.3 & 914.5, Starfleet Defense Directives 138.6, 141.1
& 154.7, and Federation Security Council General Policy, the following
objectives have been established for a Steamrunner Class Starship (CLU, LCL):
-
Provide a mission specific
mobile platform for a wide range of diplomatic, scientific, or explorative
projects.
-
Supplement Miranda, Soyuz,
and Merced class starships as an instrument of the Federation deep-space
defensive, scientific or diplomatic presence.
-
Provide autonomous
capability for full execution of Federation defensive, cultural, scientific,
and explorative policy in deep space or border territory.
-
Serve as a frontline
support vehicle during times of war and emergencies.
-
Provide a mobile platform
for testing and implementation of mission-specific or new technology of any
kind.
1.2 DESIGN STATISTICS

Overall Length:
300.98 meters
Overall Width: 223.2 meters
Overall Height: 50.7 meters
Primary Hull Dimensions - 8 decks
Length: 175.76 meters
Width: 223.2 meters
Height: 38.87 meters
Area: 1.1 million square meters
Secondary Hull Dimensions - 4 decks
Length: 67.6 meters
Width: 42.25 meters
Height: 20.28 meters
Area: 57,000 square meters
Nacelle Dimensions
Length: 158.86 meters
Width: 32.11 meters
Height: 20.28 meters
Weight: 585,000 metric tons
Cargo capacity: 19,360 metric tons
Hull:
Duranium-Tritanium composite with micro-fiber
reinforced ablative armor over critical compartments.
Number of Decks: 10 Total.
1.3
GENERAL OVERVIEW

Editor's Note:
History written by Steve Mallory and Robert Pate - based on information found in
Star Trek: First Contact, Star Trek: Voyager, Star Trek Technical Manual, Star
Trek: The Next Generation Technical Manual, Star Trek: Deep Space 9 Technical
Manual, and Star Trek: The Magazine. The style of the history is based on
histories presented in the Startrek Spaceflight Chronology by Stan
Goldstein, Fred Goldstein, and Rick Sternbach. Please keep in mind that this is
a history developed based on canon information presented in various sources and
filled in with logical conjecture.
One of the last vessels designed and launched before the debacle at Wolf 359,
the Steamrunner Class of starships was the quintessential utility vessel of
Starfleet. The class was originally designed as a replacement for the elder
statesman of the fleet, the Miranda class, in the role of cruiser and deep space
fleet escort.
The Steamrunner class was launched and quickly slipped into the role of
exploration and, working in tandem with the Saber class, in the expansion of the
Federation. Equipped with modest scientific resources and diplomatic facilities,
the Steamrunner proved to be a capable stand-alone deep space vessel.
1.4 CONSTRUCTION HISTORY

The Steamrunner Class was born out of necessity. The Miranda Class had long
since passed its expected service life by more than 75 years. In that time,
Starfleet had yet to find an adequate replacement for the multi-role
Miranda-class, so the call went out to the fleet yards of the United Federation
of Planets for a new, small vessel, capable of adapting to multiple roles, to
supplement and ultimately replace the Miranda class.
Over ten different designs were submitted to Starfleet. Several of these designs
went into production under different contracts; the Norway and Saber Class
vessels were among those used by Starfleet. The winning design for the
Steamrunner Project was awarded to the Nesrun Shipyards in late 2337, and the
prefix of NX-52000 was assigned to the project.
Soon after the basic concept for the Steamrunner was outlined, Starfleet did
a 180-degree change in its direction for the "Master Plan for the Fleet" and
concentrated on developing larger, multi-mission oriented vessels. It wasn't
until the late 2340's that Starfleet again decided to expand its smaller,
mission-specific fleet. Reviewing the design concept for the Steamrunner,
Starfleet gave the go ahead and the project finally continued.
Construction of the first prototype hull, still bearing the designation
NX-52000, began in 2353 in Arm 3 of the Nesrun Shipyards. The nacelle / primary
hull assembly was completed within the year, and both the Primary and the
Auxiliary Computer Cores were put in place by the end of 2354.
The question arose as to what type of power plant to use for both Impulse and
Warp engines. Due to the unique profile of the Steamrunner Class, a standard
Impulse and M/ARA configuration had to be abandoned. The debate raged as to just
how powerful of a plant the vessel needed until 2355, when Consolidated Fusion
Inc submitted its M/ARA and Impulse Engine design, originally intended for the
Akira class vessel but having lost out to the RamJet propulsion system. Talks
between CFI and Project Steamrunner went quickly, and within 2 standard months,
the first test Impulse Engines and Warp Core arrived at Nesrun.
Owing to the unique design of the Hull, and that the impulse engines were
originally designed for a much larger vessel, some severe modifications to the
NX-52000 hull took place. The most visible modification was the extraction of
the primary Warp deflector array from the primary hull. The Deflector was
mounted 'outboard', in a pod strung by structural beams between the Warp
Nacelles. This unique configuration was not the most efficient manner of
reconfiguring the deflector network, but it was the most expedient.
NX-52000 left Arm 3 of the Nesrun Shipyards in 2356 for Impulse engine stress
testing near Theta Cygni V. Stress tolerances were well within expected levels,
and the hull was towed back to Nesrun for interior compartment completion and
final warp testing. The hull, now dubbed the USS Steamrunner, had final
compartmentalization completed on December 1, 2356 and took its final shakedown
cruise through the new year to January 31, 2357 when she arrived at Sol system
for its official launch. By the time the USS Steamrunner entered into
service in 2357, her sister ship, the USS Sulaco, NCC 52001, was nearing
completion at Nesrun, and no less than 10 more hulls were being prepared for
construction.
At the height of production, Nesrun Fleet Yards, Balkinur Cosmodrome, Utopia
Planitia, Antares Fleet Yards, and Atlas V Fleet Yard were producing Steamrunner
Class vessels. Squat, ugly, but well armed for their size, they were slowly
supplanting Miranda, Soyuz and Merced class vessels on deep space patrol and
survey duties at the very fringes of the Federation. Production of the
Steamrunners continued until 2372, when the first of the Intrepid Class,
outlined in the "Master Plan for the Renewal of the Fleet", began entering
service. Despite its solid performance since its introduction, the Steamrunner
fell into disfavor with Starfleet Command, who preferred the newer Intrepid
class Cruiser.
The introduction of the Intrepid Class pushed the Steamrunner class out of its
traditional role of Deep Space and Diplomatic vessel. The class was retired to
refit status while Starfleet sought to find a mission role for this small,
modestly equipped starship. It wasn't until the realization that the Borg posed
a clear and present danger to the Federation and her allies, and with the
continued problems in the development of the Defiant Project, that Starfleet
made its decision as to what role the Steamrunner was to play.
Soon, the CL was redesigned to be fitted with new Type X phaser arrays, and
the torpedo launchers were made largely automated to allow for a higher volume
of firepower. This gave the Steamrunner class unprecedented firepower for its
size, second only to the size to firepower ratio presented in the Defiant class
project. Owing to the number of Steamrunner Class vessels that were in active
service, and complexity of the refits ordered by Starfleet, the turn-around time
for these 'new' Steamrunners was excessive.
Over 20 refits were completed at Utopia Planitia and Station McKinley by the
time the second Borg Incursion occurred. Of those 20 Steamrunner Class vessels
that participated in the defense of Sector 001, nine Steamrunner class vessels
were destroyed and five suffered significant enough damage that Starfleet
decided to scrap the hulls. Of the six that survived the battle and were still
space worthy, the most notable was the USS Appalachia.
By the outbreak of war with the Dominion, the Federation had upgraded their
entire fleet of Steamrunner class vessels. As losses mounted in the war,
production orders were once again issued for the Steamrunner Class vessel. It
was a proven design, heavily armed for its size, and was well suited for combat
against Dominion Threat vessels. Production of the new Steamrunners (all of
which were the CLU/LCL variants and have NCCs starting in the 83000's) fell
again on the Nesrun Fleet Yards and the newly revamped Balkinur Cosmodrome,
where production continues to this day.
Several small modifications have since been made to the refit specifications
on the Steamrunner Class, including the addition of EMH technology in Sickbay
and Ablative Armor to the nacelle and Deflector dish assembly.
2.0 COMMAND SYSTEMS

