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Sovereign-Class Explorer
UNITED FEDERATION OF PLANETS:
STARFLEET DIVISION
Advanced Technical Specifications for
the Sovereign-Class Production Vehicle

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Accommodation:
885 (130 Officers; 725 Enlisted Crew); 2,500 person evacuation limit
Classification:
Explorer [Defensive/Explorer/Diplomatic]
Funding for Galaxy Class Development
Project Provided by: Advanced Starship Design Bureau, United Federation of Planets Defense Council
Development Project Started:
2365
Production Start Date:
2373
Production End Date: Still
in Production
Current Status: In Service
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Locations of Sovereign-Class
Construction:
- Utopia Planitia Fleet Yards, Mars
- San Francisco Fleet Yards, Earth
Current Starship Identification and
Registration Numbers:
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CONTENTS
1.0 SOVEREIGN-CLASS INTRODUCTION

1.1
MISSION OBJECTIVES
Pursuant to Starfleet Exploration Directives
902.3 & 914.5, Starfleet Defense Directives 138.6, 141.1 & 154.7, and Federation
Security Council General Policy, the following objectives have been established
for an Sovereign Class Starship:
- Provide a multi-mission mobile platform for
a wide range of scientific and explorative research projects.
- Replace Excelsior, Ambassador, and New
Orleans class Starships as the primary instrument of Federation deep-space
defense.
- Provide autonomous capability for full
execution of Federation defensive, cultural, scientific, and explorative
policy in deep space or border territory.
- Serve as a frontline support vehicle during
times of war and emergencies.
- Provide a mobile platform for testing and
implementation of mission-specific or new technology of any kind.
1.2
DESIGN STATISTICS

Length: 685 meters
Width: 224 meters
Height: 88 meters
Weight: 3,255,000 metric tons
Cargo capacity: 58,299 metric tons
Hull: Duranium-tritanium composite with
micro-fiber reinforced ablative armor.
Number of Decks: 24 total, 22 habitable.
1.3
GENERAL OVERVIEW

Editor's Note: History
written by Steve Mallory - based on information found in Star Trek: First
Contact, Star Trek: Voyager, Star Trek Technical Manual, Star Trek: The Next
Generation Technical Manual, Star Trek: Deep Space 9 Technical Manual, and Star
Trek: The Magazine. The style of the history is based on histories presented in
the Startrek Spaceflight Chronology by Stan Goldstein, Fred Goldstein, and Rick
Sternbach. Please keep in mind that this is a history developed based on canon
information presented in various sources and filled in with logical conjecture.
The Sovereign Project was one of three main
forays into the field of new defensive technologies initially intended for use
against the Borg. The prototype, U.S.S. Sovereign (NX-75000) was still in
the design phase during the Battle of Wolf 359, and began its actual
space-trials in 2369.
Initial production of the Sovereign
class began at the ASDB Integration Facility, Utopia Planitia, Mars, with final
compartmentalization at the San Francisco Fleet Yards, Earth, where it continues
to this day. Long term production plans are estimated to include both the
Antares Fleet Yards, Antares IV and the New Aberdeen Fleet Yard, Aldebaran, but
as of yet, are not included in the Sovereign production plans.
Heavily armed, the design philosophy for the
Sovereign class was shaped by the discovery of the Borg. The Sovereign
Project attempted to push the envelope as far as possible when it came to
computer power, shielding, armament and systems capabilities. The Sovereign
Class vessel combines the creature comforts associated with the larger Galaxy-class
vessels with the tactical power of the new Prometheus Class. Two forward
and Two aft rapid fire torpedo launch systems are coupled with twelve type-XII
advanced phaser emitters. The type-XII phaser arrays are the most powerful
phaser systems to be installed aboard a Federation Starship to date, capable of
delivery crippling blows to enemy shields and armor. The only drawback to the
Sovereign is its slightly slower warp drive engines, forcing the ship to
struggle to keep up with the newer, Intrepid and Galaxy-class
starships.
1.4 CONSTRUCTION HISTORY

Project Sovereign was born out of sheer
necessity and the stark reality of impending Borg invasion. As the reports and
intelligence gathered by the Enterprise-D were studied and applied,
Starfleet came to the humbling conclusion that its grand fleet may be no match
for the massive Borg cubes. While the threat was full of dark portent, Starfleet
decided to tackle the problem behind closed doors. Several projects were born
or modified due to the threat of an impending Borg attack: Project's Norway and
Steamrunner were revamped in large part due to the Borg threat, along with the
birth of the now infamous Defiant and Prometheus Projects.
Analysis of the Borg weapons system,
particularly the tractor and cutting beams, illustrated the limitations of
Starfleet shielding. The fixed-frequency, symmetrical oscillating subspace
graviton field common to starships of the Starfleet proved
to be a severe limitation in combat against the ever-adapting Borg. Starships
had to constantly randomize their shield frequency in order to affect a reliable
defense, which in the heat of combat proved to be difficult at best - at least
in readings gathered in the Enterprise-D's initial encounter with the Borg.
Krups Defense Systems, a manufacturer of photon torpedo casings, proposed a
new type of shield system. This shield system would automatically and
constantly shift its nutation and frequency based on the frequency of the
attacking vessel's weaponry. Each time the enemy attacked the shield, it would
shift and match the opposing weapons frequency and nutation, regenerating its
power load to the maximum available for defense. This system, known as Project:
Valkyrie, was still in the initial design stages when Project Sovereign was
launched. So impressed was Starfleet Command that they signed a specialized
product development agreement with Krups for a modern shield system based on the
prototypes in the Valkyrie project. So successful was the Valkyrie Project that
all starships constructed or refit since 2370 have had this technology
integrated into their shield systems.
Another advancement in shielding, developed by
Seinar Fleet Systems, was the concept of Regenerative Shielding. Designed with
the Borg in mind, the newly developed Regenerative Shielding was seen as a major
step forward in the development of defensive technologies, given the Borg Threat
and the newly recognized Dominion threat. The concept behind Regenerative
Shielding was to not only constantly shift the nutation and frequency of the
shield while engaged, but also to constantly and completely re-initialize the
shield grid, maintaining maximum coverage with maximum protective power during
combat situations. This would be accomplished with a redundant system of shield
generators - when one particular portion of the grid fell below acceptable
levels, back-up generators would immediately activate and strengthen the damaged
portion of the grid. When the primary generators rebuilt the shields to
standard operating levels, the back-up generators would immediately switch to
hot-standby until the shield grid was attacked again. This straightforward
concept was never deployed due to the tremendous power requirements to maintain
such protection. Seeing the inherent benefit of a starship designed to utilize
Regenerative Shielding, Starfleet requested a full grid of generators, 30 shield
generators in total, to be constructed for testing by the ASDB. SFS delivered
the first thirty shield generators in 2364, where they were stored at Utopia
Planitia until completion of the Sovereign hull. Due to space and, of
course, power restrictions, only 26 of the original 30 generators were deployed
in the original Sovereign hull.
Due to the speed at which the shields and
phasers would have to retask themselves, a new generation of computing
technology was introduced with the Intrepid Class - the Bio-Neural Gel
Pack Computer technology. Based on the synaptic firing of neurons within the
brain, the Bio-Neural Gel-based system was by far the fastest computer ever
devised by Starfleet, giving the ship-board computers unprecedented computing
speeds. The heart of the BNG is a packet of neural clusters, grown copies of
strands similar to those found in the brains of sentient beings. These clusters
give the ship’s computer ‘instinctive’ data processing and routing ability as
well as allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up
probability calculations much as a living, breathing entity would. Given the
tremendous processing needs that the Regenerative and Rotating Shield system
required, Project Sovereign decided to utilize the BNGP system for the
Sovereign class, a quick upgrade over the standard Isolinear Computer Cores.
The first Sovereign hull, NX-75000,
began gamma welding in 2366 with its hull provisioned and prepared for deep
space trials by the end of the year. Venerable Earth company, General Electric,
was commissioned to create a high-efficiency, ultra-high output warp core for
the Sovereign Class. Up until that point, GE had produced warp cores for
such workhorse vessels as the Sydney, Oberth and Anteras
Class starships, whose warp cores were known for their reliability, low
maintenance requirements and ease of repairs. By the end of 2366, GE had a
working trail warp core, the Class 6 M/ARA chamber and power distribution
system. The M/ARA was loaded and initialized by January 2367, with all systems
brought online and successful start-up sequence initiated from Utopia Planitia's
Computer Core. In 2367, the U.S.S. Sovereign - escorted by the U.S.S.
Appalachia (NCC-52136) and the U.S.S. Firebrand
(NCC-68723) left Utopia Planitia for warp trials from the Sol System to Proxima
Centauri and back. During the engagement at Wolf 359, Starfleet considered
pulling the Sovereign out of drydock, but cooler heads prevailed - the weapons
and shielding hadn't been properly tested.
Initial testing of the Warp Drive proved
extremely disappointing, with power loads far exceeding the core's rating, the
U.S.S. Sovereign achieved a maximum attainable speed of Warp 5, with a
cruising speed of only Warp 3. Design Engineers, along with GE Warp Core
Specialists determined that the Regenerative Shielding was the primary culprit,
along with the new primary Deflector Array, in causing the massive power losses
during alert situations. Further, unforeseen flaws in the interaction between
the Regenerative Shield System and the new Navigational Deflector Array and its
Gravimetric Generators produced unstable phase variations that placed the entire
vessel at risk from micro-meteor collisions. The U.S.S. Sovereign
returned to Utopia Planitia without having reaching Proxima Centauri under warp
power.
The impulse engines proved to be on the shining
successes of Project Sovereign. Given the propensity of the Borg to engage
targets at sublight speeds, Project Sovereign called upon the propulsion firm
known as Terminal Velocity, to design her Impulse Engine system. The
requirements were steep - a set of impulse engines that could effectively propel
the vessel at maximum impulse maneuverability with a 50% loss of propulsion.
Several designs, including doubling up the number of impulse plants from stock
designs - such as those produced by HighMPact Propulsion - resulted in reduced
maneuverability and, worse than that, decreased power for systems that drew upon
the Impulse engine's fusion plants for power. Terminal Velocity had built
several impulse power plants for Starfleet, including those used aboard the
Constellation Class, Freedom Class, and based on the success of the
Sovereign class, would be used by Project Prometheus. Testing of
the Impulse Engine system showed that, for a large vessel, the Sovereign
class was surprisingly nimble without the tendency of over steer as seen in much
smaller vessels such as the Norway class - a small victory that,
unfortunately, was lost in the failure of the GE Warp propulsion system.
In search for a solution for failings in their
Warp Core and M/ARA power system, Team Sovereign attempted to integrate other
warp core designs, including Consolidated Fusion's Type VII Core (then used in
Ambassador and Merced-class starships) and the latest designs from
the Theoretical Propulsion Group's M/ARA chamber (used in Galaxy,
Nebula and New Orleans-class starships), but each proved lacking in
raw power. The only successes Team Sovereign was able to produce was actually
removing the specialized shield generators and replacing them with standard
Galaxy class generators, while also removing the specialized deflector and
sensor array suites, replacing them with decommissioned Ambassador class
arrays and generators. By the end of 2367, the U.S.S. Sovereign was able
to maintain a more reasonable Warp 9.8 maximum attainable speed. While this
proved the viability of the design at high warp speeds, she lacked the
advancements that Starfleet demanded of the hull.
Further, because of the looming possibility of
open hostilities with the Dominion, a total redesign of the Regenerative
Shielding system with the express purpose of deploying the new system aboard
every Federation starship was called for and, a year later, tested aboard
another anti-Borg prototype starship - U.S.S. Prometheus NX-74913. The
same shield generators originally developed by SFS for the U.S.S. Sovereign
were delivered to Project Prometheus for space trials. Despite losing the
vessel temporarily to Romulan threat forces, the vessel was recaptured and -
unexpectedly - had its shields tested under true combat conditions. The
regenerative shield system proved to work admirably with standard deflector
systems, and a request for additional testing on existing spaceframes was called
for by Starfleet Command.
General Electric went back to the drawing
boards on their Class 6 Warp Core. Noting the severe loss of power thanks to
the system power requirements of the Sovereign class, GE Propulsion
designed an entirely new M/ARA chamber for the Sovereign class. As the
Class 6 was based on existing designs, notably those used in the Olympic
class, GE scrapped the design and built one from the ground up. Assigning two
teams to develop the Core, GE hoped that friendly competition between the two
teams would produce a more efficient and aggressive design than previously
conceived. Their design teams did not disappoint; design team two, dubbed the
Class 8 Core team, finished their project first and initial testing and
simulations were extremely promising. Designed to be used exclusively with
Bio-Neural Gel Pack based computers, their new design relied on the speed and
computing power of these new systems to maintain maximum operational
efficiency. After over a year of design and preproduction, the new M/ARA -
named the Class 8, was delivered to Utopia Planitia for final integration. The
Type 7 would go on to see deployment in the Defiant Project.
By this time, however, Starfleet issued an
order for two Sovereign-class starships, using more conventional systems,
to be produced. As the U.S.S. Sovereign continued to serve as a design
reference and test-bed for these new systems, two hulls were laid - the U.S.S.
Ark Royal and her sister ship, the U.S.S. Monarchy. Construction of
these vessels began in 2369, with both hulls being produced at San Francisco
Fleet Yards, using conventional materials and equipment. With the successful
testing and deployment of Ablative Hull components aboard the Defiant Class in
2370, Starfleet Command requested the addition of these protective elements to
the Sovereign Class hull. This third layer of protection would secure
the Sovereign class would be leading the first line of defense against
the Borg in any further incursions, and would push the launch of the
Sovereign class back by a year to 2373.
The first
Sovereign-class starship commissioned, originally U.S.S. Ark
Royal with registry number NCC-75633, was decommissioned and then
commissioned U.S.S. Enterprise with the registry NCC-1701-E after the
loss of the U.S.S. Enterprise (NCC-1701-D) in the Veridian system, and
launched in 2373. By the time the Enterprise was launched, a newer and
more powerful warp core has been developed and field tested by General Electric,
the Class 8, which lifted the power restrictions of the old Class 6 core that
was originally developed for the U.S.S. Sovereign (see above). Her
sister ship, the U.S.S. Monarchy, was launched three months later and has
served with distinction with the 5th Fleet through the duration of the Dominion
conflict. Currently, all Sovereign-class starships utilize all
technologies originally developed during and for Project Sovereign.
The most continued disappointment with the
Sovereign class continues to be its highest sustainable speed. The
Sovereign hull, space-frame, and warp drive system rates a maximum speed of
Warp 9.7, which is relatively slow when compared to the other front-line ships
of the fleet. While the new Class 8 warp core did provide more than enough
power to maintain the vessels, and being extremely reliable and - compared to
other vessels of its size - low maintenance, the core did lack high-end power.
GE engineers believe this to be a result of the tremendous power requirements of
the Sovereign class.
There are currently a limited number of
Sovereign-class starships in service, with more in production at a a select
few fleet yards. At present, one Sovereign-class vessel is nearing
completion at the San Francisco Fleet Yards, Earth.
2.0 COMMAND SYSTEMS

