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Saber-Class
Fast Frigate
UNITED
FEDERATION OF PLANETS: STARFLEET DIVISION
Advanced
Technical Specifications for the Saber-Class Production Vehicle

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Accommodation:
60 (15 Officers, 45 Enlisted Crew)
Classification:
Fast Frigate
[Diplomatic, Science, Scout, Patrol]
Funding for Saber Class Development Project Provided by:
Advanced Starship Design Bureau, United Federation of Planets Defense
Council
Development Project Started:
2336
Production Start Date:
2358
Production End Date:
Still in Production
Current Status:
In Service |
Locations of Saber-Class Construction:
-
Utopia
Planitia Fleet Yard, Mars
-
Copernicus
Fleet Yard, Luna
- San Francisco Fleet
Yards, Earth
- Avondale Production
Facility, Rigel II
- Seskon Trella, Tellar
Current Starship Identification and Registration Numbers:
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CONTENTS
1.0 SABER-CLASS
INTRODUCTION

1.1 MISSION OBJECTIVES
Pursuant to Starfleet
Exploration Directives 911.3, Starfleet Defense Directives 114.9 & 154.7,
Starfleet Borg Defense Initiative Directive 371.6 and Federation Security
Council General Policy, the following objectives have been established for a
Saber-Class Starship:
- Provide a mobile platform for a range of defensive, diplomatic, or
scientific projects.
- Supplement the Oberth and Miranda class Starships in some specific
missions, as an instrument of Federation deep-space explorative, scientific or
defensive roles.
- Provide autonomous capability for full execution of Federation defensive,
cultural, scientific, and explorative policy in deep space or border
territory.
- Serve as a frontline support vehicle for primary assets during times of
war and emergencies.
- Provide a mobile platform for testing and implementation of
mission-specific or new technology of any kind.
1.2 DESIGN STATISTICS

Length:
190 meters
Width: 193.19 meters
Height: 48.60 meters
Weight: 2,756,000 metric tons
Cargo capacity: 9,954 metric
tons
Hull:
Duranium-Tritanium composite with
micro-fiber reinforced ablative armor over critical compartments.
Number of Decks:
10 Total, 9 Habitable.
1.3 GENERAL OVERVIEW

The Saber Class starship entered service in 2358 with the purpose to replace
the out-dated Oberth class science/scout ships, as well as to fill the role of
an escort/police vessel for the internal security of the Federation. She was
envisioned as an extension of the Steamrunner class light cruiser, so that, when
working in tandem, the two classes would complement and support each other. With
limited facilities, long-term missions were generally outside of its design, but
for internal Federation missions, or specific deep space objectives, the Saber
proved to be a very capable ship.
Small, fast, highly maneuverable, and well armed, the Saber has also proven
its worth as a defensive vessel. Many ships of this class were involved in the
defense of Sol during the Second Borg Incursion, as well as being involved in
the conflict against the Cardassian/Dominion alliance. While not specifically a
warship, the Saber held its own and showed itself to be a valuable asset for
Starfleet and the Federation.
1.4 CONSTRUCTION HISTORY