2.1 MAIN
BRIDGE
General Overview:
Primary operational control for the ship is provided by the Main Bridge on Deck
1, which is located at the top of the primary hull. The Main Bridge directly
supervises all primary mission operations (with the exception of the shuttlebay
flight ops) and coordinates all departmental activities.
The Main Bridge is a highly restricted area; only personnel with security
clearance of Level 4 or above (officers of Ensign rank or higher) and authorized
bridge personnel are allowed on the bridge. All bridge officers have access to
type-I and type-II phasers.
The Main Bridge is an exchangeable module, allowing for a wider variety in
mission parameters.
Layout: The central area of the Main Bridge provides seating and
information displays for the Captain and the Executive Officer (the XO sits on
the Captain's right). The two Officer chairs are equipped with fully
programmable consoles for a variety of uses.
Directly fore of the command area is the Flight Control section, which faces
the main viewer. The FCO is equipped with a console that forms an almost
180-degree half circle, and has priority links to the navigational sensor and
deflectors, as well as to the Warp/Impulse/Thruster propulsion systems. This
console also has links to engineering controls and monitors (such as the SIF,
IDF, hull integrity monitor, and structural stress monitors), as well as access
to the tractor beam controls.
At the very front of the bridge chamber is a large viewscreen. This main
viewer performs all the standard duties expected of it, including communication
and magnified visual scans of nearby objects..
To the left of the command area (when facing the Captain's chair, from the
main viewer, or on the Captain's right, when seated in the Big Chair) is an
elevated platform on which is located the Tactical/Security control station.
Comprised of two consoles, one built into the wall and one extending into the
bridge, Tactical forms a 'U' shaped alcove.
Tactical console usage is extremely limited; only level 4 (or above) Tactical
clearance personnel can use it, and the user must input special codes to even
get access to the massive amounts of computer links that give tactical nearly
limitless information from the ship's sensors and computers. For full access,
the console's security subsystem can run a battery of scans on the user,
including thermal, biological, retinal, and vocal tests. If all of these are
passed, full access to the ship's offensive and defensive systems is made
available.
Between the Tactical station and the Engineering station is a turbolift
entrance and access to inter-deck ladders. Also located in this area is the
access to the maintenance crawlspace within the bridge walls.
Against the left rear wall of the bridge is a large master systems display
monitor (MSD), similar to the one in main engineering. All relative ship
information (such as damage, power distribution, etc.) is displayed on the
cutaway image of the ship. This monitor can be used to direct ship operations
and can be configured for limited flight control if necessary.
In front of the MSD, extending into the bridge in a 'c' shape, is the
Engineering Console. The Engineering I console has priority links to the WPS
(Warp Propulsion System), the IPS (Impulse Propulsion System), the SIF
(Structural Integrity Field), the IDF (Inertial Damper Fields), as well as to
the tractor beam system, to the computers and to navigational controls. Although
usually unattended, the Chief Engineer can bring this console to full Enable
mode by entering voice codes and undergoing a retinal scan.
Directly right of the MSD (centered in the back of the bridge) are the
Engineering II and Science II consoles. The Engineering II console is
fully programmable to run any Secondary Console function, including Sciences,
Medical, Operations, Limited Helm control, or Security. This console, as does
every console on the bridge, also has the hand-input sub-console for use in
setting the auto-destruct system. The auto-destruct sequence follows Standard
Starfleet security procedures which can be accessed via any secured Memory Alpha
ODN connection.
Science II is the ASO's (Assistant Science Officer's) console, which can be
used by any personnel. Science II has access to all science, navigational,
sensor, and communications systems. Science II can be configured to operate in
tandem with Science I, although security links and all other non-science data is
withheld from Science II. Science II usually works independently of Science I.
Science I is the primary science console and has priority links to the Main
Computer, to all sensors and to all probes, as well as to Flight Control,
Operations, and Tactical functions. It extends from the right rear wall into the
bridge area, forming a reversed 'c', in a mirror image of the Eng I console.
This station is always manned.
Between Science and Operations is the entrance to the Captain's Ready Room,
located behind the rear wall of the Bridge. Also located in this area is the
entrance to the bridge's head (restroom), a second turbolift, and access
to inter-deck ladders.
To the right of the Captain's chair (on the Captain's left when seated in the
chair) is the Operations manager's console. The Operations console is identical
in size and design to the Tactical/Security. The Operations console, due to the
tremendous amount of sensitive information found there, has security protocols
as stringent as the TAC consoles. Built into the wall behind the Ship Operations
Console is the Mission Operations Console, for use during Away team missions.
2.2 MAIN
ENGINEERING

Located on Deck 7, Main Engineering is the ‘heart’ of the ship, comparable to
the bridge as the ‘brain’. It has access to almost all systems aboard the
starship, and manages repairs, power flow, and general maintenance.
Off to the starboard side of Main Engineering is the Chief Engineer’s Office,
which is equipped with a diagnostics table, assembly and repair equipment, a
small replicator, a personal use console with built-in private viewscreen and a
private bathroom.
Entrance to the primary engineering spaces is provided by large blast doors
on decks 7, that can be closed for internal or external security reasons, as
well as in case of emergencies.
Just inside of the doors on deck 7 - Main Engineering - is an observation
area where technicians monitor various systems of the ship. Also in that area is
a floor-mounted situational display similar to the Master Systems Display found
on the Bridge. Affectionately referred to as the ‘pool table’, the Chief
Engineer can use the display to more easily get a broad view of the situation
with just a glance.
Farther in from the observation area is the warp core and the main control
systems. The core is a 'tower' that extends upward into deck 6. On this deck a
balcony surrounds the core. The core can be ejected out of the bottom of the
ship, if needed to avoid a breech.
Circular in shape, but exceedingly functional to save space inside the ship,
Main Engineering has usable consoles mounted on every piece of ‘real estate’
around the circumference of the room and provides primary control access for the
engineers and technicians. Additionally, there are numerous ladders and access
panels to Jefferies tubes, which lead throughout the ship. The technical
complexity of the starship dictates the use of these spaces to maintain peak
efficiency and affect proper repairs.
The Matter/Anti-Matter Assembly (M/ARA) is what primarily makes up the warp
core 'tower'. This is where primary power for the ship is generated inside the
Matter/Anti-Matter Reaction Chamber (M/ARC). This system is checked on a regular
basis due to its importance to the ship. Access to the warp core is restricted,
with a front port to get to the Dilithium matrix as well as a side port for
access to the warp plasma conduits.
Deuterium Storage and Anti-Matter Storage Pods, the fuel components for the
M/ARA, are stored on deck 8, where they are piped to the intake valves on the
warp core. Both fuels can be ejected out of the bottom of the ship, as can the
warp core itself.
2.3 SECURITY DEPARTMENT

This multi-room department is located in a restricted area on deck 7. Within
it are the entrances to the phaser range, the Brig, the torpedo/probe magazine,
the auxiliary weapon control room and to the Ship's Armory, as well as the Chief
Tactical Officer's office.
The CTO's office is decorated to the officer's preference. It contains a work
area, a personal viewscreen, a computer display, a replicator, and a
washroom/head. It is located next to the brig.
Brig: Located on deck 7, the brig is a restricted access area whose only
entrance is from within the Security department. The Steamrunner class vessel
has 4 double occupancy cells, which contain beds, a retractable table and
chairs, a water dispenser, and a toilet. The cells are secured with a level-10
forcefield emitter built into each doorway.
Internal Forcefields: Controlled from the bridge or from the Security
office on deck 7, forcefields can be activated throughout the ship, effectively
sealing off sections of the hallway from the remainder of the vessel.
Internal Sensors: Used to monitor the internal security of the ship. They
can identify the location of specific crewmembers who are wearing their
commbadge. They can be used to determine the general location of any person on
board the ship, based on the entry of specific variables by the Tactical
officer.
Phaser Range: The phaser range is located on deck 7. The phaser range is
heavily shielded and the walls are armored. It is designed for low level phaser
fire, but can withstand short phaser blasts at setting 16 without a problem.
The phaser range is used by security to train ship's personnel in
marksmanship. During training, the holo-emitters in the phaser range are
activated, creating a holographic setting, similar to what a holodeck does.
Personnel are "turned loose" either independently or in an Away Team formation
to explore the setting presented to them, and the security officer in charge
will take notes on the performance of each person as they take cover, return
fire, protect each other, and perform a variety of different scenarios. All
personnel on Starfleet vessels are tested every six months in phaser
marksmanship.
There are 25 levels of phaser marksmanship. All personnel are trained in the
operation of phaser types I and II up to level 14. All security personnel must
maintain a level 17 marksmanship for all phaser types. The true marksman can
maintain at least an 80% hit ratio on level 23.
Ship's Armory: This room is located in a restricted area on deck 7 and is
under constant guard. The room is sealed with a level-10 forcefield and can only
be accessed by personnel with Alpha 3 security clearance. Inside the armory is a
work area for maintenance and repair of phasers as well as multiple sealed
weapon lockers. The armory carries enough type-I and type-II phasers to arm the
entire crew. Type-III phaser rifle and the new compression phaser rifles are
available as well, but only in enough numbers to arm approximately 1/3 of the
crew. Heavy ordinance is available in limited numbers.
Torpedo/Probe Magazine: This restricted area is for storing unarmed
photon torpedoes, quantum torpedoes (if the mission dictates), and science
probes type I - VI and type IX (types VII and VIII are available if the mission
dictates). Also stored here are the components for manufacturing new photon
torpedoes, as well as the equipment to put it all together. This room is also
accessed by the loading mechanism for the torpedo launchers.
3.0 TACTICAL SYSTEMS