2.1 MAIN
BRIDGE
General Overview: Primary
operational control of the Sovereign class is provided by the Main Bridge,
located at the top of the primary hull. It is located on Deck 1. The Main Bridge
directly supervises all primary mission operations (with the exception of the
Flight Bay and assorted craft) and coordinates all departmental activities.
The Main Bridge is an
ejectable module, allowing for a wider variety in mission parameters.
Layout:
The primary Bridge configuration of the new Sovereign
class is slowly becoming one of the standard bridge designs for fleetwide
application in newer starships. The central area of the Main Bridge provides
seating and information displays for the Captain and two other officers. The
Captain’s Chair is raised from the rest of the Bridge Officers, to that of the
Surrounding level which includes Tactical and Operations. The two Officer seats
are equipped with fully programmable consoles for a variety of uses.
Directly fore of the
command area is the Flight Control Officer, who faces the main viewer. The FCO
is equipped with a console that proceeds around at a ninety degree angle.
To the port side of the Flight Officer, also
facing the main viewer, is the Operations manager's
console - which is identical in size and design to the Helm station. The
Operations Panel, due to the tremendous amount of sensitive information found
there, has security protocols as stringent as the TAC consoles.
At the very front of the
bridge chamber is a large viewscreen. This main viewer performs all the standard
duties expected of it. However, the viewscreen is not always activated like most
other starships. It is a full Holographic display, that can be activated upon
request. When the screen is not active, a standard bulkhead is present. This
addition was made into the Sovereign class, so that Star-Field syndrome among
Bridge officers would be stopped. Too many officers became hypnotized during
warp.
Aft and to the left of
the command area is an elevated platform on which is located the
tactical/security control station (comprised of two consoles, one for tactical,
and one for security, located directly fore of tactical and to the right of the
Helm station). These consoles are to the right side of the Captain’s Chair, no
longer in the direct middle.
To the Captain's right,
behind Tactical One, is the Mission-Operations section of the bridge. Located
here are three additional, fully-programmable multi-mission consoles. Facing
out toward the view screen is the Tactical I and Security I stations.
Against the starboard
side walls of the main bridge are the consoles for Sciences along with others
that are programmable for a multitude of functions. There are two Science
consoles with Science 2 being a fully programmable multi-mission Console.
Science I, which is the primary science console, has priority links to Conn,
Ops, Computers, and Tactical. The Science I console is located directly to the
Captain's left.
Science II is the ASO's
(Assistant Science Officer's) console, which can be used by any personnel.
Science II has access to all science, navigational, sensor, and communications
systems. Science II can be configured to operate in tandem with Science I,
although security links and all other non-science data is withheld from Science
II. Science II usually works independently of Science I, and is located to the
starboard of the main station.
Located against the aft
wall of the bridge is a large master systems display monitor, similar to the one
in main engineering. All relative ship information (such as damage, power
distribution, etc.) is displayed on the cutaway image of the vessel. This
monitor can be used to direct ship operations and can be configured for limited
flight control if necessary. Also located against the aft wall of the main
bridge is the large engineering console. This has a smaller cutaway diagram of
the vessel, which displays all engineering-relevant data and shows warp fields
and engine output. This console also has priority links to the computers, the
WPS (Warp Propulsion System), the IPS (Impulse Propulsion System), navigation,
SIF, and IDF. Although usually unattended, the Chief Engineer can bring this
console to full Enable mode by entering voice codes and undergoing a retinal
scan. Directly aft of this console is the Engineering II console, which is
fully programmable to run any Secondary Console function, including Sciences,
Medical, Operations, Limited Helm control, or Security.
This console, as does
every console on the bridge, also has the hand-input sub-console for use in
setting the auto-Destruct of vessel. The auto-destruct sequence follows Standard
Starfleet security procedures which can be accessed via any secured Memory Alpha
ODN connection.
There are two turbolifts
on the bridge that can handle normal transit around the Sovereign class. There
is also an emergency ladder that connects the bridge to Deck three. There is
also one door, on the aft platform of the bridge, that leads to the Conference
Room, which is directly aft of the Main Bridge. Other connected rooms to the
Main Bridge include the Captain's Ready Room.
There are
no
escape pods connected to the bridge. Pods are located on all decks below Deck
three. For more information on the Lifeboats, please refer to section 11.2 of
these specifications. Two pods are reserved for the top four officers in the
chain of command on the Sovereign Class, because they are the last four to leave
the ship. These are located on Deck two. As the number of experienced Captains
dwindles in Starfleet, the notion of a Captain going down with his ship has been
abolished. If the ship is abandoned, the top four officers in the chain of
command will wait until everyone else is off the ship, opt to arm the
auto-Destruct (not always necessary, but there if needed), and then leave in the
two escape pods.
2.2
MAIN ENGINEERING

Located on Deck 16, Main Engineering is the
‘heart’ of the ship, comparable to the bridge as the ‘brain’. It has access to
almost all systems aboard the starship, and manages repairs, power flow, and
general maintenance. Thanks to upgrades in computer technology, the staff
needed to monitor and upkeep the major systems of a Sovereign-class
starship are proportionately smaller than other vessels of its size.
Entrance to the primary engineering spaces is
provided by two large blast doors, a pair each deck on decks 15 and 16, that can
be closed for internal or external security reasons, as well as in case of
emergencies.
Just inside of the doors on deck 16 - Main
Engineering - is an observation area where technicians monitor various systems
of the ship. Also in that area, is a floor-mounted situational display similar
to the Master Systems Display found on the Bridge. Affectionately referred to as
the ‘pool table’, the Chief Engineer can use the display to more easily get a
broad view of the situation with just a glance.
Directly behind the MSD is the warp core and
main control systems. Circular in shape, the room is an outgrowth of the
Galaxy class design, but exceedingly functional to save space inside the
ship. Usable consoles are mounted on every piece of ‘real estate’ around the
circumference of the room and provide primary control access for the engineers
and technicians. Additionally, there are numerous ladders and access panels to
Jefferies tubes, leading throughout the starship - the Sovereign class
being the first series of starship to take full advantage of these access spaces
for more than extraordinary maintenance. The technical complexity of the
starship dictates the use of these spaces to maintain peak efficiency and affect
proper repairs.
Off to the starboard side of Main Engineering
is the Chief Engineer’s Office, which is equipped with a diagnostics table,
assembly and repair equipment, a small replicator, and a personal use console
with built-in private viewscreen.
In the center of Main Engineering is the
Matter/Anti-Matter Assembly (M/ARA). This is where primary power for the ship is
generated inside the Matter/Anti-Matter Reaction Chamber (M/ARC). This system is
checked on a regular basis due to its importance to the ship. Access to the warp
core is restricted, with a front port to get to the Dilithium matrix as well as
an over side port for access to the warp plasma conduits.
A second tier rings the second level of Main Engineering on deck 15. Two ladders
on the opposite ends of the catwalk provide access. Controls for the various
Fusion Power Plants, along with the Impulse Engines, are monitored from this
deck.
Damage Control Teams are mustered here, as well
as internal ship maintenance teams. Numerous consoles and replicators line this
section, serving as auxiliary consoles for Main Engineering, along with
providing engineering research space and secondary computer core support.
Access to the Jefferies Tubes is provided in
various places on both the first and second tier Engineering spaces.
Typical crew compliment in Main Engineering consists of thirty engineers and
fifty technicians of various grades. During Red or Yellow Alert, that number is
increased.
2.3
TACTICAL DEPARTMENT

This multi-room department is located in a
Restricted area on deck 8. Within it are the entrances to the phaser range, the
Brig, the auxiliary weapon control room and to the Ship's Secondary Armory, as
well as the Chief Tactical Officer's office. Given the nature of the
Sovereign class, the tactical department facilities is larger than
most starships of its size. Not only do the Department Offices include
additional office space for security staff, but they include additional briefing
rooms and staging areas for security personnel.
The CTO's office is decorated to the officer's
preference. It contains a work area, a personal viewscreen, a computer display,
and a replicator.
Brig: Located on deck 20, the brig is a
restricted access area whose only entrance is from within the Security
department. The Explorer class vessel has 10 double occupancy cells, which
contain beds, a retractable table and chairs, a water dispenser, and a toilet.
The cells are secured with a level 10 forcefield emitter built into each
doorway.
Ship's Primary Armory: This room is
located in a restricted area on deck 20 and is under constant guard. The room is
sealed with a level 10 forcefield and can only be accessed by personnel with
Alpha 3 security clearance. Inside the armory is a work area for maintenance and
repair of phasers as well as multiple sealed weapon lockers. The Sovereign Class
carries enough type-I and type-II phasers to arm the entire crew. Type-III
phaser rifle and the new compression phaser rifles are available as well, but
only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is
available in limited numbers.
Ship's Secondary Armory: This room is
located in a restricted area on deck 8 and is under constant guard. The room is
sealed with a level 10 forcefield and can only be accessed by personnel with
Alpha 3 security clearance. Inside the armory is a work area for maintenance and
repair of phasers as well as multiple sealed weapon lockers. The Sovereign Class
carries enough type-I and type-II phasers to arm the entire crew. Type-III
phaser rifle and the new compression phaser rifles are available as well, but
only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is
available in limited numbers.
Primary Torpedo/Probe Magazine:
This restricted area on deck 11 is for storing unarmed quantum
torpedoes, photon torpedoes (if the mission dictates), and science probes I - VI
(VII - X if mission dictates). Also stored here are the components for
manufacturing new photon torpedo as well as the equipment to put it all
together. This room is also accessed by the loading mechanism for the torpedo
launchers.
Secondary Torpedo/Probe Magazine:
This restricted area on deck 20 is for storing unarmed quantum
torpedoes, photon torpedoes (if the mission dictates), and science probes I - VI
(VII - X if mission dictates). Also stored here are the components for
manufacturing new photon torpedo as well as the equipment to put it all
together. This room is also accessed by the loading mechanism for the torpedo
launchers.
Aft Torpedo/Probe Magazine:
This restricted area on deck 19 is for storing unarmed quantum torpedoes, photon
torpedoes (if the mission dictates), and science probes I - VI (VII - X if
mission dictates). Also stored here are the components for manufacturing new
photon torpedo as well as the equipment to put it all together. This room is
also accessed by the loading mechanism for the torpedo launchers.
3.0 TACTICAL SYSTEMS