In 2336, when the United Federation of Planets sent out a call for a new
vessel, capable of adapting to multiple roles and destined to replace the aging
Miranda and Oberth class ships, over ten designs were submitted by various
research and development groups. Several of these designs were picked for
prototype construction and evaluation, including the Norway, Steamrunner, and
Saber class vessels. Each design was assigned a construction yard and
development team, with hopes of a rapid construction and deployment.
But before the Saber-class prototype could be readied for construction, there
was a fundamental shift in Starfleet's "Master Plan for the Fleet" causing the
focus of R&D resources to be redirected to larger, multi-mission ships instead
of the smaller, mission-specific types. It wasn't until the late 2340's that
Starfleet again returned to the development of its smaller vessels.
With the returned interest of Starfleet, the plans for the small frigate were
dusted off and reviewed. After a minor redesign, construction on the prototype
hull, designated NX-60500, began in 2354 at the Avondale Production Facility on
Rigel II. Basic nacelle / hull construction was completed within 8 months, and
the Primary computer core was installed in January 2355.
The Ceries Industries B-grade M/ARA was obtained for the main power source.
Installation was completed without problems and ship-generated power was
produced within 2 weeks of warp core delivery. Impulse engines and reaction
thrusters were mounted, with only one week lost due to faulty fusion reactor
cores.
Initial construction was completed by late 2355. Moved to the Avondale
testing grounds, the newly named USS Saber began its impulse stress
tests, which it passed with extremely high efficiency scores. Returning to the
Avondale Production Facility, internal compartmental construction was soon
completed. On March 5, 2356 the Saber left Rigel II on her shakedown
voyage.
On December 6, 2356 the USS Saber, NCC 60500, was officially
commissioned during a ceremony over Earth. At this time the R&D team and the
construction crews were given a commendation for the rapid development and
construction of a new starship class.
Since then the Saber-class has been prolific. While not glamorous, the small
vessel completes its assigned tasks with great proficiency, and trustworthiness.
During its flight career it has logged some of the fewest engineering problems,
and some of the best warp field efficiencies within Starfleet. Even when its
compatriot, the Steamrunner class, was pushed out of its field by the newer
Intrepid class, the Saber continued to serve in Starfleet.
Even though safety was always a concern, it wasn't until the discovery of the
Dominion that Starfleet began to consider strengthening the Saber. With the
Steamrunner entering into a refit cycle, it was decided that certain variations
of the Saber would also be upgraded to stronger offensive/defensive
capabilities. Patrol and Scout variants were redesigned to handle the 2nd
generation torpedo launchers and the new Type X phaser arrays. New shield grids
and avionics upgrades were included as well as general engineering redesigns and
computer core replacements. When completed, the 'new' Saber class, designated
FFU, became a formable defensive platform.
During the Dominion war and the following 2nd Borg Incursion, the
Saber continued to win itself accolades for sturdiness and engineering strength.
The design had proven so solid that production continues (with NCC's starting in
the 79000's), and new Saber class vessels leave the construction yards with
surprising regularity.
Several small modifications have since been added to the refit specifications
on the Saber class, including the addition of EMH technology in sickbay. All
current productions of the Scout and Patrol variants are now the FFU.
2.0 COMMAND SYSTEMS