3.1 PHASERS
Arrangement: Three dorsal phaser arrays on the primary hull. The main
array, extending in a 120 degree arc, is located just forward of the bridge
module. Due to its recessed nature, set within the sunken hull that extends from
the leading edge of the saucer to the bridge module, the field of fire (FOF) for
the dorsal array is limited. The FOF can only be declined 10 degrees with a 85
degree arc of fire. The FOF can be inclined 160 degrees with a 300-degree arc of
fire, or 135 degrees with a 360-degree arc of fire.
The final two dorsal arrays are located aft of the Bussard Collectors on the
port and starboards (P/S) sides. Their positioning allows for FOF coverage from
lateral attacks as well as attacks from above. They also provide some limited
coverage to the "6 o'clock" (directly aft).
Four ventral phaser arrays on the primary hull. The twin primary arrays are
located slightly forward of the dorsal phaser array placement. Due to the angle
of the ventral aspect of the hull, the FOF can be inclined only 5 degrees, and
declined 170 degrees, for a full 360-degree arc of fire.
The final two ventral phaser arrays are located under the impulse engine
housing. Their FOF covers the "6 o'clock" as well up to 90 degrees on their
respective sides (P/S).
Phaser Array Type:
Originally the Steamrunner class (CL) utilized Type-IX phasers. Following the
upgrade, even though the Steamrunner was a medium sized vessel, it was fitted
with the new standard Type-X array system.
Each Type-X array fires a steady beam of phased energy, and the forced-focus
emitters discharge the phasers at speeds approaching .986c (which works out to
about 182,520 miles per second - nearly warp one). The phaser array
automatically rotates phaser frequency and attempts to lock onto the frequency
and phase of a threat vehicle's shields for maximum shield penetration.
Phaser Array Output: Each
phaser array takes its energy directly from the impulse drive and auxiliary
fusion generators. Individually, each type X -emitter can only discharge
approximately 5.1 MW (megawatts). However, several emitters (usually two) fire
at once in the array during standard firing procedures, resulting in a discharge
approximately 10.2 MW.
Phaser Array Range:
Maximum effective range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose: Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS

Arrangement:
Four fixed-focus torpedo launchers, two located in the leading edge of the
primary hull (below the lounge windows), and two located on the trailing edge of
the primary hull (under the shuttlebay entrance). The Steamrunner has been
refitted with the second generation of automated, high-speed launcher found on
the newer ships, such as the Sovereign and Akira Class starships. Each launcher
has 5 tubes, giving the Steamrunner the ability to fire an impressive 20
torpedoes at a time (10 forward, 10 aft). (LCL - 2 forword launcher, 5 tubes
each. 2 rear launchers, 2 tubes each.)
Type: Mark XXV photon torpedo, capable of pattern firing (sierra, etc.)
as well as independent launch. Independent targeting once launched from the
ship, detonation on contact unless otherwise directed by Tactical Operations.
Quantum torpedoes can be launched as well, though they are not part of the
standard weapon load-out.
Payload: Steamrunner Class can carry a maximum of 85 completed
torpedoes. Components stored onboard can allow for the manufacture of an
additional 65 photon torpedoes.
Standard manufacture rate is 2 torpedo per hour. Maximum rate is 5 torpedo
per hour.
Range: Maximum effective range is 3,000,000 kilometers.
Primary purpose: Assault
Secondary purpose: Anti-spacecraft
3.3
DEFLECTOR SHIELDS

Type: Asymmetrical peristaltic subspace graviton field. This type of
shield is fairly similar to those of most other Starships. During combat, the
shield sends data on what type of weapon is being used on it, and what frequency
and phase the weapon uses. Once this is analyzed by the tactical officer, the
shield can be configured to have the same frequency as the incoming weapon - but
different nutation. This tactic dramatically increases shield efficiency.
Output: There are ten shield generators on a Steamrunner class vessel.
Each generator consists of a cluster of ten 28 MW (megawatt) graviton polarity
sources feeding into a 575 millicochrane subspace field distortion amplifier.
Each generator produces 280 MW of shield power, and each can approach 98,000MW
for 150 nanoseconds during peak momentary loads.
During Red Alert situations, seven of the generators will operate in a phase
lock, producing a continuous output of about 1960MW.
During Cruise Mode (Green Alert) three generators are required to be
operational at all times with one additional generator on standby. Deflector
output during Cruise mode is approximately 800MW.
Range: The shields, when raised, stay extremely close to the hull to
conserve energy - average range is ten meters away from the hull.
Primary purpose: Defense from enemy threat forces, hazardous radiation
and micro-meteoroid particles.
Secondary purpose: Ramming threat vehicles.
4.0 COMPUTER SYSTEMS

4.1
COMPUTER CORE
Number of computer cores: Two; The primary core occupies space on decks
4, 5, & 6, set to the starboard of the bridge module. The secondary, emergency
core is located in a mirror position on the port side.
Type: The CLU Computer cores found on the Steamrunner class are smaller
versions of the New Orleans' Isolinear Processing cores, spread out to take
three rather than four decks. A smaller, regulated EPS conduit directly from the
warp core powers the system. Cooling of the isolinear core is accomplished by a
regenerative liquid nitrogen loop.
Performance: For missions, requirements on the computer core rarely
exceed 70-75% of total core processing and storage capacity. The rest of the
core is utilized for various scientific, tactical, or intelligence gathering
missions - or to backup data in the event of a damaged core.
4.2 LCARS

Acronym for Library
Computer Access and Retrieval System, the common
user interface of 24th century computer systems, based on verbal and graphically
enhanced keyboard/display input and output. The graphical interface adapts to
the task that is supposed to be performed, allowing for maximum ease-of-use. The
LCARS program is updated as needed every time the ship docks with a Starbase or
station, which accounts for increases in processor speed and power, and
increased security, while limiting flaws discovered in the field in earlier
versions.
4.3 SECURITY LEVELS

Access to all Starfleet data is highly regulated. A standard set of access
levels have been programmed into the computer cores of all ships in order to
stop any undesired access to confidential data.
Security levels are also
variable, and task-specific. Certain areas of the ship are restricted to
unauthorized personnel, regardless of security level. Security levels can also
be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Steamrunner Class are:
- Level 10 – Captain and
Above
- Level 9 – First
Officer
- Level 8 - Commander
- Level 7 – Lt.
Commander
- Level 6 – Lieutenant
Level 5 – Lt.
Junior Grade
Level 4 -
Ensign
Level 3 –
Non-Commissioned Crew
Level 2 – Civilian
Personnel
Level 1 – Open Access
(Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when and to whom
they are necessary.
The main computer
grants access based on a battery of checks to the individual user, including
face and voice recognition in conjunction with a vocal code as an added level of
security.
4.4 UNIVERSAL TRANSLATOR

All Starfleet vessels make use of a computer program called a Universal
Translator that is employed for communication among persons who speak different
languages. It performs a pattern analysis of an unknown language based on a
variety of criteria to create a translation matrix. The translator is built in
the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Steamrunner Class starships
consists of well over 100,000 languages and increases with every new encounter.
5.0 PROPULSION SYSTEMS

5.1
WARP PROPULSION SYSTEM
The warp core is
located in the engineering section on decks 6 and 7. The matter-antimatter
reaction assembly (M/ARA) runs vertically between the two decks, with the
monitoring systems on the balcony above (Deck 6, Upper Engineering). The core
is constructed from a central translucent aluminum and duranium reactor with
dilithium articulation frame, four-lobed magnetic constriction segment columns,
and matter and antimatter injectors. Plasma transfer conduits exit the core on
Deck 6 and extend laterally to the nacelles and the warp plasma injectors. The
nacelles incorporate an in-line impulse system, which accepts matter intake and
heating within the nacelles and exhausts the heated gases through a space-time
driver assembly in the nacelle aft cap. Anti-deuterium is stored in a series of
standard Starfleet antimatter pods on Deck 8, forward of the warp core.
The warp field coils,
unlike most Federation ships, are located just within the main hull as opposed
to outboard nacelles. The basic structure of the nacelles is similar to that of
the remainder of the starship, however, the entire length of the nacelle housing
is augmented with longitudinal stiffeners composed of cobalt cortenide to
protect against high levels of warp-induced stress. Throughout the nacelle
housing are triply redundant conduits for Structural Integrity Field (SIF) and
Internal Dampening Field (IDF) systems. Each nacelle contains a pair of six
warp field coils, making Steamrunner-class vessels have a total of 24. The
Type-V warp reactor is extremely powerful for a ship of this size, and as such,
the Steamrunner-class vessels put out a warp signature equivalent to much larger
starships. Advances in variable warp field geometry ensures that all ships of
this class will not cause harmful subspace damage. All regulation warp engine
controls and procedures apply to Steamrunner-class vessels.
In the event of a possible warp core breach, the main M/ARA core can be
ejected out of the bottom of the ship.
Type: Consolidated Fusion, Inc Type-V Standard Matter/Anti-Matter
Reaction Drive, developed by Consolidated Fusion, Inc. Information on this Warp
Drive can be found in any Starfleet Library or Omnipedia.
Normal Cruising Speed: Warp 6.6
Cruising Speed as pursuant to Warp Limitations, as a cause of subspace
pollution: Warp 5
Maximum Safe Speed: Warp 9.7 for 12 hours
Note:. Pursuant to Starfleet Command Directive 12856.A, all Starships will
receive upgrades to their Warp Core system to prevent further pollution of
Subspace, thereby removing the Cruising speed limitation of warp 5.
{CLU have received Warp Core upgrades}
5.2
IMPULSE PROPULSION SYSTEM