3.1 PHASERS
The Sovereign class currently employs
fourteen Type-XII phaser arrays at key locations throughout the ship's hull,
although the U.S.S. Monarchy originally launched with Type X flavor of
array (though she has since been upgraded to the Type-XII array - This upgrade
was rather relatively simple to do, since the design of the Sovereign
phaser system took into account the anticipated completion of the then
experimental Type-XII emitter). Traditionally the choice defensive weapon
onboard Starfleet vessels since close to the dawn of the Federation, the
standard emitter makes use of a particular class of superconducting crystals
known as fushigi-no-umi, which allow high-speed interactions within
atomic nuclei that create a rapid nadion effect, which in turn is directed into
a focused beam at a target. The resulting beam is discharged at speeds
approaching .986c, and as per standard tactical procedures, the frequencies of
these beams are rotated to make it more difficult for a threat vehicle's shields
to adjust to the beam. Through the use of ACB jacketed beams, phaser arrays now
have limited capabilities in warp environments, though the power output is
greatly limited and is by no means as useful as a torpedo weapon in this
environment. The Type-XII shipboard array is by far the most powerful phaser to
be fielded by a starship to date.
Phaser array
arrangement: Five dorsal phaser arrays on the primary hull, one extending
around the saucer section, giving it an oval appearance. Four more arrays,
roughly a quarter of the size of the original, cover the aft dorsal firing arcs
and are located along the aft portion of the saucer section. Two ventral phaser
arrays on the primary hull, extending around in nearly a half circle on both the
starboard and port ventral sides of the saucer section. A single phaser array,
harking back to the belly phaser of the Galaxy Class engineering hull, is
located along the ventral section of the engineering hull, running perpendicular
to the hull.
Phaser Type: The Sovereign class
utilizes the latest in starship armament technology, the Type XII array system.
Each array fires a steady beam of phaser energy, and the forced-focus emitters
discharge the phasers at speeds approaching .986c (which works out to about
182,520 miles per second - nearly warp one). The phaser array automatically
rotates phaser frequency and attempts to lock onto the frequency and phase of a
threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array
takes its energy directly from the impulse drives and auxiliary fusion
generators. Individually, each type XII -emitter can only discharge
approximately 8.0 MW (megawatts) per second. However, several emitters (usually
two) fire at once in the array during standard firing procedures, resulting in a
discharge approximately 16 MW.
Phaser Array Range: Maximum effective
range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose:
Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS

Arrangement: A swivel-mounted torpedo
launcher, mounted on the ventral surface of the primary hull, is the latest
development in launcher technology to better accommodate the usage of
torpedo-based weapons on highly maneuverable starships. Capable of moving
15-degrees port or starboard off the vehicle's primary axis, this new launcher
allows for easier tracking of targets at shorter ranges where torpedoes launched
from traditional fixed-focus launchers where often unable to track due to the
lack of space for course corrections. A custom assembly for the Sovereign
class, it is a second-generation automated launcher located on Deck 13 and is
capable of preloading six torpedoes for rapid fire.
Four traditional fixed-focus second generation
launchers are located within the secondary hull, with the fore and aft covered
by two launchers each. The forward launchers, originally developed for the
Defiant Class Project, are located beneath the main deflector on Deck 20. Each
of these launchers is capable of loading five torpedoes in one salvo, typically
launched in an alternating interval to reduce the chance that two projectiles
may collide in flight. The aft launchers, located on the underside of the
secondary hull on Deck 19, are slightly smaller assemblies capable of loading
only one torpedo at a time, each.
Type: Mark IV Photon Torpedoes; Mark
Q-II Quantum Torpedoes. Along with the Defiant class, a Sovereign
is normally outfitted with both photon and quantum torpedoes capable of being
fired from any launcher on the ship. All torpedoes are capable of pattern
firing as well as independent launch. Once in-flight, torpedoes are capable of
individual targeting through use of onboard sensors and encrypted feeds from the
ship's targeting arrays. Should a threat vessel outmaneuver an inbound torpedo,
the weapons package can automatically detonate in an effort to impact the vessel
with splash damage. Further, each launcher is capable of
pattern firing (sierra, etc.) as well as independent launch.
Payload: 175 Quantum Torpedoes; 325
Photon Torpedoes. Due to the complexities involved with manufacture, the
deployment of quantum torpedoes is rationed across a relatively small number of
fixed and mobile platforms within Starfleet. Should supplies be unavailable for
optimum load out, the ship is capable of carrying a maximum of 500 torpedoes of
either type. Shipboard materials in the form of replicated and off-the-shelf
components allow for the construction of photon torpedo warheads locally, while
quantum torpedoes are only manufactured at secure, undisclosed locations.
Range: Maximum effective range for both
the Mark Q-II Quantum Torpedo and Mark IV Photon Torpedo is 4,050,000 kilometers
Primary purpose: Assault
Secondary Purpose: Anti-spacecraft
3.3
DEFLECTOR SHIELDS

Perhaps one of the most significant upgrades
created by the Sovereign Project is the advent of Regenerative Shield
Technology. Originally field tested aboard the prototype U.S.S. Sovereign,
these shields make use of redundant shield generators which alternate coverage
on a specific area when integrity drops below a predetermined percentage. In
practice, this allows the active shield generator to bare the brunt of incoming
fire while the redundant generator remains on hot standby. As the primary
generator drops in integrity, power is then increased to the redundant generator
which seamlessly takes over the burden of shielding that portion of the ship,
allowing the other generator to once again recharge on standby.
The original Type-6 warp reactor was unable to
handle the intense power requirements of this new system, and the Regenerative
Shielding was almost scrapped before being successfully implemented in the
Prometheus-class prototype. With the installation of General Electric's
Type-8 warp reactor, the power demands of the new system were eventually met,
allowing for the already-launched U.S.S. Enterprise-E and U.S.S.
Monarchy to be refitted while the Sovereign remained in dock at
Utopia Planitia.
Type:
Redundant symmetrical subspace graviton field. While made up of standard 450 MW
graviton polarity generators, the shield system aboard Sovereign-class
vessels is somewhat different then those aboard most Federation starships.
Compared to other ships of similar mass and hull rating, the Sovereign is
equipped with twice as many shield generators that make up a Regenerative Shield
system that would allow a ship to withstand weapons fire from a Borg vessel for
a significantly longer period of time while the vessel attempted to maneuver out
of the weapons lock. Another ability, learned as a result of the first Borg
encounter at System J-25 and incorporated into all Starfleet ships, is the
automatic shifting of shield nutation frequencies. During combat, information
from the shields is sent to the main computer for analysis where, with the
assistance of the tactical officer, the frequency and phase of the incoming
weapon is determined. Afterwards, the shields can be reconfigured to match
frequency with the weapons fire, but alter its nutation to greatly increase
shield efficiency.
Output: There are
twenty six shield generators on the Sovereign
class, each one generating 450 MW of output.
All together, this results in a total shield
strength of 11,700 MW, but only little over half of that is in actual use
at one time due to the nature of regenerative shielding.
The power for the shields is taken directly from the warp reactor
and impulse fusion generators and transferred by means of high-capacity
EPS conduits to the shield generators. If desired, the
shields can be augmented by power from the impulse propulsion
power plants. The shields can protect against approximately 36% of the total EM
spectrum whereas the Galaxy-class starship
is equipped to protect against only
about 23%. This is made possible by the multi-phase
graviton polarity flux technology incorporated into the improved
regenerative shielding.
Range: The
shields, when raised, stay extremely close to the hull to conserve energy,
the average range of which
is ten meters away from the hull. This can be
extended at great energy expenditure to envelope another starship or object
within a kilometer of the starship.
Primary purpose:
Defense from enemy threat forces, hazardous radiation,
and micro-meteoroid particles.
Secondary purpose:
Ramming threat vehicles.
3.4
ABLATIVE ARMOR

Originally developed in 2367 during the Defiant
Class Development Project, ablative armor is still considered to be a
significant breakthrough in starship defense by effectively creating a
beam-retardant layer that greatly increases a ship's life expectancy in battle.
Originally deployed only on ships of the Defiant class, ablative armor
showed remarkable dispersion properties against various beam-type energy
weapons, including the various types of phaser, disruptor, polaron, and
focused-plasma beams employed by nearly all threat races. The armor works by
first dispersing incoming beam energy across the hull of the ship where, after
reaching an undisclosed threshold, causes part of the armor to boil away, taking
with it a large fraction of that energy. The effect also creates a modest vapor
cloud, which effectively disperses the incoming beam further, causing it to do
less direct damage to the hull. It should be noted, however, that the armor is
not a hull replacement, but a supplement and must be replaced over time due to
the boiling away process.
Because of the tactical nature of the
Sovereign class, Starfleet Command requested that the ablative armor be used
to supplement the defenses of its new flagship class. Initially considered to
supplement the majority of starship classes, production complications and long
fabrication time makes the usage of the armor limited to warships and high-risk
classes, resulting in only limited usage around vulnerable areas of Galaxy
and Akira-class starships and almost-total body coverage of the
Defiant and Sovereign. Encounters with the Borg had already proven
their ability to penetrate Federation shielding on, at that point, two occasions
- the U.S.S. Enterprise-D's encounter at system J-25 and again at Wolf
359. It was then only natural that the design team saw the need to outfit the
Sovereign with this additional layer of defense should the Borg or other threat
races find a means of penetrating the regenerative shielding.
Each Sovereign-class vessel is equipped
with an average depth of 10 centimeters of armor hull-wide, which can be
replaced as wear permits at select fleet yards. Due to the supply demands,
repairs made to the hull of a starship in the field will lack the extra layer of
armor until the vessel is able to dock at a facility with spare plating.
4.0 COMPUTER SYSTEMS

4.1
COMPUTER CORE
Number of computer
cores: Two; The primary core one occupies space on decks 6, 7, 8 and 9
directly below the main bridge. The secondary, engineering section core is
smaller in size to the first and is located adjacent to Environmental Control on
decks 15 - 17.
Type: The
AC-16 Bio-Neural Super-series computer core is built under contract for the
Sovereign-class vessel by Krayne Systems, an independent contractor based on
Bynar. The structure of the computer is similar to that of most other
supercomputing systems in use by Federation vessels with stack segments
extending through the ship forming trillions of trillions of connections through
the processing and storage abilities of modern isolinear chips. The core
essentially consists of two independent processing systems that work in concert
for maximum performance. Bio-neural-based processors throughout the core are
utilized for complex calculations while an isolinear-based system is used for
the storage and cataloging of core information. Cooling of the isolinear system
is accomplished by a regenerative liquid helium loop, which has been refit to
allow the usage of a delayed-venting heat storage unit for "Silent Running”
operations that require the highest level of starship stealth. For most
missions, requirements on the computer core rarely exceed 45-50% of a single
core's processing and storage capacity. The rest of the core is utilized for
various scientific, tactical, or intelligence gathering missions - or to backup
data in the event of a damaged core.
Bio-Neural Gel Packs: Referred to
typically as BNGs, Bio-Neural Gel Packs are a new innovation in shipboard data
processing and routing. Mounted at strategic locations along the ODN pathways,
each BNG consists of an artificial bio-fluid that allows transmission of neural
signals. The heart of the BNG is a packet of neural clusters, grown copies of
strands similar to those found in the brains of sentient beings. These clusters
give the ship’s computer ‘instinctive’ data processing and routing ability as
well as allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up
probability calculations much as a living, breathing entity would. The system
is not a replacement for existing isolinear computer systems currently in use
Federation-wide, but is rather an upgrade to its existing processing powers. By
distributing gel packs throughout a starship's computer system information can
be organized more efficiently, therefore processed more quickly and speeding up
response time. Developed for the Intrepid class, this type of computer
system did not see full deployment until the launch of that class. Aboard these
starships, the new system proved successful, although the biological nature of
the packs has led to problems such as infection and subsequent slowdown of the
computer processing powers. Despite this short-coming, Starfleet Command is
determining the viability of using the packs fleetwide. So impressed is the
ASDB with the BNGPs that they are now being used as the standard computer system
aboard all new starship designs, pending approval of Starfleet Command.
5.0 PROPULSION SYSTEMS