2.1 MAIN BRIDGE
General Overview: Primary operational control of a starship is provided
by the Main Bridge, located at the top of the primary hull, on Deck 1. The Main
Bridge directly supervises all primary missions and coordinates all departmental
activities.
The Main Bridge is a highly restricted area; only personnel with Level 4
security clearance (Officers with the Rank of Ensign or higher) and authorized
bridge personnel are allowed on the bridge. All bridge officers have access to a
type I or II phaser.
The Main Bridge is an exchangeable module, allowing for a wider variety in
mission parameters.
Layout: The primary Bridge configuration is a proven design, being
adopted by later vessels, such as Defiant-class starships. The Captain's Chair,
Tactical, Operations, and Engineering are on a raised area of the bridge. The
central area of the Main Bridge provides seating and information displays for
the Captain. The Captain's seat is equipped with fully programmable consoles for
a variety of uses.
The Tactical/Security control station (comprised of two consoles, one for
tactical, and one for security functions) is to the left of the Captain's Chair.
Tactical console access is extremely limited; only Level 4 Tactical clearance
personnel can use it, and the user must input special codes to even get access
to the massive amounts of computer links that give tactical nearly limitless
information. For full access, the console's security subsystem can run a battery
of scans on the user, including thermal, biological, retinal, and vocal tests.
If all of these are passed, full access to the ship's offensive and defensive
systems is made available.
To the Captain's right is the Operations manager's console. Identical in size
and design to the Tactical/Security station, the Operations manager is located
closer to the bridge engineering station rather than close to the front of the
bridge. The Operations Panel, due to the tremendous amount of sensitive
information found there, has security protocols as stringent as the TAC
consoles. Directly aft of the Ship Operations Console is the Mission Operations
Console, for use during Away team missions.
Also located on the platform, against the aft wall of the bridge, is a large
master systems display monitor, similar to the one in main engineering. All
relative ship information (such as damage, power distribution, etc.) is
displayed on the cutaway image of the ship. Below the MSD is a large engineering
console encompassing Eng I and Eng II. This console has a smaller cutaway
diagram of the ship, which displays all engineering-relevant data and shows warp
fields and engine output. This console also has priority links to the computers,
the Warp Propulsion System (WPS), the Impulse Propulsion System (IPS), Reaction
Control System thrusters (RCS), the Structural Integrity Field (SIF), the
Inertial Damping Field (IDF), and the navigational deflectors.
Although usually unattended, the Chief Engineer can bring these consoles to
full Enable mode by entering voice codes and undergoing a retinal scan. The
Engineering II console is fully programmable, and can run any Secondary Console
function, including Sciences, Medical, Operations, Limited Helm control, or
Security.
Directly fore of the command area is the Flight Control Officer, who faces
the main viewer. The FCO is equipped with a console that proceeds around an
almost one hundred and eighty degree angle and has priority links to the
navigational sensor and deflectors, as well as to the Warp/Impulse/Thruster
propulsion systems. This console also has links to engineering controls and
monitors (such as the SIF, IDF, hull integrity monitor, and structural stress
monitors), as well as access to the tractor beam controls.
At the very front of the bridge chamber is a large viewscreen. It performs
all functions expected of it, including communication and magnified visual scans
of nearby objects.
Against the port walls of the main bridge, forward of the raised command
section, are the consoles for Science and others that are programmable for a
multitude of functions. There are two Science consoles. Science I, which is the
primary science console, has priority links to the Main Computer and to all
sensors and probes, as well as links to Flight Control, Operations, and
Tactical.
Science II is the ASO's (Assistant Science Officer's) console, but can be
used by any personnel. Science II has access to all science, navigational,
sensor, and communications systems. Science II can be configured to operate in
tandem with Science I, although security links and all other non-science data
are withheld from Science II. Science II usually works independently of Science
I.
Against the starboard wall of the main bridge, forward of the Captain's
chair, is the Executive officer's console. This console has priority links to
almost all ships functions as well as the hand-input sub-console for use in
setting the auto-destruct system.
The auto-destruct sequence follows Standard Starfleet security procedures
which can be accessed via any secured Memory Alpha ODN connection.
There are two turbolifts on the bridge that can handle normal transit around
the ship as well as an emergency ladder that connects the bridge to Deck two.
There is also one door, to the rear of the raised section, which leads to the
Captain's Ready Room, which is directly aft of the Main Bridge.
There are no escape pods connected to the bridge. Pods are located on decks
three through six. Two pods are reserved for the top four officers in the chain
of command on the ship, because they are the last four to leave the ship. These
are located on deck three. As the number of experienced Captains dwindles in
Starfleet, the notion of a Captain going down with his ship has been abolished.
If the ship is abandoned, the top four officers in the chain of command will
wait until everyone else is off the ship, opt to arm the auto-destruct (not
always necessary, but there if needed), and then leave in the two escape pods.
2.2
MAIN ENGINEERING

Located on Deck 1, Main Engineering is the 'heart' of the ship, comparable to
the bridge as the 'brain'. It has access to almost all systems aboard the
starship, and manages repairs, power flow, and general maintenance.
Off to the starboard side of Main Engineering is the Chief Engineer's Office,
which is equipped with a diagnostics table, assembly and repair equipment, a
small replicator, a personal use console with built-in private viewscreen and a
private bathroom.
Entrance to the primary engineering spaces is provided by two large blast
doors, one pair each on decks 1 and 2, that can be closed in cased for internal
or external security reasons, as well as in case of emergencies.
Just inside of the doors on deck 1 - Main Engineering - is an observation
area where technicians monitor various systems of the ship. Also in that area,
is a floor-mounted situational display similar to the Master Systems Display
found on the Bridge. Affectionately referred to as the 'pool table', the Chief
Engineer can use the display to more easily get a broad view of the situation
with just a glance.
Farther in from observation area is 'the pit', and the main control systems.
The pit is a hole in deck 1, allowing engineering personnel to look down on the
warp core, which is located on deck 2. The Saber class is one of the few ships
to have its core run horizontally along the midline of the ship. The core can be
ejected out of the rear of the ship, if needed to avoid a breech.
Circular in shape, but exceedingly functional to save space inside the ship,
Main Engineering has usable consoles mounted on every piece of 'real estate'
around the circumference of the room and provides primary control access for the
engineers and technicians. Additionally, there are numerous ladders and access
panels to Jefferies tubes, which lead throughout the ship. The technical
complexity of the starship dictates the use of these spaces to maintain peak
efficiency and affect proper repairs.
On deck 2 is the Matter/Anti-Matter Assembly (M/ARA). This is where primary
power for the ship is generated inside the Matter/Anti-Matter Reaction Chamber
(M/ARC). This system is checked on a regular basis due to its importance to the
ship. Access to the warp core is restricted, with a front port to get to the
Dilithium matrix as well as a side port for access to the warp plasma conduits.
Deuterium Storage and Anti-Matter Storage Pods, the fuel components for the
M/ARA, are stored on deck 7, where they are piped to the intake valves on the
warp core. Both fuels can be ejected out of the rear of the ship.
2.3 SECURITY DEPARTMENT