Type: Standard Steamrunner Class mass-drivers developed and built by
HighMPact Propulsion. Output is comparable to New Orleans Class.
Output: Each engine (there are two impulse engines) can individually
propel the Steamrunner at speeds just under .50c. 'Maximum Impulse' is .75c
(three-quarters of 186,282 miles per second, which is warp one), and requires
both engines working at approximately 3/4 strength.
Due to time dilation problems, standard impulse operations are limited to
.25c ('Full Impulse'), with each engine working at .125c. 'Half Impulse' is
.125c, while '1/4 impulse' is .0625c.
5.3
REACTION CONTROL SYSTEM

Type: Eight packs of standard version magneto-hydrodynamic gas-fusion
thrusters, identical to thrusters deployed on the Ambassador Class starship.
Output: Each thruster quad can produce 4.2 million Newtons of thrust.
6.0 UTILITIES AND AUXILIARY
SYSTEMS

6.1
NAVIGATION DEFLECTOR
The
Steamrunner Class main deflector dish is located in the Secondary hull. Composed
of polydenum/duranium mesh panels over a tritanium framework (beneath the
Duranium-Tritanium hull), the dish can be manually moved six degrees in any
direction off the ship's Z-axis, except along the positive X-axis (which would
direct the emitted energies into the primary hull). The main deflector dish's
shield and sensor power comes from two graviton polarity generators located on
deck 8(S), each capable of generating 128 MW (megawatts), which can be fed into
two 550 millicochrane subspace field distortion generators.
6.2 TRACTOR BEAM

Type:
Multiphase subspace graviton beam, used for direct manipulation of objects from
a submicron to a macroscopic level at any relative bearing to the ship. Each
emitter is directly mounted to the primary members of the ship's framework, to
lessen the effects of isopiestic subspace shearing, inertial potential
imbalance, and mechanical stress.
Output: Each tractor beam
emitter is built around three multiphase 12 MW graviton polarity sources, each
feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is
within 1.3 arc-seconds per microsecond, which gives superior interference
pattern control. Each emitter can gain extra power from the SIF by means of
molybdenum-jacketed waveguides. The subspace fields generated around the beam
(when the beam is used) can envelop objects up to 920 meters, lowering the local
gravitational constant of the universe for the region inside the field and
making the object much easier to manipulate.
Range: Effective tractor
beam range varies with payload mass and desired delta-v (change in relative
velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor
emitters can be used with a payload approaching 880,000,000 metric tons at less
than 2,000 meters. Conversely, the same delta-v can be imparted to an object
massing about one metric ton at ranges approaching 30,000 kilometers.
Primary purpose: Towing or manipulation of objects
Secondary purpose:
Tactical; pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS

Number of Systems:
6
Personnel Transporters: 2 (Transporter Rooms 1 & 2) [LCL - 3
Transporters (4th in Troop Muster Hall)]
- Max Payload Mass: 800kg (1,763 lbs) [LCL - TR 4 is a 'double wide'
Transporter - Mass 1500kg]
- Max Range: 40,000 km
- Max Beam Up/Out Rate: Approx. 100 persons per hour per Transporter [LCL
- TR3: Approx. 180 per hour]
Cargo Transporters: 2 [LCL - 1 Cargo Transporter]
- Max Payload Mass: 500 metric tons. Standard operation is molecular
resolution (Non-Lifeform).
- Set for quantum (lifeform) resolution: 1 metric ton
- Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per
Transporter
Emergency Transporters: 2
- Max Range: 15,000 km (send only) {range depends on available power}
- Max Beam Out Rate: 160 persons per hour per Transporter (320 persons per
hour with 2 Emergency Transports)
6.4
COMMUNICATIONS

- Standard
Communications Range: 42,000 - 100,000 kilometers
- Standard
Data Transmission Speed: 18.5 kiloquads per second
- Subspace
Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE
SENSING SYSTEMS

7.1 SENSOR
SYSTEMS
Long range and navigation
sensors are located behind the main deflector dish, to avoid sensor "ghosts" and
other detrimental effects consistent with main deflector dish millicochrane
static field output.
Lateral sensor pallets are located around the rim of the entire Starship,
providing full coverage in all standard scientific fields, but with emphasis in
the following areas:
Astronomical phenomena
- Planetary analysis
Remote life-form analysis
EM scanning
Passive neutrino scanning
Parametric subspace field stress (a scan to search for cloaked ships)
Thermal variances
Quasi-stellar material
Each sensor pallet (twenty in
all) can be interchanged and re-calibrated with any other pallet on the ship.
7.2 WARP
CURRENT SENSOR

This is an independent subspace
graviton field-current scanner, allowing Steamrunner Class to track ships at
high warp by locking onto the eddy currents from the threat ship's warp field,
then follow the currents by using multi-model image mapping.
7.3 TACTICAL
SENSORS

There are twenty-two independent
tactical sensors on the Steamrunner Class. Each sensor automatically tracks and
locks onto incoming hostile vessels and reports bearing, aspect, distance, and
vulnerability percentage to the tactical station on the main bridge. Each
tactical sensor is approximately 84% efficient against ECM, and can operate
fairly well in particle flux nebulae, (which has been hitherto impossible).
7.4
STELLAR CARTOGRAPHY

One stellar cartography bay is
located on deck 4, with direct EPS power feed from engineering. All information
is directed to the bridge and can be displayed on any console or the main
viewscreen.
7.5 SCIENCE LABS

There are twelve science labs on a Steamrunner class ship. All are located on
deck 4. Three labs are bio-chem-physics labs that can also be reconfigured for
Medical labs. Xeno-biology and botany, Geology, Astrophysics/Astrometrics,
Stellar Cartography and other physical sciences are represented, as well as the
cultural sciences (Sociology, Archeology, etc.). Many of the labs are
multi-functional labs that can be equipped for various experiments.
The Chief Science Officer's office is located adjacent Science Lab 1. It is
decorated to the CSO's preferences as well as containing a work area, a personal
viewscreen, a computer display, a replicator, and a washroom/head.
7.6 PROBES

A probe is a device that contains a number of general purpose or mission
specific sensors and can be launched from a starship for closer examination of
objects in space.
Depending on the mission orders, the Steamrunner carries a variety of science
probes. Class I - VI, and IX probes are standard on every Steamrunner, with
Class VII & VIII loaded onboard as the mission dictates.
The
nine standard classes are:
-
7.6.1 Class I Sensor
Probe:

- Range: 2 x 10^5
kilometers
- Delta-v limit: 0.5c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Full EM/Subspace
and interstellar chemistry pallet for in-space applications.
- Telemetry: 12,500
channels at 12 megawatts.
-
-
7.6.2 Class II Sensor
Probe:
-

Range: 4 x 10^5
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion, extended deuterium fuel supply
- Sensors: Same
instrumentation as Class I with addition of enhanced long-range particle and
field detectors and imaging system
- Telemetry: 15,650
channels at 20 megawatts.
-
-
7.6.3 Class III Planetary
Probe:

- Range: 1.2 x 10^6
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Terrestrial
and gas giant sensor pallet with material sample and return capability;
onboard chemical analysis submodule
- Telemetry: 13,250
channels at ~15 megawatts.
- Additional data:
Limited SIF hull reinforcement. Full range of terrestrial soft landing to
subsurface penetration missions; gas giant atmosphere missions survivable to 450
bar pressure. Limited terrestrial loiter time.
-
-
7.6.4 Class IV Stellar
Encounter Probe:

- Range: 3.5 x 10^6
kilometers
- Delta-v limit: 0.6c
- Powerplant: Vectored
deuterium microfusion propulsion supplemented with continuum driver coil and
extended deuterium supply
- Sensors: Triply
redundant stellar fields and particle detectors, stellar atmosphere analysis
suite.
- Telemetry: 9,780
channels at 65 megawatts.
- Additional data: Six
ejectable/survivable radiation flux subprobes. Deployable for nonstellar
energy phenomena
-
-
7.6.5 Class V
Medium-Range Reconnaissance Probe:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: Warp 2
- Powerplant: Dual-mode
matter/antimatter engine; extended duration sublight plus limited duration at
warp
- Sensors: Extended
passive data-gathering and recording systems; full autonomous mission
execution and return system
- Telemetry: 6,320
channels at 2.5 megawatts.
- Additional data:
Planetary atmosphere entry and soft landing capability. Low observatory
coatings and hull materials. Can be modified for tactical applications with
addition of custom sensor countermeasure package.
-
7.6.6 Class VI Comm
Relay/Emergency Beacon:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors: Standard
pallet
- Telemetry/Comm: 9,270
channel RF and subspace transceiver operating at 350 megawatts peak radiated
power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna
pointing resolution.
- Additional data:
Extended deuterium supply for transceiver power generation and planetary orbit
plane changes
-
7.6.7Class VII Remote
Culture Study Probe:

- Range: 4.5 x 10^8
kilometers
- Delta-v limit: Warp
1.5
- Powerplant: Dual-mode
matter/antimatter engine
- Sensors: Passive data
gathering system plus subspace transceiver
- Telemetry: 1,050
channels at 0.5 megawatts.
- Additional data:
Applicable to civilizations up to technology level III. Low observability
coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact
molecular destruct package tied to antitamper detectors.
-
7.6.8 Class VIII
Medium-Range Multimission Warp Probe:

- Range: 1.2 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp
9; MHD power supply tap for sensors and subspace transceiver
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 4,550
channels at 300 megawatts.
- Additional data:
Applications vary from galactic particles and fields research to early-warning
reconnaissance missions
-
7.6.9 Class IX Long-Range Multimission Warp Probe:

- Range: 7.6 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9;
extended fuel supply for warp 8 maximum flight duration of 14 days
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 6,500
channels at 230 megawatts.
- Additional data:
Limited payload capacity; isolinear memory storage of 3,400 kiloquads;
fifty-channel transponder echo. Typical application is emergency-log/message
capsule on homing trajectory to nearest starbase or known Starfleet vessel
position
8.0 CREW SUPPORT SYSTEMS

8.1 MEDICAL
SYSTEMS
Sickbay: There is one large sickbay facility located on deck 4, equipped
with two treatment wards, an intensive-care unit, a nursery, two surgical
suites, a null-grav therapy ward, a biohazard isolation unit, a medical
laboratory, a morgue/stasis containment unit, and a dental care office. Also
pursuant to new Starfleet Medical Protocols, the sickbay is equipped with holo-emitters
for the emergency usage of the Emergency Medical Holographic System.
The CMO's office is located adjacent to Sickbay with doors connecting to the
hallway as well as directly to sickbay. The office is decorated to the Chief
Medical Officer's preference and also contains a personal viewscreen, a computer
display, a replicator, and a washroom/head.
The Cargo bays are designated as the first locations for additional medical
space if needed for mass casualty situations, with the shuttlebay designated as
the secondary location. VIP quarters can be adapted to act as additional
Intensive Care Units, and the lounge can be modified to act as a secondary
treatment ward.
8.2 COUNSELING

The Ship's Counselor's office is located on Deck 4, near the Medical section.
It consists of a private office, with standard furnishings (decorated to the
Counselors preference), a personal viewscreen, a computer display, a replicator,
and a washroom/head. An individual therapy room furnished with chairs and couch
for one on one sessions, as well as a large, group-therapy room, consisting of
several couches and chairs, are located adjacent to the Counselor's office.
In the event of a crewmember suffering a psychotic episode, and needing to be
isolated from the crew, the ill crewman is kept in sickbay, in the isolation
unit, or in the intensive care units, as determined by bed availability.
8.3 CREW
QUARTERS SYSTEMS

General Overview: Officer quarters and VIP/Guest accommodations, along
with diplomatic facilities, are located on deck 3. Enlisted crew quarters are
located on decks 5 and 6.
Individuals assigned to the ship for periods over six months are permitted to
reconfigure their quarters within hardware, volume, and mass limits. Individuals
assigned for shorter periods are generally restricted to standard quarter's
configuration.
Crew Quarters: Standard Living Quarters
are provided for both Starfleet Non-Commissioned Officers and Ensigns.
These persons are expected to share their room with another crewmate due to
space restrictions aboard the starship. After six months, crewmembers are
permitted to bring family aboard the ship and a slightly larger room is
allocated to them.
Two
NCO's or two Ensigns are assigned to a suite. Accommodations include 2 bedrooms with standard
beds, connected by a living/work area. A washroom with ultrasonic shower is
located off of each bedroom. A food replicator and a personal holographic viewer
are located in the living area. Small pets are allowed to NCO's.
Enlisted crewmembers share quarters with up to 4 others. Accommodations include
2 bedrooms with twin beds, connected by a living/work area. A washroom with
ultrasonic shower is located off of each bedroom. A food replicator and a
personal holographic viewer are located in the living area. Pets are not allowed
to enlisted crew.
Crewmen can request that their living quarters
be combined to create a single larger dwelling.
Officers' Quarters: Starfleet personnel
from the rank of Lieutenant Junior Grade up to Commander are given one set of
quarters to themselves. In addition, department heads and their assistants
are granted such privileges as well, in an effort to provide a private
environment to perform off-duty work. After six months, officers are
permitted to bring family aboard, with those having children typically assigned
quarters with viewports. Members of the Captain's Senior Staff can have these
restrictions waved with the Captain's permission.
Single officer accommodations typically include a small bathroom with an
ultrasonic shower, a bedroom (with standard bed), a living/work area, a food
replicator, a computer display, a personal viewscreen, and provisions for pets.
Family accommodations include 2 or 3 bedrooms and 2 bathrooms with ultrasonic
showers. The rest of the accommodations are as described above.
Officers may request that their living quarters be combined to form one large
dwelling.
Executive Quarters: The Captain and Executive Officer have special
quarters, located on Deck 3.
These quarters are much more luxurious than any others on the ship, with the
exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and
the Captain's quarters are larger than standard Officer Quarters. This space
generally has the following accommodations: a living/work area, a food
replicator, a personal holographic viewer, a computer display, provisions for
pets, a bedroom (with a nice, fluffy bed), a null-grav sleeping chamber and a
bathroom with ultrasonic shower and an old-fashioned water shower.
VIP/Diplomatic Guest Quarters: The Steamrunner class starship is a symbol
of UFP authority, a tool in dealing with other races. Starfleet intends to use
the Steamrunner in diplomatic situations and the need to transport or
accommodate Very Important Persons, diplomats, or ambassadors will arise.
These quarters are located on Deck 3. These quarters include a spacious
living/work area, a food replicator, a personal holographic viewer, an
ultrasonic shower and bathtub/water shower, a bedroom with a null-grav sleeping
chamber, and provisions for pets. These quarters can be immediately converted to
class H, K, L, N, and N2 environments.
8.4
RECREATIONAL SYSTEMS

General Overview: The Steamrunner class vessel is a medium sized starship
and its design has been maximized for scientific and tactical usage. However, it
is realized that the stress of operating at 99% efficiency on a ship that is
built for extended field operations and exploration can be dangerous, so there
are some recreational facilities on board.
Holodecks: There are three standard holodeck facilities located on deck
5. They are for group use, or for individual officers. Individual enlisted crew
are not allowed to use the holodeck.
Holosuites: These are smaller versions of standard Federation holodeck,
designed for individual use. They do everything that their larger counterpart
do, only these holosuites can't handle as many variables and are less detailed.
There are four Holosuites, all of them located on deck 5.
Phaser Range: Sometimes the only way a Starfleet officer or crewman can
vent his frustration is through the barrel of a phaser rifle. The phaser range
is located on deck 7. The phaser range is heavily shielded and the walls are
armored. It is designed for low level phaser fire, but can withstand short
phaser blasts at setting 16 without a problem.
Normal phaser recreation and practice is used with a type II phaser set to
level 3 (heavy stun). The person stands in the middle of the room, with no light
except for the circle in the middle of the floor that the person is standing in.
Colored circular dots approximately the size of a human hand whirl across the
walls, and the person aims and fires. After completing a round, the amounts of
hits and misses, along with the percentage of accuracy is announced by the
ship's computer.
Gymnasium: Some Starfleet personnel can find solace from the aggravations
of day-to-day life in exercising their bodies. The Security department
encourages constant use of this facility; tournaments and competitions are held
regularly in this room.
The gymnasium is located on deck 5, near the holodeck and the lounge. This
facility includes a weight room that has full body building and exercise
apparatuses available for your disposal; any kind of exercise can be performed
here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy),
Bajoran, Trill, or others.
There is also a wrestling mat in the weight room, which can be used for
wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting.
There are holo-diodes along the walls and ceiling which generate a holographic
opponent (if you can't find someone to challenge), trained in the combat field
of your choice. The computer stores your personal attack and defensive patterns
as it gains experience on your style of fighting, and adapts to defeat you. All
personnel must go through a full physical fitness and hand-to-hand combat test
every six months.
Weapon lockers that contains a variety of hand-to-hand combat weapons, for
use in training, can be found along one wall. Ancient weapon proficiencies for
Starfleet personnel are recommended by the security division; phasers may not
always be available for use in all contingencies. Terran, Klingon, Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for training.
Arboretum: Sometimes, one must feel grass under ones feet and between
ones toes. Located on deck 4, the arboretum is maintained by the botany
department, and is used for research into plant-life. Crewmembers are allowed to
wander the small facility, which includes twisting paths that provide privacy,
and a small stream that feeds a little pond. (The stream and pond are connected
to a high-speed pump that will immediately drain both during a red alert
situation). 'Natural' lighting is provided on a day/night schedule that provides
maximum benefit to the plant-life.
8.5 THE LOUNGE

This is a large lounge, located on deck 5, is set in the forward edge of the
primary hull. It has a very relaxed and congenial air about it; The Lounge is
the only place on the ship where rank means nothing - "sir" need not be uttered
when a person of lower rank addresses an officer, and everyone is on an equal
footing. Opinions can be voiced in complete safety. This lounge is the social
center of the ship.
The Lounge has a battery of recreational games and assorted "stuff". 3-D
chess, pool tables, card tables (complete with holographic dealer and chips),
and numerous other games can all be found here. There is also a bar (with
bartender) which is stocked with various potent alcoholic beverages (at the
Captain's discretion), such as; chech'tluth, Aldebaran whiskey, Saurian brandy,
Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and
countless others as well as the synthahol versions of these and other drinks.
The replicators have a huge menu of foods and drinks that can be instantly
available for culinary adventurers, and variations can be created by the crew
and stored in files for easy access and trading.
The lounge is often named by the crew, and is decorated as the crew decides
and usually has a theme, to some extent. Large numbers of tables and chairs, as
well as benches and booths, provide seating for the crew. Large windows set into
the forward wall allow a breathtaking view from the bow of the ship, giving
clear site to what lies before the ship. Situated over the forward torpedo
tubes, they also allow for a 'you-are-there' view of the launching of the
destructive devices. A small dais can be raised from the floor on one side of
the room to make a stage area, to allow for the performing arts and for VIPs,
during large dinners.
9.0 AUXILIARY SPACECRAFT
SYSTEMS