5.1
WARP PROPULSION SYSTEM
Designed specifically for the Sovereign-class
starship, the General Electric Class 8 M/ARA drive and power system was a first
for Starfleet. Compared to other starships of similar size and mass, the Class
8 would at first appear to be quite over-powered for the Sovereign, but
this is not so. Originally equipped with a more standard Class 6, the inability
of the reactor to produce sufficient power was perhaps the primary reason for
the initial failing of the prototype Sovereign during trail runs.
High-power devices, such as the enhanced deflector system, sensor pallets,
Type-XII phaser arrays and Regenerative Shielding were subsequently removed from
the U.S.S. Monarchy's construction plans and replaced with less
power-intensive units. In comparison, however, the U.S.S. Ark Royal
(later Enterprise-E) never left spacedock without the Class 8 power
plant.
A breakthrough design came about with the
advent of the Class 7 warp reactor during the Defiant Class Project, which makes
use of four-lobed magnetic constriction segment columns that allow for
additional reactant streams to surround the primary stream that travels down the
center of the magnetic constrictor columns. Advances in pressure vessel
construction and compact reactor injector nozzles made the Class 8 reactor a
reality, with a six-lobed design that allowed for a total of seven reactant
streams of both matter and antimatter to collide in the dilithium articulation
chamber, resulting in the most powerful starship-grade reactor output to date.
The matter/antimatter reactor assembly spans 14 decks with the dilithium chamber
and plasma transfer conduits located on the second level of Main Engineering.
Another large advancement utilized in the
development of the warp propulsion system was the utilization of a rotatable
dilithium articulation chamber within the warp core, where the matter and
antimatter reactants are combined to create the high-energy warp plasma needed
to power the engine nacelles, as well as shipboard systems through the use of
EPS power taps. Computer-controlled rotation of the frame allows for
manipulation of the manner in which the reactants meet, allowing for further
control of the warp plasma into a "cleaner" power source. Redesigned verterium
cortenide components within each pair of warp field coils is then able to use
the warp plasma to generate a more energy-efficient subspace field with less
particle waste products and stresses that were found in older propulsion systems
to damage subspace. After the fleet-wide installation of this new variable warp
geometry system, Starfleet was able to remove the so-called "Warp Speed Limit"
of Warp 5, established in 2370 after the discovery of pollution by Dr. Serova in
the Hekaras Corridor. Pursuant to Starfleet Command Directive 12856.A, all
starships traveling within Federation space are required to receive engine
upgrades that prevent the further pollution of subspace by 2380.
The successful testing of the new warp
propulsion system on the re-launched U.S.S. Sovereign has allowed for
these upgrades to be made to her sister ships, allowing for the class to finally
meet its full potential in 2373. Unfortunately, due to the intense power
requirements of the enhanced sensor and navigation deflector systems, the
Sovereign is unable to reach a higher maximum 12-hour speed than Warp 9.7.
Type: General
Electric Class 8 Standard Matter/Anti-Matter Reaction Drive, developed by
General Electric Propulsion Laboratories. Information on this Warp Drive can be
found in any Starfleet Library or Omnipedia.
Normal Cruising Speed:
Warp 7
Maximum Cruising
Speed: Warp 9.7 for 12 hours
5.2
IMPULSE PROPULSION SYSTEM

On any other Starship, the standard
Sovereign class Impulse Engines would be rated ‘excessive’, providing thrust
far in excess of the highest estimated needs. So great is the thrust provided
by each individual engine that the Sovereign class has 0% loss of
performance with the loss or destruction of one of her Impulse engines. Like
other ships before her, Sovereign-class vessels utilizes
space-time driver coils within its impulse engines to create a non-propulsive
symmetrical subspace field that effectively lowers the ship's mass, making it
capable of pushing the entire spacecraft using less fuel. There are two impulse
engines on the ship, each operating at 25% rating for standard operations, but
can boost their output to 50% for combat operations.
Type: Two standard
Sovereign class mass drivers developed and built by Terminal
Velocity Propulsion.
Output: Each engine
(there are two impulse engines) can propel a Sovereign-class vessel at
speeds just under .25c at “Full Impulse” and an upper ceiling of .75c at three
quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c
speeds to avoid the more dramatic time dilation effects of higher relativistic
speeds. However, such restrictions can be overridden at the behest of the ship’s
captain. Due to the size of the Impulse Engines found on the
Sovereign class, a single engine can
propel the vessel at standard operating speeds without a loss in performance or
combat maneuverability.
5.3
REACTION CONTROL SYSTEM

Type: The
Reaction Control System (RCS) thrusters are adapted from thruster packages from
the successful Galaxy-class vessel. A total of thirty five thruster
groups are installed; ten on the primary hull, five on the secondary hull and
five at the aft of each nacelle. Deuterium is supplied by the primary tankage
on Decks 13 and 14, as well as immediate-use tanks within thruster packages
Output: Each
thruster quad can produce 4.5 million Newtons of exhaust.
6.0 UTILITIES AND AUXILIARY
SYSTEMS

6.1
NAVIGATION DEFLECTOR
Another advancement developed for the
Sovereign class was a new breed of navigational deflectors. Unique, at this
point, to the Sovereign class, the navigational array has a much higher
stress tolerance to High-Warp and High-Energy discharges than any navigational
array before it. This is, in part, to the increased number of graviton polarity
generators, but also due to the amount of power provided to the assembly itself.
Without some sort of deflector system, space
travel at high velocities, let alone warp speeds, would be impossible due to
collisions with objects ranging from stray hydrogen atoms to large planetary
fragments. Vessels of the Sovereign class make use of a single, large,
main navigation deflector is located at the forward-most part of the engineering
hull and spreads across Decks 15-18, with quad subspace field distortion
amplifiers located on Decks 16 and 17. Composed of molybdenum/duranium mesh
panels over a duranium framework, the dish can be manually moved 8.5° in any
direction off the ship's Z-axis. The main deflector dish's subspace field and
sensor power comes from six high-generating graviton polarity generators located
on Decks 16 and 17, each capable of generating two hundred megawatts which feed
into the four 650 millicochrane subspace field distortion amplifiers.
A backup deflector is located on the ventral
side of the primary hull, on deck 12, and in addition to its role as a backup,
the secondary deflector serves to reinforce the ship's warp field at speeds
exceeding Warp 8.5. Originally seen as a means to augment the warp field due to
technological limitations in graviton field generation during the development of
the pathfinder vehicle, the saucer deflector is actually identical to the
primary deflector of the Defiant class and is more or less a carry-over
in the design process.
6.2 TRACTOR BEAM

Type: Multiphase
subspace graviton beam, used for direct manipulation of objects from a submicron
to a macroscopic level at any relative bearing to the Sovereign class.
Each emitter is directly mounted to the primary members of the ship's framework,
to lessen the effects of isopiestic subspace shearing, inertial potential
imbalance, and mechanical stress.
Output: Each tractor
beam emitter is built around three multiphase 15 MW graviton polarity sources,
each feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is
within 1.3 arc-seconds per microsecond, which gives superior interference
pattern control. Each emitter can gain extra power from the SIF by means of
molybdenum-jacketed waveguides. The subspace fields generated around the beam
(when the beam is used) can envelop objects up to 920 meters, lowering the local
gravitational constant of the universe for the region inside the field and
making the object much easier to manipulate.
Range: Effective tractor
beam range varies with payload mass and desired delta-v (change in relative
velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor
emitters can be used with a payload approaching 116,380,000,000 metric tons at
less than 2,000 meters. Conversely, the same delta-v can be imparted to an
object massing about one metric ton at ranges approaching 30,000 kilometers.
Primary purpose: Towing
or manipulation of objects
Secondary purpose:
Tactical; pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS

Number of Systems:
16
Personnel
Transporters: 6 (Transporter Rooms 1-6)
Cargo Transporters:
4
Emergency
Transporters: 6
6.4
COMMUNICATIONS

Standard Communications
Range: ~20 light years
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE
SENSING SYSTEMS

7.1 SENSOR
SYSTEMS
The primary long range
and navigation sensor system is located behind the
main deflector dish, primarily to avoid sensor
"ghosts" and other detrimental effects consistent with deflector dish
millicochrane static field output, as well as provide a safe haven for
the system within the engineering hull. An additional suite is located behind
the saucer deflector dish, and although more limited, can be used in emergency
situations should the primary system become damaged or fail. The two systems
are not designed to work in concert, due to the complexities involved in
maintaining a subspace field capable of allowing two independent deflector beams
to pass through.
Lateral sensor pallets
are located around the rim of the entire starship,
providing full coverage in all standard scientific fields, but with emphasis in
the following areas:
- Astronomical phenomena
- Planetary analysis
- Remote life-form
analysis
- EM scanning
- Passive neutrino
scanning
- Parametric subspace
field stress (a scan to search for cloaked ships)
- Thermal variances
-
Quasi-stellar material
Each sensor pallet (fifty
in all) can be interchanged and re-calibrated with any other pallet on the ship.
The storage of additional is handled in the secondary shuttlebay, where
adjustments and repairs can be made. Modified shuttlepods are used to remove and
attach sensor pallets throughout the ship's hull. Additional sensor pallets are
located on both the dorsal and ventral portions of the ship, allowing for
greater coverage in the Z+ and Z- ranges.
Warp Current sensor: This
is an independent subspace graviton field-current scanner, allowing Sovereign-class
vessels to track ships at high warp by locking onto
the eddy currents from another ship's warp field.
The main computer can then extrapolate from a database the probable size
and class of the ship by comparing warp field output to known archetypes.
7.2 TACTICAL
SENSORS

There are fifty independent
tactical sensors on Sovereign class. Each sensor automatically tracks and
locks onto incoming hostile vessels and reports bearing, aspect, distance, and
vulnerability percentage to the tactical station on the main bridge. Each
tactical sensor is approximately 92% efficient against ECM, and can operate
fairly well in particle flux nebulae (which has been hitherto impossible).
The suite of tactical sensors aboard the
Sovereign class is the most technically advanced suite of tactical sensors
found on a Starfleet vessel. With over fifty independent sensor arrays, backed
by the processing power of her computer network, a Sovereign class can
not only wage battle, but conduct and lead other Starfleet and Allied vessels in
tactical engagements. A Sovereign-class vessel can track and maintain
sensor locks on over 1000 threat and friendly vessels within its sensor
envelopes. Further, the Sovereign class can process and collect tactical
data at much greater ranges than any starship before her, thanks in part to the
redundancy of the arrays, but also the computing power and efficiency of her
sensor systems.
7.3
STELLAR CARTOGRAPHY

One stellar cartography bay is
located on deck 11, with direct EPS power feed from engineering. All information
is directed to the bridge and can be displayed on any console or the main
viewscreen. The Chief Science Officer's office is located next to the Stellar
Cartography bay. While not as impressive or large as the Galaxy-class
Stellar Cartography Bay, the emphasis on the design was one of function over
form. The bay more closely resembles the new Intrepid-class Stellar
Cartography bay.
7.4 SCIENCE LABS

Even though the
emphasis on the Sovereign class is tactical engagements, the vessel is
equipped with a modest amount of scientific research space - in keeping with the
mandate of the United Federation of Planets and Starfleet. There are
twenty-five science labs on the Sovereign class; five labs are on deck 7
- adjacent to Sickbay along with 5 multifunction labs , 10 labs are on deck
16, 5 microlabs on deck 14. The 5
labs on deck 8 are bio-chem-physics labs that can also be reconfigured for
Medical labs. The 10 labs on deck 7 are a mixed batch; three are bio-chem-physics,
one is an XT (extra-terrestrial) analysis labs, and one eugenic lab. There are
five smaller labs on deck 17, which can be configured for astrophysics/astrometrics
and stellar cartography studies.
7.5 PROBES