This multi-room department is located in a restricted area on deck 5. Within
it are the entrances to the phaser range, the Brig, the auxiliary weapon control
room, and the Ship's Armory, as well as the Chief Tactical Officer's office.
The CTO's office is located next to the Brig. It is decorated to the
officer's preference. It contains a work area, a personal viewscreen, a computer
display, a replicator, and a washroom/head.
Brig: Located on deck 5, the brig is a restricted access area whose only
entrance is from within the Security department. The Saber class vessel has 2
double occupancy cells, which contain beds, a retractable table and chairs, a
water dispenser, and a toilet. The cells are secured with a level-10 forcefield
emitter built into each doorway.
Internal Forcefields: Controlled from the bridge or from the Security
office on deck 5, forcefields can be activated throughout the ship, effectively
sealing off sections of the hallway from the remainder of the vessel.
Internal Sensors: Used to monitor the internal security of the ship. They
can identify the location of specific crewmembers that are wearing their
commbadge. They can be used to determine the general location of any person on
board the ship, based on the entry of specific variables by the Tactical
officer.
Phaser Range: The phaser range is located on deck 5. The phaser range is
heavily shielded and the walls are armored. It is designed for low level phaser
fire, but can withstand short phaser blasts at setting 16 without a problem.
The phaser range is used by security to train ship's personnel in
marksmanship. During training, the holo-emitters in the phaser range are
activated, creating a holographic setting, similar to what a holodeck does.
Personnel are "turned loose" either independently or in an Away Team formation
to explore the setting presented to them, and the security officer in charge
will take notes on the performance of each person as they take cover, return
fire, protect each other, and perform a variety of different scenarios. All
personnel on board are tested every six months in phaser marksmanship.
There are 25 levels of phaser marksmanship. All personnel are trained in the
operation of phaser types I and II up to level 14. All security personnel must
maintain a level 17 marksmanship for all phaser types. The true marksman can
maintain at least an 80% hit ratio on level 23.
Ship's Armory: This room is located in a restricted area on deck 5 and is
under constant guard. The room is sealed with a level-10 forcefield and can only
be accessed by personnel with Alpha 3 security clearance. Inside the armory is a
work area for maintenance and repair of phasers as well as multiple sealed
weapon lockers. The armory stocks enough type-I and type-II phasers to arm the
entire crew. Type-III phaser rifle and the new compression phaser rifles are
available as well, but only in enough numbers to arm approximately 1/3 of the
crew. Heavy ordinance is available in limited numbers.
Torpedo/Probe Magazine: These restricted areas are for storing unarmed
photon torpedoes, quantum torpedoes (if the mission dictates), and science
probes type I - VI and type IX (types VII and VIII are available if the mission
dictates). Also stored here are the components for manufacturing new photon
torpedoes as well as the equipment to put them together. These rooms are also
accessed by the loading mechanism for the torpedo launchers. Fore and Aft
torpedo magazines are found on deck 2.
3.0 TACTICAL SYSTEMS