9.1 SHUTTLEBAY
General Overview: Located on the aft, dorsal bow of the ship, the
shuttlebay module is accessed by a flight path between the nacelles. The
standard shuttle bay module contains facilities to refuel/rearm, to repair, and
to provide routine maintenance to the shuttle complement assigned to the ship. A
flight control room, known as "Flight Ops", controls the shuttle bay and directs
flight vectors for incoming and outgoing craft. This is located against the
forward wall of the shuttlebay, next to the exit for the turbolift on deck 4.
The Flight Control Officer's office is located adjacent to the Flight Ops
center. It is decorated to the FCO's preferences and contains a work area, a
personal viewscreen, a computer display, a replicator, and a washroom/head.
CL and CLU Shuttlebay
The standard shuttlebay (CL and CLU only) contains the following:
- Four Type-8 Shuttlecrafts
- Three Type-10 Shuttlecrafts
- Three Shuttlepods
- Ordnance and Fuel
- Flight Ops
LCL Shuttle Bay:
The LCL variant of the Steamrunner class has an enlarged shuttle bay module,
to accommodate the extra size of the shuttles utilized for troop transport and
landing operations. Flight Ops is located in the same position as on the CL/CLU,
and serves the same function. The LCL shuttlebay contains the following:
- Four Type-9B Troop Transport Shuttlecraft (Armed)
- Six Type-8 Shuttlecraft (Armed)
- Ordnance and Fuel
- Flight Ops
9.2 SHUTTLES
 9.2.1 TYPE-15 SHUTTLEPOD

Type:
Light short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 500 millicochrane impulse driver engines, four RCS
thrusters, three sarium krellide storage cells.
Dimensions: Length, 3.6 m; beam, 2.4 m; height 1.6 m.
Mass: 0.86 metric tones.
Performance: Maximum delta-v, 12,800 m/sec.
Armament: Two Type-IV phaser emitters.
The Type-15 Shuttlepod
is a two person craft primarily used for short-ranged transportations of
personnel and cargo, as well as for extravehicular inspections of Federation
starships, stations and associated facilities. Lacking the ability to obtain
warp speeds, the Type-15 is a poor candidate for even interplanetary travel, and
is traditionally used as a means of transport between objects only a few
kilometers apart. The craft is capable of atmospheric flight, allowing for
routine flights between orbiting craft or stations and planetside facilities.
Ships of this type are stationed aboard various starship classes and stations,
both spaceborne and planetside.
A variant of this type,
the Type-15A Shuttlepod, shares the same specifications of its sister craft, but
is capable of reaching a maximum delta-v of 13,200 m/sec. The Type-15A was a
limited production craft and the information gained from its service allowed for
further streamlining of what would eventually become the Type-16 Shuttlepod.
Still, the 15A remains in active service, and existing Type-15 spaceframes can
easily be converted to the 15A provided that off the shelf parts are available.
However, it should be noted that Starfleet Operations has deemed that the 15A
spaceframe exhausts its fuel supply rather quickly and its production at major
assembly plants is now discontinued.
9.2.2 TYPE-18 SHUTTLEPOD

Type:
Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 800 millicochrane impulse driver engines, four RCS
thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.5 m; beam, 3.1 m; height 1.8 m.
Mass: 1.12 metric tones.
Performance: Maximum delta-v, 16,750 m/sec.
Armament: Three Type-V phaser emitters.
Developed in the
mid-2360s, the Type-18 Shuttlepod is somewhat of a departure from the
traditional layout for ships of its size. In response to the growing threat of
conflicts with various galactic powers bordering or near to the Federation, this
shuttlepod was designed to handle more vigorous assignments that still fell into
the short-range roles of a shuttlepods. Even with her parent vessel under
attack, the Type-18 was designed to function in battle situations and could even
be used as an escape vehicle should the need arise. Lacking a warp core, the
pod is a poor choice for travel beyond several million kilometers. Ships of
this type are seeing limited deployment on various border patrol and defensive
starship classes, including the Defiant-, Sabre-, and Steamrunner-class.
9.2.3 TYPE-8 PERSONNEL SHUTTLECRAFT

Type:
Light long-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.2 m; beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Based upon the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm
of personnel shuttles. Only slightly larger, the Type-8 is equipped with a
medium-range transporter and has the ability to travel within a planet’s
atmosphere. With a large cargo area that can also seat six passengers, the
shuttle is a capable transport craft. Slowly replacing its elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large starships, as
well as to Starbases and stations throughout the Federation.
9.2.4 TYPE-10 PERSONNEL SHUTTLECRAFT

Type:
Heavy long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 250 cochrane warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 9.64 m; beam, 5.82 m; height 3.35 m.
Mass: 19.73 metric tones.
Performance: Warp 5.
Armament: Three Type-V phaser emitters, two micro-torpedo launchers,
jamming devices.
Developed specifically
for the Defiant-class starship project, the Type-10 Personnel Shuttle is the
largest departure from the traditional role of an auxiliary craft that Starfleet
has made in the past century. Short of a dedicated fighter craft, the Type-10
is one of the most powerful auxiliary ships, with only the bulkier Type-11 being
more heavily equipped. Nonetheless, the shuttle sports increased hull armor and
the addition of micro-torpedo launchers, as well as a suite of tactical jamming
devices. A larger warp coil assembly, as well as torpedo stores, makes the
Type-10 much more heavier then other shuttles. Elements from the Defiant-class
project that were incorporated into the shuttle include armored bussard
collectors, as well as a complex plasma venting system for use during possible
warp core breech situations. This bulky craft is equipped with a powerful
navigation deflector that allows it to travel at high-warp, and a complex sensor
system makes this shuttle suitable for reconnaissance work. Able to hold its
own in battle situations, the Type-10 is seeing limited deployment on
Defiant-class starships, as well as border patrol vessels and combat-ready
ships.
9.2.5 TYPE-9A PERSONNEL SHUTTLECRAFT

Type:
Heavy long-range warp shuttle.
Accommodation: Two flight crew.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, six RCS thrusters.
Dimensions: Length, 10.5 m; beam, 4.2 m; height 3.6 m.
Mass: 8.9 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Short of a full-fledged
transport ship, the Type-9A Cargo Shuttle is the primary shuttle of choice for
cargo runs at major Starfleet facilities. Originally developed by the ASDB team
stationed at Utopia Planitia, the 9A served as cargo vessel that carried
components from the surface of Mars to the facilities in orbit. While able to
travel at warp velocities, the 9A is somewhat slow at sub-light speeds,
especially when carrying large amounts of cargo. The front of the shuttle is
divided by a wall with a closable hatch, allowing for the aft area to be opened
to the vacuum of space. The 9A also has the ability to carry one Sphinx Workpod
in the aft area. A medium-range transporter and atmospheric flight capabilities
allow it to easily complete its tasks. While rarely seen stationed aboard all
but the largest starships, the Type-9A is a common site at any large Starfleet
facility.
In response to the need
to transporter ground troops into areas heavily shielded, a variant designated
the Type-9B was designed and is capable of carrying 40 troops and their
equipment to the surface of a planet or interior of a space station. This
variant has seen limited service onboard frontline ships, most notably the
Steamrunner-class starship.
Major technological
advancements in the 2370’s allowed for further upgrades to be made to the engine
systems aboard shuttlecraft. These upgrades make this craft more capable of
long-range spaceflight and, like its starship counterparts, no longer damages
subspace.
10.0
STEAMRUNNER CLASS FLIGHT OPERATIONS

Operations aboard a Steamrunner class starship fall under one of four
categories: flight operations, primary mission operations, secondary mission
operations, and flight deck operations.
Flight Operations are all operations that relate directly to the function of
the starship itself, which include power generation, starship upkeep,
environmental systems, and any other system that is maintained and used to keep
the vessel space worthy.
Primary Mission Operations entail all tasks assigned and directed from the
Main Bridge, and typically require full control and discretion over ship
navigation and ship's resources.
Secondary Mission operations are those operations that are not under the
direct control of the Main Bridge, but do not impact Primary Mission Operations.
Some examples of secondary mission operations include long-range cultural,
diplomatic or scientific programs run by independent or semi-autonomous groups
aboard the starship.
Flight Deck Operations are those operations that typically fall under
Secondary Mission operations, but fall under the control of the Tactical
Information Center. It is not uncommon for Flight Deck Operations to supercede
Primary Mission Operations, particularly in combat missions.
10.1 MISSION
TYPES