A probe is a device that contains a number of
general purpose or mission specific sensors and can be launched from a starship
for closer examination of objects in space.
There are nine different classes of probes,
which vary in sensor types, power, and performance ratings. The spacecraft frame
of a probe consists of molded duranium-tritanium and pressure-bonded lufium
boronate, with sensor windows of triple layered transparent aluminum. With a
warhead attached, a probe becomes a photon torpedo. The standard equipment of
all nine types of probes are instruments to detect and analyze all normal EM and
subspace bands, organic and inorganic chemical compounds, atmospheric
constituents, and mechanical force properties. All nine types are capable of
surviving a powered atmospheric entry, but only three are special designed for
aerial maneuvering and soft landing. These ones can also be used for spatial
burying. Many probes can be real-time controlled and piloted from a starship to
investigate an environment that is dangerous, hostile, or otherwise inaccessible for an
away-team or starship.
The
nine standard classes are:
-
7.5.1 Class I Sensor
Probe:

- Range: 2 x 10^5
kilometers
- Delta-v limit: 0.5c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Full EM/Subspace
and interstellar chemistry pallet for in-space applications.
- Telemetry: 12,500
channels at 12 megawatts.
-
-
7.5.2 Class II Sensor
Probe:
-

Range: 4 x 10^5
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion, extended deuterium fuel supply
- Sensors: Same
instrumentation as Class I with addition of enhanced long-range particle and
field detectors and imaging system
- Telemetry: 15,650
channels at 20 megawatts.
-
-
7.5.3 Class III Planetary
Probe:

- Range: 1.2 x 10^6
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Terrestrial
and gas giant sensor pallet with material sample and return capability;
onboard chemical analysis submodule
- Telemetry: 13,250
channels at ~15 megawatts.
- Additional data:
Limited SIF hull reinforcement. Full range of terrestrial soft landing to
subsurface penetration missions; gas giant atmosphere missions survivable to 450
bar pressure. Limited terrestrial loiter time.
-
-
7.5.4 Class IV Stellar
Encounter Probe:

- Range: 3.5 x 10^6
kilometers
- Delta-v limit: 0.6c
- Powerplant: Vectored
deuterium microfusion propulsion supplemented with continuum driver coil and
extended deuterium supply
- Sensors: Triply
redundant stellar fields and particle detectors, stellar atmosphere analysis
suite.
- Telemetry: 9,780
channels at 65 megawatts.
- Additional data: Six
ejectable/survivable radiation flux subprobes. Deployable for nonstellar
energy phenomena
-
-
7.5.5 Class V
Medium-Range Reconnaissance Probe:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: Warp 2
- Powerplant: Dual-mode
matter/antimatter engine; extended duration sublight plus limited duration at
warp
- Sensors: Extended
passive data-gathering and recording systems; full autonomous mission
execution and return system
- Telemetry: 6,320
channels at 2.5 megawatts.
- Additional data:
Planetary atmosphere entry and soft landing capability. Low observatory
coatings and hull materials. Can be modified for tactical applications with
addition of custom sensor countermeasure package.
-
7.5.6 Class VI Comm
Relay/Emergency Beacon:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors: Standard
pallet
- Telemetry/Comm: 9,270
channel RF and subspace transceiver operating at 350 megawatts peak radiated
power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna
pointing resolution.
- Additional data:
Extended deuterium supply for transceiver power generation and planetary orbit
plane changes
-
7.5.7Class VII Remote
Culture Study Probe:

- Range: 4.5 x 10^8
kilometers
- Delta-v limit: Warp
1.5
- Powerplant: Dual-mode
matter/antimatter engine
- Sensors: Passive data
gathering system plus subspace transceiver
- Telemetry: 1,050
channels at 0.5 megawatts.
- Additional data:
Applicable to civilizations up to technology level III. Low observability
coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact
molecular destruct package tied to antitamper detectors.
-
7.5.8 Class VIII
Medium-Range Multimission Warp Probe:

- Range: 1.2 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp
9; MHD power supply tap for sensors and subspace transceiver
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 4,550
channels at 300 megawatts.
- Additional data:
Applications vary from galactic particles and fields research to early-warning
reconnaissance missions
-
7.5.9 Class IX Long-Range
Multimission Warp Probe:

- Range: 7.6 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9;
extended fuel supply for warp 8 maximum flight duration of 14 days
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 6,500
channels at 230 megawatts.
- Additional data:
Limited payload capacity; isolinear memory storage of 3,400 kiloquads;
fifty-channel transponder echo. Typical application is emergency-log/message
capsule on homing trajectory to nearest starbase or known Starfleet vessel
position
8.0 CREW SUPPORT SYSTEMS

8.1 MEDICAL
SYSTEMS
Sickbay: One large Sickbay facility,
located on Deck 7, serves as the primary care facility on Sovereign-class
starships. Equipped with six standard and one advanced bio-bed, Sickbay is also
home to the Chief Medical Officer's office and a small lab used for routine
analysis of patients. The room itself is considered to be general-purpose,
often the location of regular crew physicals, appointments, and various medical
emergencies, it can effectively handle the majority of situations that a
starship crew will face.
Surrounding Sickbay are more specialized areas,
including two intensive-care wards, various medical laboratory, a nursery, three
surgical suites, a null-grav therapy ward, a morgue, a biohazard isolation unit,
and a dental care office. Also pursuant to new Medical Protocols, all Medical
Facilities are equipped with holo-emitters for the usage of the Emergency
Medical Holograph System.
Counselor's Office: This office tends to
be located near the main sickbay facilities. A modest room approximately the
size of a standard living room compartment, it can easily be placed somewhere
within the residential areas of the ship at the Counselor's discretion. While
decorated to the tastes of the staff using it, the office tends to be equipped
with comfortable seating and colors to better relax its visitors.
8.2 CREW
QUARTERS SYSTEMS

General Overview: The arrangement of
living quarters is designed to be modular, so that at any time, a particular
area could be reconfigured to create larger or smaller residential areas.
Individual areas make up what has come to be known as a "bay," which is equal to
the size of the smallest available module. These modules are connected together
to create all available standard living accommodations on a Sovereign-class
starship, with the overall design and color scheme similar to the tones used on
the Intrepid-class starship.
Most living areas are located on the upper and
lower surfaces of the saucer section, offering residents a remarkable view of
the starscape outside their windows. Areas on Decks 5-15 and 18-19 have been
set aside for crew use, with VIP quarters located in relative seclusion on Deck
4.
Standard Living Quarters: Located on
Decks 6-9, 13-15 and 18-19, these quarters are where the majority of the crew
live.
Crew Quarters: Standard Living
Quarters are provided for both Starfleet Non-Commissioned Officers, attached
civilian personnel and officers holding the rank of Ensign. These persons are
expected to share their room with another crewmate due to space restrictions
aboard the starship, and after serving aboard the ship for six months, are
eligible to bring family aboard and be relocated to Family Quarters.
Two NCOs or two Ensigns are assigned to a
suite. A large living area spreads across two bays at the center of the
dwelling. Furnished for comfort, it typically holds a personal holographic
viewer, couch, two chairs and a work station as well as a standard replicator. This
room is flanked on both sides with identical bedrooms, which each take up one
bay in length and house room for a double-sized bed and room for personal
belongings. A half-bathroom is located on the opposite side from the
bedroom's entrance, and has a sonic shower, wash basin, mirror and several
drawers. Provisions for small pets can be made available.
Enlisted crewmembers share quarters with up
to four other people of the same gender. A large living area spreads across
two bays at the center of the dwelling. Furnished for comfort, it typically
holds a personal holographic viewer, couch, two chairs and a work station as
well as a standard replicator. This room is flanked on both sides with
identical bedrooms, which each take up one bay in length and houses a bunk for
two occupants, as well as space for their belongings. A half-bathroom is
located on the opposite side from the bedroom's entrance, and has a sonic
shower, wash basin, mirror and several drawers. Pets are not allowed for
enlisted crewmen.
Crewmen can request that their living
quarters be combined to create a single larger dwelling.
Residential Apartments: Located on Deck
6 and 8-14, these quarters offer more privacy and flexibility for officers, as
well as those crew with family onboard. Unlike the standard living quarters,
these apartments can be configured to suit the needs of those living in
them. Listed below is the base configuration for these living spaces, which can
then be tailored by the resident for his needs.
Officers' Quarters: Starfleet
personnel from the rank of Lieutenant Junior Grade up to Commander are given
one set of quarters to themselves. In addition, department heads and their
first assistant are granted such privileges as well, in an effort to provide a
private environment to perform off-duty work. After six months, officers are
permitted to bring family aboard the ship and a slightly larger room can be
allocated to them. Members of the Senior Staff can have these restrictions
waived with the Captain's permission.
These accommodations typically include a
two-bay living area at the center of the dwelling, which usually holds a
personal holographic viewer, personal workstation, couch, replicator and a
small dining area. Connected to this is a bedroom that occupies one bay and
features a double-sized bed and room for personal belongings. Normally, the
bedroom is connected by a half-bathroom with wash basin, mirror, several
drawers and a sonic shower. This can be upgraded to a full-sized bathroom with
a bathtub with permission from the Operations officer as space
permits. Provisions can also be made available for pets.
Officers may request that their living
quarters be combined to form one larger dwelling.
Family Quarters: The specifications
for this type of living area mirrors that of an Officer's Quarters, however,
more features are added to it depending on the size of the family. For wedded
couples, the only differences made to the base specifications is the addition
of a one-bay extension to the living area. For the first child, and every
pair following the first, another bedroom module is added with space available
for up to four children and two parents. Special permission is needed from the
commanding officer for families larger than two parents and four children to
be stationed or remain aboard the ship.
Executive Quarters: Executive quarters
are specially designed to give both the Commanding Officer and Executive
Officer added comfort and privacy to perform their duties.
The accommodations are similar to that of the
Officer's Quarters, however, they feature a longer three-bay living area and a
full bathroom by default. Slightly more luxurious furniture is also provided,
since the Captain often uses this room as an informal meeting area for both
private conferencing and reception of guests.
VIP/Diplomatic Guest Quarters: Located
on Deck 4 near the conference lounges, diplomatic quarters are the same as
Executive Quarters, but feature private communications terminals for secure
conferencing and an additional living area(s) for diplomatic aides. Such
facilities on Deck 4 are limited, and in cases involving transport of large
numbers of diplomats, VIPs and ambassadors, several areas on Deck 9 can be
converted to these standards. In addition, these quarters can be immediately
converted to class H, K, L, N, and N2 environments within a few hours notice.
Understandably, only a limited number of
residential apartments exist aboard a starship. Allocation of available rooms
falls under the authority of the Operations Chief, who is then responsible to
make arrangements with Engineering and the ship's Counselor concerning
assignment of personnel.
8.3
RECREATION SYSTEMS