3.1 PHASERS
Phaser array arrangement: Two dorsal phaser arrays on the primary hull,
extending from the aft 1/3 of the saucer and converging on either sides of the
bridge. One ventral phaser array with a 90 degree arc on the forward half of the
primary hull .
Phaser Array Type: Originally the Saber-class vessel was launched with
three type IX phaser arrays. After the fleet wide refit, the Saber-class, even
though it is a small sized vessel, was fitted with the Type X array system, the
new standard in phaser emitters.
Each array fires a steady beam of phaser energy and the forced-focus emitters
discharge the phasers at speeds approaching .986c (which works out to about
182,520 miles per second - nearly warp one). The phaser array automatically
rotates phaser frequency and attempts to lock onto the frequency and phase of a
threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the
impulse drive and auxiliary fusion generators. Individually, each type X
-emitter can only discharge approximately 5.1 MW (megawatts). However, several
emitters (usually two) fire at once in the array during standard firing
procedures, resulting in a discharge approximately 10.2 MW.
Phaser Array Range: Maximum effective range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose: Defense/anti-spacecraft/anti-fighter
3.2 TORPEDO LAUNCHERS

Arrangement: Two fixed-focus torpedo launchers are used for photon or
quantum torpedo/science probe deployment. The forward launcher is located on
deck three. The aft torpedo tube is located on Deck one. In the uprated Saber,
these launchers are the second generation of automated, high-speed launcher
found on the smaller, newer starships (such as the Intrepid, Defiant and the
Nova) and each is capable of firing 3 devices at a time, giving the ship a salvo
of 6 torpedoes at a time (3 forward, 3 aft).
Type: Mark XXV photon torpedo, capable of pattern firing (sierra, etc.)
as well as independent launch. Independent targeting once launched from the
ship, detonation on contact unless otherwise directed by tactical.
Payload: Sabers can carry 45 completed torpedoes. Additional components
stored onboard can allow for the manufacture of an additional 15 photon
torpedoes.
Standard manufacture rate is 2 torpedoes per hour. Max rate is 5 torpedoes
per hour.
Quantum torpedoes are carried as the mission dictates.
Range: Maximum effective range is 3,000,000 kilometers.
Primary purpose: Assault
Secondary purpose: Anti-spacecraft
3.3 DEFLECTOR SHIELDS

Type: Symmetrical subspace graviton field. This type of shield is fairly
similar to those of most other Starships. During combat, the shield sends data
on what type of weapon is being used on it, and what frequency and phase the
weapon uses. Once this is analyzed by the tactical officer, the shield can be
configured to have the same frequency as the incoming weapon - but different
nutation. This tactic dramatically increases shield efficiency.
Output: There are eight shield generators on a Saber. Each generator
consists of a cluster of ten 28 MW (megawatt) graviton polarity sources feeding
into a 575 millicochrane subspace field distortion amplifier. Each generator
produces 280 MW of shield power, and each can approach 98,000 MW for 150
nanoseconds during peak momentary loads.
During Red Alert situations, five of the generators will operate in a phase
lock, producing a continuous output of about 1400 MW.
During Cruise Mode (Condition Green) two generators are required to be
operational at all times with one additional generator on standby. Deflector
output during Cruise mode is approximately 560 MW.
The power for the shields is taken directly from the warp engines and impulse
fusion generators. If desired, the shields can be augmented by power from the
impulse power plants. The shields can protect against approximately 23% of the
total EM spectrum (similar to a Galaxy Class Starship's shields).
Range: The shields, when raised, stay extremely close to the hull to
conserve energy - average range is seven meters away from the hull, but can be
extended to surround a nearby object, though at the loss of shield strength.
Primary purpose: Defense from enemy threat forces, hazardous radiation
and micrometeoroid particles.
Secondary purpose: Ramming threat vehicles.
4.0 COMPUTER SYSTEMS

4.1 COMPUTER CORE
Number of computer cores: Two; The primary core occupies space on decks 2
& 3, set to the starboard of the bridge module. The secondary, emergency core is
located in a mirror position on the port side.
Type: The
FFU Computer cores found on the Saber class are
smaller versions of the New Orleans' Isolinear Processing cores, spread out to
take two rather than four decks. A smaller, regulated EPS conduit directly from
the warp core, powers the system. Cooling of the isolinear core is accomplished
by a regenerative liquid nitrogen loop.
Performance: For missions, requirements on the computer core rarely
exceed 80-85% of total core processing and storage capacity. The rest of the
core is utilized for various scientific, tactical, or intelligence gathering
missions - or to backup data in the event of a damaged core.
4.2 LCARS