The Steamrunner class, as a Light Cruiser, is a highly modular structure that
can be adapted relatively quickly (days to weeks) to mission goals assigned to
it. While any Steamrunner can be assigned to any mission, to truly be effective
a change in modules may be required. The following lists the current missions
and structural modifications for the CLU. If there are no structural changes,
then the standard layout as described in this document is the optimal design:
- Tactical/Defensive Operations
: Typical Missions include patrolling the
Federation borders, Borg interdiction missions, convoy escort, fleet support,
police/combat patrols, troop transport, special operations, and other combat
related missions.
Structural changes: Diplomatic facilities are almost eliminated and the
Science department is also reduced to allow for greater torpedo storage,
larger torpedo manufacturing facilities, increased number of security/combat
personnel, increased number of shield generators, redundant communication
equipment, and increased ablative armor to the hull.
- Deep-space Exploration
: The Steamrunner class is equipped for
long-range interstellar survey and mapping missions, as well as the ability to
explore a wide variety of planetary classifications.
- Ongoing Scientific Investigation
: The Steamrunner class
starship is equipped with scientific laboratories and a wide variety of sensor
probes and sensor arrays, giving her the ability to perform a wide variety of
ongoing scientific investigations.
Structural changes: Additional laboratories, probes, and mission specific
experiments/equipment are installed as the mission dictates. Typically there
is a decrease in weapon loadout, and in diplomatic facilities.
- Contact with Alien Lifeforms
: Pursuant to Starfleet Policy regarding
the discovery of new life, facilities aboard the Steamrunner class include a
variety of exobiology and xenobiological suites, and a small cultural
anthropology staff, allowing for limited deep-space life form study and
interaction.
- Federation Policy and Diplomacy
: A Steamrunner class starship can be
used for diplomatic conferences, courier duty, treaty-signing ceremony and
other political natured missions.
Structural changes: Additional VIP quarters, conference rooms, private
meeting rooms, formal dining facilities, recreational facilities, and
improved, secure communications can be installed as the mission dictates.
Typically, weapons loadout and science departments are reduced to allow for
the extra diplomatic facilities.
- Emergency/Search and Rescue
: Typical Missions include answering
standard Federation emergency beacons, extraction of Federation or
Non-Federation citizens in distress, retrieval of Federation or Non-Federation
spacecraft in distress, Station/ Outpost evacuation, and/or small-scale
planetary evacuation - medium or large scale planetary evacuation is not
feasible.
10.2
OPERATING MODES

The normal flight and mission operations of the Steamrunner class
starship are conducted in accordance with a variety of Starfleet standard
operating rules, determined by the current operational state of the starship.
These operational states are determined by the Commanding Officer, although in
certain specific cases, the Computer can automatically adjust to a higher alert
status.
The major operating modes are:
- Cruise Mode: The
normal operating condition of the ship.
- Yellow Alert:
Designates a ship wide state of increased preparedness for possible crisis
situations.
- Red Alert:
Designates
an actual state of emergency in which the ship or crew is endangered,
immediately impending emergencies, or combat situations.
- External Support Mode:
State of reduced activity that exists when a ship is docked at a starbase or
other support facility.
- Reduced Power Mode:
this protocol is invoked in case of a major failure in spacecraft power
generation, in case of critical fuel shortage, or in the event that a tactical
situation requires severe curtailment of onboard power generation.
During Cruise Mode, the ship’s operations are run
on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis
develop, it may revert to a four-shift system of six hours to keep crew fatigue
down.
Typical Shift command is as follows:
- Alpha Shift: Captain (CO)
- Beta Shift: Executive Officer (XO)
- Gamma Shift: Second Officer
10.3
SEPARATED FLIGHT MODE

Due to the unique shape of her hull,
the Steamrunner class does not have a separated flight mode. While the hull can
eject the secondary hull assembly quickly, her lack of a clearly identifiable
saucer section precludes independent operations.
10.4 LANDING
MODE

Due to the unique shape of her hull, the Steamrunner class cannot land
within a gravity well and maintain hull integrity for Trans-atmospheric
operations. This does not mean that the hull cannot withstand a landing - quite
the contrary, in an extreme emergency, the Steamrunner class could effect a
surface landing while only losing an estimated 15% of hull integrity while
structural members are estimated to have failure rates as high as 65%. While
integrity is not high enough to allow for deep-space operations, enough of the
internal volume and structural members should remain to allow for a landing that
is safe for her crew. See section 11.4 for additional information.
10.5 MAINTENANCE

Though much of
a modern starship’s systems are automated, they do require regular maintenance
and upgrade. Maintenance is typically the purview of the Engineering, but
personnel from certain divisions that are more familiar with them can also
maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity.
Everything from fixing a stubborn replicator, to realigning the Dilithium matrix
is handled by technicians and engineers on a regular basis. Not all systems are
checked centrally by Main Engineering; to do so would occupy too much computer
time by routing every single process to one location. To alleviate that, systems
are compartmentalized by deck and location for checking. Department heads are
expected to run regular diagnostics of their own equipment and report anomalies
to Engineering to be fixed.
Systems Diagnostics
All key operating systems and subsystems aboard the ship have a number of
preprogrammed diagnostic software and procedures for use when actual or
potential malfunctions are experienced. These various diagnostic protocols are
generally classified into five different levels, each offering a different
degree of crew verification of automated tests. Which type of diagnostic is used
in a given situation will generally depend upon the criticality of a situation,
and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system
diagnostic, which is normally conducted on ship's systems. Extensive automated
diagnostic routines are performed, but a Level 1 diagnostic requires a team of
crew members to physically verify operation of system mechanisms and to system
readings, rather than depending on the automated programs, thereby guarding
against possible malfunctions in self-testing hardware and software. Level 1
diagnostics on major systems can take several hours, and in many cases, the
subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic
protocol, which, like a Level 1, involves extensive automated routines, but
requires crew verification of fewer operational elements. This yields a somewhat
less reliable system analysis, but is a procedure that can be conducted in less
than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and systems
readings. Level 3 diagnostics are intended to be performed in ten minutes or
less.
Level 4 Diagnostic - This automated procedure is intended for use
whenever trouble is suspected with a given system. This protocol is similar to
Level 5, but involves more sophisticated batteries of automated diagnostics. For
most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use
to verify system performance. Level 5 diagnostics, which usually require less
than 2.5 seconds, are typically performed on most systems on at least a daily
basis, and are also performed during crisis situations when time and system
resources are carefully managed.
11.0 EMERGENCY OPERATIONS

11.1 EMERGENCY MEDICAL OPERATIONS
Pursuant to Starfleet General Policy and Starfleet Medical Emergency
Operations, at least 40% of the officers and crew of the Steamrunner class are
cross-trained to serve as Emergency Medical Technicians, triage specialists,
medics, and other emergency medical functions along with non-medical emergency
operations in engineering or tactical departments. This set of policies was
established due to the wide variety of emergencies, both medical and otherwise,
that a Federation Starship could respond to on any given mission.
The observation lounge on deck 5 can serve as a treatment ward while the
VIP/guest quarters on deck 3 can serve as emergency intensive care wards, with
an estimated online activation time of 30 minutes with maximum engineering
support.
Further, the Shuttle bay has a mobile hospital that can be deployed either on
the flight deck, or transported to the Cargo Bays for emergency overflow triage
centers. The Cargo Bays also provides for the emergency atmosphere recalibration
to type H,K, or L environments, intended for non-humanoid casualties. All
facilities are equipped with full Biohazard suites, to minimize and prevent crew
exposure to potentially deadly diseases.
11.2 LIFEBOATS

Ever present is the possibility that a ship will become disabled or otherwise
damaged to such extent that it can no longer support life. In such situations
the crew has to option of abandoning ship by using the Escape Pod system. Each
8-person pod has life support for 3 months in space, and has a maximum speed of
4,200 m/sec. Subspace radio and beacon are permanently activated once the pod is
ejected from the ship, to aid in locating the pod. Escaped pods have atmospheric
entry and landing capability.
There are no escape pods connected to the bridge. Pods are located on all
decks below Deck two. Two pods are reserved for the top four officers in the
chain of command, because they are the last four to leave the ship. As the
number of experienced Captains dwindles in Starfleet, the notion of a Captain
going down with his ship has been abolished. If the ship is abandoned, the top
four officers in the chain of command will wait until everyone else is off the
ship, opt to arm the auto-Destruct (not always necessary, but there if needed),
and then leave in the two escape pods.
11.3 RESCUE AND EVACUATION
OPERATIONS