General Overview: The
Sovereign class is a medium sized starship and its design has been maximized
for tactical usage. However, it is realized that the stress of operating at 99%
efficiency on a ship that is built for deep-space exploration can be dangerous,
so there are some recreational facilities on Sovereign class starships.
Holodecks:
There are four standard holodeck facilities on a Sovereign class, located
on deck 9.
Holosuites:
These are smaller versions of standard Federation Holodecks, designed for
individual usage (the two Holodecks themselves are to be used by groups or
individual officers; enlisted crewmen and cadets are not allowed to use the
Holodecks under normal circumstances). They do everything that their larger
siblings do, only these Holosuites can't handle as many variables and are less
detailed. They are equivalent to the Holodecks on an Intrepid-class
starship. There are eight Holosuites on the Sovereign class, all of them located
on deck 4.
Phaser Range:
Sometimes the only way a Starfleet officer or crewman can vent his frustration
is through the barrel of a phaser rifle. The phaser range is located on deck
8. The phaser range is heavily
shielded, the walls being composed of a highly refined Duranium alloy, which can
absorb setting 16 phaser blasts without taking a scratch.
Normal phaser recreation and
practice is used with a type II phaser set to level 3 (heavy stun). The person
stands in the middle of the room, with no light except for the circle in the
middle of the floor that the person is standing in. Colored circular dots
approximately the size of a human hand whirl across the walls, and the person
aims and fires. After completing a round, the amounts of hits and misses, along
with the percentage of accuracy is announced by the ship's computer.
The phaser range is also used
by security to train ship's personnel in marksmanship. During training, the holo-emitters
in the phaser range are activated, creating a holographic setting, similar to
what a holodeck does. Personnel are "turned loose" either independently or in an
Away Team formation to explore the setting presented to them, and the security
officer in charge will take notes on the performance of each person as they take
cover, return fire, protect each other, and perform a variety of different
scenarios. All personnel on Sovereign class are tested every six months
in phaser marksmanship.
There are 25 levels of phaser
marksmanship. All personnel on Sovereign-class vessels are trained in the
operation of phaser types I and II up to level 14. All security personnel on
Sovereign class must maintain a level 17 marksmanship for all phaser types.
The true marksman can maintain at least an 80% hit ratio on level 23. The
Sovereign class carries both the standard phaser rifle and the new
compression phaser rifles.
Weight Room: Some
Starfleet personnel can find solace from the aggravations of day-to-day life in
exercising their bodies. The Security department on each Sovereign class
encourages constant use of this facility; tournaments and competitions are held
regularly in this room.
The gymnasium is
located on deck 5, next to
the Holosuites. This gymnasium has full body building and exercise apparatuses
available for your disposal; any kind of exercise can be performed here, be it
Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran,
Trill, or others.
There is also a wrestling mat
in the weight room, which can be used for wrestling, martial arts, kick-boxing,
or any other sort of hand-to-hand fighting. There are holo-diodes along the
walls and ceiling which generate a holographic opponent (if you can't find
someone to challenge), trained in the combat field of your choice. The computer
stores your personal attack and defense patterns as it gains experience on your
style of fighting, and adapts to defeat you. All personnel on the Sovereign
class must go through a full physical fitness and hand-to-hand combat test every
six months.
There are also racks of
hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies
for Starfleet personnel are recommended by the ship's security division; phasers
may not always be available for use in contingencies. Terran, Klingon, Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for training.
8.4
SHIP'S LOUNGE

This large lounge,
located on decks 8 and 9 aft, serves as the social center for the
starship and is often used for large gatherings and functions.
It has a very relaxed and congenial air about it; the Ship's
Lounge is the only place on the ship where rank means nothing - "sir" need not
be uttered when a person of lower rank addresses an officer, and everyone
enjoys equal footing. Opinions can be voiced in
complete safety amongst fellow crewmates, offering a place where people can let
loose after a long day. Large bay windows offer a stunning view out the aft of
the ship, where the warp nacelles hang prominently amidst the stars.
The most notable accessory to the lounge is a
modest-sized bar area, offering a wide selection of synthetic and
alcoholic beverages, such as chech'tluth, Aldebaran
whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager,
Warnog, Antarean brandy, and countless others. The replicators, feeding off the
memory of the new computers, have nearly twice the food and drink options of any
ship-bound replicator system in Starfleet creating a more authentic
replication.
Overall, the lounge is the most often used
recreational area of the ship.
9.0 AUXILIARY SPACECRAFT
SYSTEMS

9.1 SHUTTLEBAYS
General Overview: Located at the dorsal
stern of the primary hull, the Main Shuttlebay takes up a significant portion of
the aft section of Decks Six through Nine on the Sovereign class. Due to
the mission profile of the Sovereign class, the shuttlebay extends larger
than normal for a vessel its size to accommodate runabouts and ships smaller
than Courier-grade that may be the primary mode of transport by entities
the vessel’s crew encounter. The Main Shuttlebay is managed by a team of
Helmsmen/Pilots, Engineers and Technicians, and Operations personnel that are
based on the Flight Operations office under the supervision of the Flight
Control Officer.
The Secondary Shuttlebay is located at the very
aft portion of the Engineering hull, a homage to the Constitution-class
shuttlebay. This bay, while smaller than the main shuttlebay, is just as
capable of handling flight operations as the main shuttlebay.
9.2 SHUTTLECRAFT

The Sovereign-class Main Shuttlebay is
equipped with:
-
Four Type-8 Medium
Short-Range Shuttlecraft
-
Four Type-9 Medium
Long-Range Shuttlecraft
-
Three Type-11
Heavy Long-Range Shuttlecraft
-
Four Work Bee-Type
Maintenance Pods
-
Ordnance and Fuel
-
Flight Operations
The Sovereign-class Secondary Shuttlebay
is equipped with:
-
Two Type-8 Medium
Short-Range Shuttlecraft
-
Two Type-9 Medium
Long-Range Shuttlecraft
-
One Type-11 Heavy
Long-Range Shuttlecraft
-
Four Work Bee-Type
Maintenance Pods
-
Ordnance and Fuel
-
Flight Operations
10.2.1 TYPE-8 PERSONNEL
SHUTTLECRAFT

Type:
Light long-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane
impulse engines, four RCS thrusters.
Dimensions: Length, 6.2 m; beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Based upon the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm
of personnel shuttles. Only slightly larger, the Type-8 is equipped with a
medium-range transporter and has the ability to travel within a planet’s
atmosphere. With a large cargo area that can also seat six passengers, the
shuttle is a capable transport craft. Slowly replacing its elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large starships, as
well as to Starbases and stations throughout the Federation.
10.2.2 TYPE-9 PERSONNEL
SHUTTLECRAFT

Type:
Medium long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser emitters.
The Type-9 Personnel
Shuttle is a long-range craft capable of traveling at high warp for extended
periods of time due to new advances in variable geometry warp physics. Making
its debut just before the launch of the Intrepid-class, this shuttle type is
ideal for scouting and recon missions, but is well suited to perform many
multi-mission tasks. Equipped with powerful Type-VI phaser emitters, the
shuttle is designed to hold its own ground for a longer period of time.
Comfortable seating for four and moderate cargo space is still achieved without
sacrificing speed and maneuverability. As is standard by the 2360’s, the
shuttle is equipped with a medium-range transporter and is capable of traveling
through a planet’s atmosphere. With its ability to travel at high-warp speeds,
the Type-9 has been equipped with a more pronounced deflector dish that houses a
compact long-range sensor that further helps it in its role as a scout. The
Type-9 is now being deployed throughout the fleet and is especially aiding
deep-space exploratory ships with its impressive abilities.
10.2.3 TYPE-11 PERSONNEL
SHUTTLECRAFT

Type:
Heavy long-range warp shuttle.
Accommodation: Four flight crew, six passengers.
Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 16 m; beam, 9.78 m; height 4.25 m.
Mass: 28.11 metric tones.
Performance: Warp 6.
Armament: Four Type-V phaser emitters, two micro-torpedo launchers (fore
and aft), aft-mounted veritable purpose emitter.
With an ultimate goal
towards creating a useful all-purpose shuttlecraft, the designers of the Type-11
Personnel Shuttle set out to create a craft that was equipped with all the
systems of a starship within the shell of a relatively small shuttle.
Allocation of the larger Danube-class runabout to starships in the field proved
too costly, and with the expressed need by the Sovereign-class development team
for a capable shuttle, the Type-11 was born. Its overall frame and components
are a meshing of lessons learned in both the Type-9 and Danube-class vessels.
Impressive shielding, several phaser emitters, micro-torpedo launchers and a
capable warp propulsion system makes this shuttle capable of performing a
multitude of tasks. Both the ventral and dorsal areas of the shuttle feature a
new magnaclamp docking port that is capable of linking up to other ships
similarly equipped. A two-person transporter and a large aft compartment with a
replicator adds to the shuttle’s versatility. The end hope is that these
all-purpose shuttles will replace the more specific-purpose crafts already
stationed on starships, reducing the amount of space needed for shuttle storage
in already-cramped bays. The Type-11 is now seeing selective deployment outside
the Sovereign-class to further assess its capabilities in the field.
Information on the
Type-11 is relatively scarce, aside from a few paragraphs in Star Trek: The
Magazine #1. Its classification is conjectural.
10.2.4 WORK BEE

Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS thrusters.
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v, 4,000 m/sec.
Armament: None
The Work Bee is a
capable stand-alone craft used for inspection of spaceborne hardware, repairs,
assembly, and other activates requiring remote manipulators. The fully
pressurized craft has changed little in design during the past 150 years,
although periodic updates to the internal systems are done routinely. Onboard
fuel cells and microfusion generators can keep the craft operational for 76.4
hours, and the life-support systems can provide breathable air, drinking water
and cooling for the pilot for as long as fifteen hours. If the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit while
conducting operations. Entrance and exit is provided by the forward window,
which lifts vertically to allow the pilot to come and go.
A pair of robotic
manipulator arms is folded beneath the main housing, and allows for work to be
done through pilot-operated controls. In addition, the Work Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo around
large Starbase and spaceborne construction facilities. The cargo attachment
features additional microfusion engines for supporting the increased mass.
9.3 CAPTAIN'S YACHT


Type: Sovereign Class Integrated Craft
Accommodation: 4 flight crew, 20 passengers.
Power Plant: One 5,220-millicochrane warp engine, two 750-millicochrane
impulse engines, four RCS thrusters.
Dimensions: Length: 50m; Width: 22.5m; Height:12m
Performance: Cruise: Warp 4.5; Max Cruise: Warp 5; Max Warp: Warp
5.5/12hrs
Armament: 5 Type-V Phaser Strips, Pulse Emitter, Micro-Torpedo Launcher
Mounted in a recessed docking port in the
underside of the primary hull, the Sovereign-class Captain’s Yacht serves
dual purposes. A situation to be dealt with by the captain of a starship does
not always require the entire ship to accompany him or her, or the ship may have
a more important mission to accomplish. In these cases, the Captain’s Yacht
provides a long-range craft that is capable enough to function without its
primary vessel. Be it a simple excursion to get away from the stresses of
command, or a run to retrieve or deliver VIPs, the yacht serves as an extendable
arm of the Sovereign class.
Facilities include six sleeping bunks and a
comfortable passenger cabin. A replicator and flight couches provide for the
needs of the passengers and a two-person transporter allows for beaming of
personnel or cargo when needed. Atmospheric flight capabilities allow this
shuttle type to land on planetary surfaces.
10.0 FLIGHT OPERATIONS

Operations aboard an Sovereign-class
starship fall under one of four categories: flight operations, primary mission
operations, secondary mission operations, and flight deck operations.
Flight Operations are all operations that
relate directly to the function of the starship itself, which include power
generation, starship upkeep, environmental systems, and any other system that is
maintained and used to keep the vessel spaceworthy.
Primary Mission Operations entail all tasks
assigned and directed from the Main Bridge, and typically require full control
and discretion over ship navigation and ship's resources.
Secondary Mission operations are those
operations that are not under the direct control of the Main Bridge, but do not
impact Primary Mission Operations. Some examples of secondary mission
operations include long-range cultural, diplomatic or scientific programs run by
independent or semi-autonomous groups aboard the starship.
Flight Deck Operations are those operations
that typically fall under Secondary Mission operations.
10.1 MISSION
TYPES

Despite the fact that the Sovereign
class design philosophy leaned heavily toward Tactical and Defensive Missions,
she is still classified as a multi-role starship, in keeping with Federation
Council Policy. This offers the Federation, and Starfleet, flexibility in
assigning nearly any objective within the realm of Starfleet's assigned duties.
Missions for an Sovereign class starship
may fall into one of the following categories, in order of her strongest capable
mission parameter to her weakest mission parameter.
-
Tactical/Defensive Operations: Typical Missions include patrolling the
Gorn Border, Cardassian Occupation zones, Borg interdiction missions, or
protecting any Federation interest from hostile intent in planetary or
interstellar conflicts.
-
Emergency/Search and Rescue: Typical Missions include answering standard
Federation emergency beacons, extraction of Federation or Non-Federation
citizens in distress, retrieval of Federation or Non-Federation spacecraft in
distress, small-scale planetary evacuation - medium or large scale planetary
evacuation is not feasible.
-
Federation
Policy and Diplomacy: An Sovereign-class starship can be used as an
envoy during deep-space operations.
-
Deep-space
Exploration: The Sovereign class is equipped for long-range
interstellar survey and mapping missions, as well as the ability to explore a
wide variety of planetary classifications.
-
Contact with
Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of
new life, facilities aboard the Sovereign class include a variety of
exobiology and xenobiological suites, and a small cultural anthropology staff,
allowing for limited deep-space life form study and interaction.
- Ongoing Scientific Investigation:
A Sovereign-class starship is equipped with scientific
laboratories and a wide variety of sensor probes and sensor arrays, giving her
the ability to perform a wide variety of ongoing scientific investigations.
10.2
OPERATING MODES