Acronym for Library
Computer Access and Retrieval System, the common
user interface of 24th century computer systems, based on verbal and graphically
enhanced keyboard/display input and output. The graphical interface adapts to
the task that is supposed to be performed, allowing for maximum ease-of-use. The
LCARS program is updated as needed every time the ship docks with a Starbase or
station, which accounts for increases in processor speed and power, and
increased security, while limiting flaws discovered in the field in earlier
versions.
4.3 SECURITY
LEVELS

Access to all Starfleet data is highly regulated. A standard set of access
levels have been programmed into the computer cores of all ships in order to
stop any undesired access to confidential data.
Security levels are
also variable, and task-specific. Certain areas of the ship are restricted to
unauthorized personnel, regardless of security level. Security levels can also
be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Saber Class are:
- Level
10 Captain and Above
- Level
9 First Officer
- Level
8 - Commander
- Level
7 Lt. Commander
- Level
6 Lieutenant
- Level
5 Lt. Junior Grade
- Level
4 - Ensign
- Level
3 Non-Commissioned Crew
- Level
2 Civilian Personnel
- Level
1 Open Access (Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when and to whom
they are necessary.
The main computer
grants access based on a battery of checks to the individual user, including
face and voice recognition in conjunction with a vocal code as an added level of
security.
4.4 UNIVERSAL TRANSLATOR

All Starfleet vessels make use of a computer program called a Universal
Translator that is employed for communication among persons who speak different
languages. It performs a pattern analysis of an unknown language based on a
variety of criteria to create a translation matrix. The translator is built in
the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Saber Class starships consists
of well over 100,000 languages and increases with every new encounter.
5.0 PROPULSION SYSTEMS

5.1 WARP PROPULSION SYSTEM
The warp core is
located in the engineering section and lies horizontally on deck 2. The
matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2, with the
surrounding systems on the balcony above (Deck 1, Main Engineering). The core
is constructed from a central translucent aluminum and duranium reactor with
dilithium articulation frame, four-lobed magnetic constriction segment columns,
and matter and antimatter injectors. Plasma transfer conduits exit the core on
Deck 2 and extend laterally to the nacelles and the warp plasma injectors. The
nacelles incorporate an in-line impulse system, which accepts matter intake and
heating within the nacelles and exhausts the heated gases through a space-time
driver assembly in the nacelle aft cap. Anti-deuterium is stored in a series of
standard Starfleet antimatter pods on Deck 7, aft of the warp core.
The warp field coils,
unlike most Federation ships, are located just within the main hull as opposed
to outboard nacelles. The basic structure of the nacelles is similar to that of
the remainder of the starship, however, the entire length of the nacelle housing
is augmented with longitudinal stiffeners composed of cobalt cortenide to
protect against high levels of warp-induced stress. Throughout the nacelle
housing are triply redundant conduits for Structural Integrity Field (SIF) and
Internal Damping Field (IDF) systems. Each nacelle contains a pair of four warp
field coils, making Saber-class vessels have a total of 16. The B-grade warp
reactor is extremely powerful for a ship of this size, and as such, the
Saber-class vessels put out a warp signature equivalent to much larger
starships. Advances in variable warp field geometry ensures that all ships of
this class will not cause harmful subspace damage. All regulation warp engine
controls and procedures apply to Saber-class vessels.
In the event of a possible warp core breach, the main M/ARA core can be
ejected out of the rear of the ship.
Type: Ceries Industries B-Class Matter-Antimatter Reaction Assembly
(M/ARA).
Normal Cruising Speed: Warp 7
Official Warp Limit due to subspace pollution: Warp 5
Maximum Safe Speed: Warp 9.8 for 12 hours
Note:
Vessels equipped with the Ceries B-Grade M/ARA Drive System no longer have the
maximum cruising speed limit, thanks to innovations discovered and utilized in
the M/ARA Warp Drive outfitted in the new Intrepid Class Starship. Pursuant to
Starfleet Command Directive 12856.A, all Starships will receive upgrades to
their Warp Drive system to prevent further pollution of Subspace.
5.2 IMPULSE PROPULSION SYSTEM