Rescue and Evacuation Operations for a Steamrunner class starship will fall
into one of two categories - abandoning the starship, or rescue and evacuation
from a planetary body or another starship.
Rescue Scenarios
Resources are available for rescue and evacuation to a Steamrunner class
starship include:
- The ability to transport 400 persons per hour to the ship via personnel
and cargo transporters. [580 per hour for LCL]
- The availability of the 4 Type 8 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch in an
hours notice. Total transport capabilities of these craft vary due to
differing classifications but an average load of 200 persons can be offloaded
per hour from a standard orbit to an M Class planetary surface.
- Capacity to support up to 2000 evacuees with conversion of the flight bay
and cargo bays to emergency living quarters. [2500 -LCL]
- Ability to convert Holodecks, the Observation Lounge and the Crew Lounge
to emergency triage and medical centers.
- Ability to temporarily convert the Cargo Bays to type H,K, or L
environments, intended for non-humanoid casualties.
Abandon-Ship Scenarios
Resources available for abandon-ship scenarios from a Steamrunner class
starship include:
- The ability to transport 720 persons per hour from the ship via personnel,
cargo, and emergency transporters. [900 - LCL]
- The availability of the 4 Type 8 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch in an
hours notice. Total transport capabilities of these craft vary due to
differing classifications but an average load of 200 persons can be offloaded
per hour from a standard orbit to an M Class planetary surface.
- Protocols also include the use of Lifeboats. Each Steamrunner carries a
total of 35 of the 8-person variants, which measures 5.6 meters tall and 6.2
meters along the edge of the triangle, and has a maximum speed of 4,200 m/sec.
Each pod has a life support of 3 months in space, longer if they connect
together in "Gaggle Mode".
Environmental Suits are available for evacuation directly into a vacuum.
In such a scenario, personnel can evacuate via airlocks, the flight bay, or
through exterior turbolift couplings. Environmental suits are available at
all exterior egress points, along with survival lockers spaced through-out the
habitable portions of the starship.
Many exterior windows are removable, allowing for egress. However, these
manual releases are only activated in the event of atmosphere loss, power
loss, certain Red Alert conditions, and only if personnel in contiguous
compartments have access to an environmental suit.
11.4 EMERGENCY LANDING OF
PRIMARY HULL

In the event of a planetary body being within reach of a disabled Steamrunner
class vessel, a landing of the primary hull can be attempted. The basic
procedure for atmospheric entry includes jettisoning warp core and antimatter
pods prior to entry. Explosive charges set within the Nacelle pylons are
detonated, separating the nacelles and primary hull from the pylons and the
secondary hull. Entry is controlled with impulse and thrusters, while IDF and
SIF are maintained. Flight path is determined and the primary hull is guided
into a sliding landing.
Data from a previous successful landing by a Steamrunner class vessel was
incorporated into the emergency routines of other vessels, including Galaxy
class saucer landings.
APPENDIX A - VARIANT DESIGNATIONS

CL - Light Cruiser
CLU - Light Cruiser (Uprated)
LCL - Troop Landing, Light Cruiser (Uprated)
APPENDIX B - BASIC
TECHNICAL SPECIFICATIONS

ACCOMMODATION
Officers and Crew 228 (455 for LCL)
Evacuation Limit 2000 (2500 for LCL)
DIMENSIONS
Overall
Length 300.98 meters
Overall
Draft 50.70 meters
Overall
Beam 223.20 meters
PERFORMANCE
Maximum
Velocity warp 9.7 (12 hours maximum)
ARMAMENT
CL - 3 Type IX phasers, 4 Type VIII phasers, 4 photon torpedo launchers
[2 tube], 2 fore and 2 aft
CLU - 7 Type X phasers, 4 photon torpedo launchers [5 tube], 2 fore
and 2 aft
LCL - 7 Type X phasers, 4 photon torpedo launchers, 2 fore [5 tube] and 2
aft [2 tube]
TRANSPORT EQUIPMENT
Shuttlecraft (CL and CLU)
Shuttlecraft (LCL)
- 4 Type-9B Troop Transport Shuttlecraft (2 flight crew,1 Gunner, 40 troops)
[2 Type-VII phasers]
- 6 Type-6 shuttlecraft [2 type-VII phasers, Micro-torpedo launchers]
Transporters (CL and CLU)
-
Three
personnel
-
Two
cargo
-
Four
emergency
Transporters (LCL)
- Four personnel (One 'double wide')
- One cargo
- Four emergency
APPENDIX C - DECK LAYOUT

Primary Hull
Captain's Ready Room, Main Bridge
Deck 2 Briefing/Conference Room, XO's Office
Deck 3 Officers Quarters, VIP/Guest Quarters, Diplomatic Facilities,
Transporter Room 1, Shuttlebay Observation deck
Deck 4 Sickbay, CMO's Office, CNS' Office, Science Labs 1-12, CSO's
Office, Arboretum, Shuttlebay (floor), FCO's Office, Computer Core
Entrance/Control
Deck 5 Lounge, Holodeck/suites, Recreation facilities, NCO Quarters,
Cargo Bay 1, Cargo Transporters 1, Computer Core, Docking Ports, [LCL -
Cargo bay replaced with troop barracks, muster/mess hall, Transporter Room 3]
Deck 6 Warp Core, Engineering (upper), Crew Quarters, Transporter Room
2, Torpedo Launchers and controls, Cargo Bay 2, Cargo Transporters 2, Computer
Core
Deck 7 Warp Core, Engineering (floor), CEO's Office,
Brig/Security, CTO's office, Phaser Range, Ship's Armory, Torpedo/Probe
Magazine, Aux. Weapon Controls,
Deck 8 Deuterium Storage, Anti-Matter Storage Pods, Life Support
Systems
Secondary Hull
Navigation Deflector Control room, LRS Control room
Deck 8 Navigation Deflector , LRS Array
Deck 9 Navigation Deflector
Deck 10 Waste Processing/Recycling Center
APPENDIX D - AUTHOR'S NOTES

This is the one point in this entire page where you'll find that, for the
first time, the authors step out of the Star Trek universe and back into our own
20th Century mindset. The information presented on this page is a result of
hours and hours worth of researching, more researching and then a rigorous and
intensive process of compiling the best information from canon sources, and
making an attempt to fill in the blanks. For the purposes of ACTD, these are
the specs for the Steamrunner-class vessel. Now to address some of the problems
found in compiling this information followed by a brief explanation as to why a
certain path was taken in these specs.
Variants: The Specs Team decided that the Steamrunner was a Light
Cruiser, and as such would not have multi-mission capabilities. Well at least
not full multi-mission capabilities, such as the Galaxy can do. We felt that the
Steamrunner would require some modifications to efficiently complete some
mission types. So, the mission variants were created. Since there is no cannon
data, I created the variants to provide a logical, and hopefully, fun playing
field.
The LCL variant is totally of my design. I based this off a jpg I found on
the Internet showing a larger than normal shuttlebay behind the bridge. Since I
really wanted to use the picture, I created this variant as a troop transport.
Decks: This version of the Steamrunner, versus the old ACTD specs, has
lost 8 decks. This was because the specs team decided a deck height of 4.85m
would be the standard. After fully measuring out the Steamrunner in the ST Ency
II, and comparing it to ships of know length and height, it was shown that the
Steamrunner was only 50.7m high. So we lost almost half of our ship (I was on
the Steamrunner USS Quirinus)
Phaser count: In almost every description of the Steamrunner I have
looked at, it is almost always said to be "heavily armed". My initial view of
the ship was that it had only one phaser strip that was (stupidly, in my
opinion) recessed within the top side of the ship. This severely limits the
field of fire for this phaser array. Looking at the movie First Contact, the
only visible attack by a Steamrunner is a phaser shot from the underside of the
main saucer. To me this did not make the ship 'heavily armed'. My first thoughts
were shaped by the game ST Armada, where it states the Steamrunner is a torpedo
boat, that sits backs an lobs torps at the enemy. A thorough discussion by the
specs team pointed out several possible arrays scattered around the ship. So in
the end, I counted out 7 possible arrays, that logically (for me at least) cover
all the space around the ship. Plus 7 type X phasers array would make this
medium sized ship 'heavily armed'. The 4 torpedo tubes I placed, just as a nod
to my original idea of a torpedo boat.
APPENDIX E - CREDITS
AND COPYRIGHT INFORMATION

STEAMRUNNER
CLASS SPECIFICATIONS CREATED BY: ROBERT PATE
A CALL TO DUTY TECHNICAL SPECIFICATIONS
TEAM:
Project Leader: Steve Mallory
Team Members: Robert Siwiak, Jason Sharp, Robert
Pate, Kurt Goring, Mike Stannard
SOURCES USED:
- Star Trek: The Next Generation Technical Manual - Rick Sternbach and
Michael Okuda
- Star Trek: Deep Space Nine Technical Manual - Herman Zimmerman, Rick
Sternbach and Doug Drexler
- Star Trek: The Magazine
- Star Trek: First Contact
- Star Trek Starfleet Starship Spotters Guide
- Starfleet Technical Manual - Franz Joseph
- Star Trek Starfleet Chronology - Stan Goldstein, Fred Goldstein, Rick
Sternbach
Copyright 2001-2002 Star Trek: A Call to Duty - Technical
Specifications Team / Advanced Starship Design Bureau (ASDB). Use of these specifications is restricted to the Star Trek:
A Call to Duty (ACTD) Technical Specifications domain at http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ASDB Team on sites that clearly serve to provide
information on ACTD, its various ships and stations, or other related topics.
Editing the contents of the information present on this page or reformatting the
way in which it is presented is not permitted without the direct permission of
the ASDB Team. Wherever possible, published sources were consulted to add
to the wealth of knowledge in this document, and in some cases, this text was
reproduced here. Sources used are properly cited in the "Credits and
Copyright Information" appendix. No copyright infringement is intended.
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