The normal flight and mission operations of the
Sovereign-class starship are conducted in accordance with a variety of
Starfleet standard operating rules, determined by the current operational state
of the starship. These operational states are determined by the Commanding
Officer, although in certain specific cases, the Computer can automatically
adjust to a higher alert status.
The major operating modes are:
-
Cruise Mode: The
normal operating condition of the ship.
-
Yellow Alert:
Designates a ship wide state of increased preparedness for possible crisis
situations.
-
Red Alert:
Designates an actual state of emergency in which the ship or crew is
endangered, immediately impending emergencies, or combat situations.
-
External Support
Mode: State of reduced activity that exists when a ship is docked at a
starbase or other support facility.
- Reduced Power Mode: this protocol is invoked
in case of a major failure in spacecraft power generation, in case of critical
fuel shortage, or in the event that a tactical situation requires severe
curtailment of onboard power generation.
During Cruise Mode, the ship’s operations are
run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis
develop, it may revert to a four-shift system of six hours to keep crew fatigue
down.
Typical Shift command is as follows:
- Alpha Shift – Captain (CO)
Beta Shift – Executive Officer (XO)
- Gamma Shift -
Second Officer / Night Conn
10.3
SEPARATED FLIGHT MODE

Due to the unique shape of her hull, the
Sovereign class does not have a separated flight mode. While the hull can
eject the warp nacelle assembly quickly and flee via impulse, her lack of a
clearly identifiable saucer section precludes this capability.
10.4 LANDING
MODE

Due to the unique shape of her hull, the
Sovereign class cannot land within a gravity well and maintain hull
integrity for transatmospheric operations. This does not mean that the hull
cannot withstand a landing - quite the contrary, in an extreme emergency, the
Sovereign class could effect a surface landing while only losing an
estimated 45% of hull integrity while structural members are estimated to have
failure rates as high as 75%. While integrity is not high enough to allow for
deep-space salvage operations, enough of the internal volume and structural
members should remain intact to allow for a landing that is relatively safe for
her crew.
10.5 MAINTENANCE

Though much of a modern starship’s systems are
automated, they do require regular maintenance and upgrade. Maintenance is
typically the purview of the Engineering, but personnel from certain divisions
that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity.
Everything from fixing a stubborn replicator, to realigning the Dilithium matrix
is handled by technicians and engineers on a regular basis. Not all systems are
checked centrally by Main Engineering; to do so would occupy too much computer
time by routing every single process to one location. To alleviate that, systems
are compartmentalized by deck and location for checking. Department heads are
expected to run regular diagnostics of their own equipment and report anomalies
to Engineering to be fixed.
Systems Diagnostics:
All key operating systems and subsystems aboard the ship
have a number of preprogrammed diagnostic software and procedures for use when
actual or potential malfunctions are experienced. These various diagnostic
protocols are generally classified into five different levels, each offering a
different degree of crew verification of automated tests. Which type of
diagnostic is used in a given situation will generally depend upon the
criticality of a situation, and upon the amount of time available for the test
procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system
diagnostic, which is normally conducted on ship's systems. Extensive automated
diagnostic routines are performed, but a Level 1 diagnostic requires a team of
crew members to physically verify operation of system mechanisms and to system
readings, rather than depending on the automated programs, thereby guarding
against possible malfunctions in self-testing hardware and software. Level 1
diagnostics on major systems can take several hours, and in many cases, the
subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic
protocol, which, like a Level 1, involves extensive automated routines, but
requires crew verification of fewer operational elements. This yields a somewhat
less reliable system analysis, but is a procedure that can be conducted in less
than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and systems
readings. Level 3 diagnostics are intended to be performed in ten minutes or
less.
Level 4 Diagnostic - This automated procedure is intended for use
whenever trouble is suspected with a given system. This protocol is similar to
Level 5, but involves more sophisticated batteries of automated diagnostics. For
most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use
to verify system performance. Level 5 diagnostics, which usually require less
than 2.5 seconds, are typically performed on most systems on at least a daily
basis, and are also performed during crisis situations when time and system
resources are carefully managed.
11.0 EMERGENCY OPERATIONS

11.1 EMERGENCY MEDICAL OPERATIONS
Pursuant to Starfleet General Policy and
Starfleet Medical Emergency Operations, at least 40% of the officers and crew of
the Sovereign class are cross-trained to serve as Emergency Medical
Technicians, to serve as triage specialists, medics, and other emergency medical
functions along with non-medical emergency operations in engineering or tactical
departments. This set of policies was established due to the wide variety of
emergencies, both medical and otherwise, that a Federation Starship could
respond to on any given mission.
The observation lounge on deck 1 along with the
VIP/guest quarters on deck 3 can serve as emergency intensive care wards, with
an estimated online timeframe of 30 minutes with maximum engineering support.
Further, the primary flight deck has 2 mobile hospitals that can be deployed
either on the flight deck, or transported to Cargo Bay 2 or 3 for emergency
overflow triage centers. Cargo Bay 3 also provides for the emergency atmosphere
recalibration to type H,K, or L environments, intended for non-humanoid
casualties. All facilities are equipped with full Bio-hazard suites, to
minimize and prevent crew exposure to potentially deadly diseases.
11.2 LIFEBOATS

Aside from the escape options of shuttlecraft
or transporters, the primary survival craft of the Sovereign class is the
escape pod or lifeboat. Each Sovereign carries a total of 120 of the
8-person variants, which measures 5.6 meters tall and 6.2 meters along the edge
of the triangle. Each Lifeboat can support a full compliment for 6 months,
longer if the lifeboats connect together. All are equipped with navigational
sensors, microthrusters, plus emergency subspace communication equipment.
11.3 RESCUE AND EVAC OPERATIONS

Rescue and Evacuation Operations for an
Sovereign-class starship will fall into one of two categories - abandoning
the starship, or rescue and evacuation from a planetary body or another
starship.
Rescue Scenarios
Resources are available for rescue and
evacuation to an Sovereign-class starship include:
-
The ability to
transport 400 persons per hour to the ship via personnel transporters.
-
The availability
of the 2 Type 9 shuttlecraft to be on hot-standby for immediate launch, with
all additional shuttlecraft available for launch in an hours notice. Total
transport capabilities of these craft vary due to differing classifications
but an average load of 150 persons can be offloaded per hour from a standard
orbit to an M Class planetary surface.
-
Capacity to
support up to 4500 evacuees with conversion of the flight bay and cargo bays
to emergency living quarters.
-
Ability to convert
Holodecks, the Observation Lounge and the Crew Lounge to emergency triage and
medical centers.
- Ability to temporarily convert Cargo Bay 3
to type H,K, or L environments, intended for non-humanoid casualties.
Abandon-Ship Scenarios
Resources available for abandon-ship scenarios
from an Sovereign-class starship include:
-
The ability to
transport 400 persons per hour from the ship via personnel and emergency
transporters.
-
The availability
of the 2 Type 9 shuttlecraft to be on hot-standby for immediate launch, with
all additional shuttlecraft available for launch in an hours notice. Total
transport capabilities of these craft vary due to differing classifications
but an average load of 100 persons can be offloaded per hour from a standard
orbit to an M Class planetary surface.
-
Protocols also
include the use of Lifeboats. Each Sovereign class carries a total of 100 of the
8-person variants, which measures 5.6 meters tall and 6.2 meters along the
edge of the triangle. Each Lifeboat can support a full compliment for 6
months, longer if they connect together in "Gaggle Mode".
-
Environmental
Suits are available for evacuation directly into a vacuum. In such a
scenario, personnel can evacuate via airlocks, the flight bay, or through
exterior turbolift couplings. Environmental suits are available at all
exterior egress points, along with survival lockers spaced through-out the
habitable portions of the starship.
- Many exterior windows are removable,
allowing for egress. However, these manual releases are only activated in the
event of atmosphere loss, power loss, certain Red Alert conditions, and only
if personnel in contiguous compartments have access to an environmental suit.
APPENDIX A - VARIANT DESIGNATIONS

ADC - Armored Defense Cruiser
APPENDIX B - BASIC
TECHNICAL SPECIFICATIONS

ACCOMMODATION
Officers and Crew: 885 (130 Officers; 725
Enlisted Crew)
Evacuation Limit: 2,500
DIMENSIONS
Overall Length: 685 meters
Overall Width: 224 meters
Overall Height: 88 meters
PERFORMANCE
Normal Cruise Speed: Warp 7
Maximum Cruise Speed: Warp 9.3
Maximum Speed: Warp 9.7 for 12 hours
ARMAMENT
Standard - 14 Type XII phasers, 5 torpedo launchers
TRANSPORT EQUIPMENT
Shuttlecraft
- Six Type-8 Medium Short-Range Shuttlecraft
- Six Type-9 Medium Long-Range Shuttlecraft
- Four Type-11 Heavy Long-Range Shuttlecraft
- Eight Work Bee-Type Maintenance Pods
Transporters
- Six personnel
- Four cargo
- Six emergency
APPENDIX C - DECK LAYOUT

Deck 1: Captain’s Ready
Room, Main Bridge, Briefing Room/Observation Lounge
Deck 2: Junior and
Senior Officers Quarters
Deck 3:
Docking Ports 1-3 (Port/Starboard/Aft), Officers Quarters,
VIP/Guest Quarters
Deck 4:
Junior and Senior Officers Quarters, Holosuites
Deck 5:
Junior and Senior Officers Quarters, Primary Computer Core, Gymnasium
Deck 6:
Primary Computer Core Control, Cargo Bay 1 & 2, Upper Primary Computer
Cores 1-2, Upper Main Shuttlebay, Impulse Engines (P/S)
Deck 7:
Sickbay, Chief Medical Officer's Office, Counselor's Office,
Primary Science Labs, Primary Computer Core, Impulse Engines (P/S), Main
Shuttlebay
- Deck 8:
Primary Computer Core,
Junior Officers and Crew Quarters, Secondary Science Labs, Firing Range, Main
Impulse Engines, Phaser Range,
Chief Tactical Officer's Office,
Main Brig, Secondary Weapons Control, Secondary Armory,
Upper Shuttlebay Maintenance and Support, Upper Aft Lounge,
Transporter Rooms 1-2
-
- Deck 9:
Recreation Deck, Living Quarters, Holodecks, Dorsal Docking Port,
Environmental Support, Transporter Rooms 3-4,
Lower Shuttlebay Maintenance and Support, M/ARA Deuterium Injector Assembly,
Aft Lounge
Deck 10:
Upper Engineering Support Area, Secondary Deflector Control, Living Quarters,
Deuterium Injector Assembly
- Deck 11:
Main Engineering, Primary Maintenance Support Center, Fore Torpedo Bay
Control, Living Quarters, Hydroponics, Stellar Cartography, Deflector
Control, Secondary Navigational Deflector
Deck 12:
Lower Engineering, Primary Systems Support Compartment, Environmental
Support, Living Quarters, Forward Torpedo Magazine
Deck 13:
Living Quarters, Deuterium Storage, Power Distribution, Operations
Department Office, Forward Torpedo Launcher (1)
Deck 14:
Living Quarters, Cargo Bay 3 - Primary Cargo Bay, Lower Forward Torpedo Bay
Control, Deuterium Storage, Captain's Yacht Docking
Station, Upper Shuttlebay 2
-
Deck 15:
Secondary Computer Core Control, Living Quarters, Transporter Rooms 5 and 6,
Secondary/Aft Tractor Beam Control and Emitter, Shuttle Bay,
Navigational Deflector, Main Engineering Upper Level, Shuttlebay Maintenance
and Support, Upper Secondary Computer Core, Plasma Transfer Conduits
Deck 16:
Secondary Computer Core, Primary Shuttle Maintenance Hangar, Tertiary Science
Labs, Navigational Deflector, Main Engineering Lower Level
Deck 17:
Secondary Computer Core, Primary Machine Shop, Stellar Cartography,
Chief Science Officer's Office, Microlabs, Navigational Deflector, Aft
Tractor Emitter
Deck 18:
Main Tractor Beam Control and Emitter, Environmental Control, Aft Torpedo
Control, Navigational Deflector
Deck 19:
Transporter Rooms 5 and 6, Waste Management, Environmental Support, Aft Torpedo
Launchers (2), Torpedo Magazine
Deck 20:
Brig, Armory, Power Transfer Conduit Control Center,
Environmental Support, Forward Torpedo Launchers (2), Torpedo Magazine
Deck 21:
Tertiary Maintenance Support Center, Secondary Systems
Support, Gravimetric Polaron Generators, Antimatter Storage Pods, Forward
Tractor Emitter
Deck 22:
Anti-matter Storage Pods, Antimatter Generator
Deck 23:
Antimatter Injector Assembly,
Anti-matter Storage Pods, Anti-matter Injection Reactors
Deck 24:
Antimatter Injector Assembly, Anti-matter Storage Pods
APPENDIX D - AUTHOR'S NOTES

From the desks of Steve Mallory and Robert
Siwiak:
Quantums and Photons? Isn't it usually one
or the other? Not necessarily, since the only other ships we've seen so far
that carried quantum torpedoes were the U.S.S. Defiant and U.S.S. Lakota. The
Lakota is a special case due to circumstances in that episode, but the Defiant
is said to be able to carry both torpedo types in the Deep Space Nine Technical
Manual. They are both roughly the same size and can be launched from the same
launcher assembly, meaning they can be used on virtually any ship with a
standard torpedo launcher that's up to date. In "First Contact," we see the
Enterprise-E fire quantum torpedoes while in "Insurrection" we see it actually
fire photon torpedoes from an aft launcher. This leaves us to believe that the
Sovereign class carries both types, and because of the special manufacturing
requirements listed in the DS9 TM, we've made the ship carry more photon
torpedoes then quantums. SM & RS
Isn't the
Sovereign Class kinda slow, if she has the most powerful warp core ever built
for a starship? A lot of the raw power of the core is shunted to the various
systems to operate the starship, such as the shields, computer core, upgraded
phasers and computer systems. While the Sovereign can propel itself and a brisk
pace, it is slower than only the fastest starships in the fleet – the Intrepid
and Galaxy Class starships. In theory, the ship could reach higher warp
velocities if it took those power-hungry systems offline... but it would not be
wise to travel in a ship that didn't have a working computer core and navigation
sensors and deflectors working. To that end, it should be also noted that the
ship makes more efficient use of energy when traveling at lower speeds when
compared to other ships of similar size, which somewhat evens it out in the long
run. SM & RS
Why the Type XII
array/Bio Neural Gel Packs/ Regenerative Shielding/ Supercharged Nav. Dish and
Sensor Array? This came from the Starship Spotter;
I originally listed it as Type X, the new standard, but changed it based on that
information. While the Spotter is far from canon, it has some good spot
information on systems not specifically listed in canon sources. I usually err
on the side of the conservative, but considering the primary role of the
Sovereign Class – a defense cruiser – the Type XII just made more sense. As
for the other systems, Geordi lists the Enterprise-E as being the most advanced
ship in the fleet. As she launched 6 years after the Intrepid Class
entered service, that would be plenty of time to make sure the field trials of
the Bio Neural Gel Packs in a starship, so it was a natural addition to the
Sovereign Class, along with the other systems listed in other sources like
the Starship Spotter and ST: Bridge Commander (assuming that Geordi, not one
prone to hyperbole, was correct in his statement). SM
I've heard in
various interviews that the Sovereign was designed with saucer separation
in mind. Why not here? While it's been rumored that the Sovereign-class
was designed by the crew so that if the producers wanted it to separate, they
could do it, we've yet to actually see it happen. The separation lines would
follow up from the engineering hull all the way to the Captain's Yacht and the
torpedo launcher on the underside of the saucer. This would then leave a
wedge-shaped battle-head for the stardrive section, with an aft separation line
around the main shuttlebay. Aside from never seeing a separation on screen,
there's also the fact that the two main impulse engines would remain with the
saucer... so what would the engineering section have? If you recall, the
Galaxy-class Enterprise-D had three impulse engines: two on the
saucer, one on the spine of the engineering hull. Ships like the
Constitution-class do have saucer separation abilities, but this is intended
so that the saucer can escape with the crew while the engineering hull is left
dead in space - if anything, that style of saucer seperation would probably,
given the visual cues, be how the Sovereign's saucer seperation ability
would be described. All that aside, however, the ship cannot separate in any
manner since there is nothing concrete to support that ability, RS & SM
How come the
Ship's Lounge is now aft-facing, rather then forward-facing like Ten Forward on
the Galaxy-class? We spent a good while looking over exterior hull
images and schematics of the Enterprise-E, paying particular note to the
placement of windows on the hull. If we assume that the reception seen in
"Insurrection" took place in the ship's lounge, we're looking for windows in
close proximity and around the size of the Observation Lounge windows. This
alone yielded a number of possible locations, but the Master Systems Display of
the Enterprise-E also shows a section on the back spine of the ship just
below the Main Shuttlebay with what appears to be chairs and tables on two
levels. This would be a more ideal for the Ship's Lounge, so that location was
chosen. RS
Your Sickbay
specs don't seem to match the Intrepid-like layout seen in "First
Contact," how come? A new sickbay set will be featured in the upcoming
"Star Trek: Nemesis" due to release in December 2002. One would speculate that
they needed to design new sets for those previously borrowed from Voyager, since
the previous two Next Generation features were filmed while Voyager was still in
production. RS
What about any
new stuff in the upcoming "Star Trek: Nemesis?" At the moment of this
writing, we only have a limited glance at scenes in the upcoming movie from
various websites that have access to screening copies and production stills.
We'll be sure to take a notepad to the movie theater and take notes for updates
to certain areas... no, really, we'll just have to wait for the release of the
movie and change our specs accordingly. RS
Why do you guys
make it look like the Sovereign class only has a few ships so far? Well,
ask yourself this... have you seen another Sovereign-class starship other
then the Enterprise-E? Even on Next Generation, we got to see another
member of the then-most advanced ship in the fleet in the form of the U.S.S.
Yamato. Even the Defiant and Voyager saw appearances from
other ships of their class in both Deep Space Nine and Voyager, but we've yet to
see another Sovereign class. Until we do, we're remaining on the
conservative side when it comes to this starship class because it is undoubtedly
a very resource-intensive class in terms of production and maintenance. Many
fans are upset because we didn't see a single Sovereign-class starship in any of
the battle scenes in Deep Space Nine, despite it being an easy-to-use CG model
that's more detailed then most of the other ships featured. Since DS9 didn't
feature it, we ask that SMs restrain themselves... otherwise we'll be seeing 41
new Sovs which will totally go against what we're trying to establish here.
We've already mentioned three in active service (Sovereign,
Enterprise-E, Monarchy) as well as one currently having some
finishing touches added as the San Francisco Fleet Yards. The Monarchy
has already been featured in ACTD as the flagship of the 5th Fleet, and while
there's been other Sovereigns featured by several SM's at one point or another,
we'd like to limit these appearances somewhat. Moreover, the technology used in
the Sovereign Class can only really be described as state of the art, so
the building time for a new Sovereign Class is likely much longer than an
Akira, Nebula, Norway, Intrepid, or Steamrunner. RS & SM
Why does the
Regenerative Shielding seem more like just two regular systems working at once?
The system is not designed so that there's two separate systems like some
are led to believe. Shield systems work by having generators that produce the
graviton field that surrounds and protects the ship. It is this field that
takes the brunt of weapons fire in battles, and gets drained after repeated
attack. Throughout a battle, the shields grow weaker because the generator is
unable to recharge the field if it is under too much duress. While some ships
already have backup shield generators in case one fails, we've made the
Sovereign actually have two generators for each area being covered. When
one generator is unable to recharge and begins losing integrity, a second
generator takes its place giving the first a chance to recharge while in a
standby mode. This does not mean that shields will suddenly go from 90% to 100%
when this second generator kicks in, but rather it effectively makes it take
twice as much of a punch before lowering further. This is all automatic and
controlled by computer subroutines, so the tactical officer need not worry about
switching back and forth between generators while in battle. The system is
"regenerative" in the sense that it allows taxed generators to be rotated out
and given a chance to recharge... and it should be noted that the recharge cycle
does take a good amount of time. If you recall in VOY "Equinox," the crew of
the Equinox took their shields offline for 30 seconds so that the
emitters could recharge. Overall, the system as a whole is capable of
regenerating over a faster period of time then similar vessels in Starfleet.
The dual generators occupy a space roughly 1.4 times the size of a standard
shield generator, making it practically impossible to install in other starship
classes because of the amount of structural reworking required. The units
themselves are custom assemblies used on the Sovereign and Prometheus
class, occupy as one unit. RS
No Danube-class
runabouts as part of her standard shuttle compliment? The Danube-class
is not a shuttle, but rather a starship in its own right with all the basic
systems of a larger ship and even its own registry number. Unlike a shuttle,
they can operate in space for months at a time if need be and are only
permanently located on ships and stations that frequently make use of runabouts
to perform medium to long range reconnaissance, transfer, and so forth. In
short, assigning a runabout to the Sovereign is like giving it several
small starships to do as the Captain pleases, which would be a waste of
resources. The Type-8 and -9 shuttlecraft are quite suited for a variety of
missions as seen on Voyager, and the newer Type-11 shuttlecraft is
virtually a runabout without the mission-specific swap out modules in the
center, and perhaps the beds in the back. There are few tasks out there that a
runabout could do that a Type-11 could not. Then again, we can whip out the
argument of the Danube once again not being seen aboard the
Enterprise-E.
Runabouts, at least
in the history of Trek thus far, seem to be assigned to installations that may
need limited reconnaissance, supply and personnel tranfers, all of which without
the need for a much larger and more crew intensive starship. In the realm of
SM's, Runabouts would probably be best served by the various stations, and find
little use by the various starships. There is nothing that a starship and its
fleet of shuttlecraft can't accomplish just as easily, if not more so, than
using the much larger Runabouts. RS & SM
If the
Sovereign is one of the most advanced ships every made, why doesn't it have
the "upgrades" Voyager had? It is our opinion that the "batmoblie"
ablative armor, transphasic torpedoes, and stealth technology brought from the
future by Admiral Janeway in VOY "Endgame" is currently locked up in a concealed
facility, undergoing detailed analysis far from the eyes of the general public,
let alone the majority of Starfleet. This is reinforced by the absence of
these upgrades in the upcoming "Star Trek: Nemesis," which sees the
Enterprise-E with only a handful of changes made to the ship between the
last feature, "Insurrection." These upgrades are also being barred from
all ACTD starships in general, and the Sovereign is no exception.
RS
APPENDIX E - CREDITS
AND COPYRIGHT INFORMATION

SOVEREIGN-CLASS SPECIFICATIONS
CREATED BY: STEVE MALLORY & ROBERT SIWIAK
A CALL TO DUTY
TECHNICAL SPECIFICATIONS TEAM:
Project Leader: Steve Mallory
Team Members: Robert Siwiak, Jason Sharp, Robert
Pate, Kurt Goring, Mike Stannard
SOURCES USED:
-
Star Trek: The Next
Generation Technical Manual - Rick Sternbach and Michael Okuda
-
Star Trek: Deep Space Nine
Technical Manual - Herman Zimmerman, Rick Sternbach and Doug Drexler
-
Star Trek: The Magazine
-
Star Trek: First Contact
-
Star Trek: Insurrection
-
Star Trek: Nemesis
-
Starfleet Technical Manual
- Franz Joseph
-
Star Trek Starfleet
Chronology - Stan Goldstein, Fred Goldstein, Rick Sternbach
- Star Trek: Bridge Commander
- Star Trek: Starfleet Starship Spotter – Adam Lebowitz,
Robert Bonchune
Copyright 2001-2002 Star Trek: A Call to Duty - Technical
Specifications Team / Advanced Starship Design Bureau (ASDB). Use of these specifications is restricted to the Star Trek:
A Call to Duty (ACTD) Technical Specifications domain at http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ASDB Team on sites that clearly serve to provide
information on ACTD, its various ships and stations, or other related topics.
Editing the contents of the information present on this page or reformatting the
way in which it is presented is not permitted without the direct permission of
the ASDB Team. Wherever possible, published sources were consulted to add
to the wealth of knowledge in this document, and in some cases, this text was
reproduced here. Sources used are properly cited in the "Credits and
Copyright Information" appendix. No copyright infringement is intended.
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