Type: Standard Saber Class mass-drivers developed and built by
HighMPact Propulsion. Output is comparable to New Orleans Class.
Output: Each engine (there are two impulse engines) can individually
propel a Saber class ship at speeds just under 0.50c.
Operations: 'Maximum Impulse' is 0.75c (three-quarters of 186,282 miles
per second, which is warp one), and requires both engines working at
approximately 3/4 strength.
Due to time dilation problems, standard impulse operations are limited to
0.25c ('Full Impulse'). 'Half Impulse' is 0.125c, while '1/4 impulse' is
0.0625c.
5.3 REACTION CONTROL SYSTEM

Type: The Reaction Control System (RCS) thrusters are adapted from
thruster packages found on the New Orleans-class vessels. A total of eight
thruster groups are installed; two are placed in the forward hull, four in the
mid-hull, and two in the aft cowling. Deuterium is supplied by the primary tank
on Deck 7 and immediate-use tanks within thruster packages.
Output: Each thruster quad is capable of producing 4.2 million Newtons
of exhaust.
6.0 UTILITIES AND
AUXILIARY SYSTEMS

6.1 NAVIGATION DEFLECTOR
A standard Saber-class main deflector dish is
located along the ventral portion of the hull, on decks 8 & 9. Composed of
molybdenum/duranium mesh panels over a tritanium framework (beneath the
Duranium-Tritanium hull), the dish can be manually moved five degrees in any
direction off the ship's Z-axis. The main deflector dish's shield and sensor
power comes from two graviton polarity generators located on deck 10, each
capable of generating 128 MW, which can be fed into two 480 millicochrane
subspace field distortion generators. Navigational Deflector controls are
located on deck 8.
6.2 TRACTOR BEAM

Type:
Multiphase subspace graviton beam, used for direct
manipulation of objects from a submicron to a macroscopic level at any relative
bearing to the ship. Each emitter is directly mounted to the primary members of
the ship's framework, to lessen the effects of isopiestic subspace shearing,
potential inertial imbalance, and mechanical stress.
Output: Each tractor beam emitter is built around two multiphase 12
MW graviton polarity sources, feeding two 475 millicochrane subspace field
amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which
gives superior interference pattern control. Each emitter can gain extra power
from the SIF by means of molybdenum-jacketed waveguides. The subspace fields
generated around the beam (when the beam is used) can envelop objects up to 920
meters, lowering the local gravitational constant of the universe for the region
inside the field and making the object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and
desired delta-v. Assuming a nominal 15 m/sec-squared delta-v, the multiphase
tractor emitters can be used with a payload approaching 650,000,000 metric tons
at less than 2,000 meters. Conversely, the same delta-v can be imparted to an
object massing about one metric ton at ranges approaching 30,000 kilometers.
6.3 TRANSPORTER SYSTEMS

Number of Systems:
4
Personnel Transporters: 2 (Transporter Rooms 1 & 2)
- Max Payload Mass: 800kg (1,763 lbs)
- Max Range: 40,000 km
- Max Beam Up/Out Rate: Approx. 100 persons per hour per Transporter
Cargo Transporters: 1
- Max Payload Mass: 500 metric tons. Standard operation is molecular
resolution (Non-Lifeform)
- Set for quantum (lifeform) resolution: 1 metric ton
- Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per
Transporter
Emergency Transporters: 1
- Max Range: 15,000 km (send only) {range depends on available power}
- Max Beam Out Rate: 160 persons per hour per Transporter
- 6.4 COMMUNICATIONS

-
Standard Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE
SENSING SYSTEMS

7.1 SENSOR SYSTEMS
Long range and navigation sensors are located behind the main deflector dish,
to avoid sensor "ghosts" and other detrimental effects consistent with main
deflector dish millicochrane static field output. LRS controls are located on
deck 8.
Lateral sensor pallets (Short Range Sensors) are located around the rim of
the entire Starship, providing full coverage in all standard scientific fields,
but with emphasis in the following areas:
-
Astronomical phenomena
-
Planetary analysis
-
Remote life-form analysis
-
EM scanning
-
Passive neutrino scanning
-
Parametric subspace field stress
(a scan to search for cloaked ships)
-
Thermal variances
-
Quasi-stellar material
Each sensor pallet (sixteen in all) can be
interchanged and re-calibrated with any other pallet on the ship.
7.2 TACTICAL SENSORS

There are eighteen independent tactical sensors on a Saber. Each sensor
automatically tracks and locks onto incoming hostile vessels and reports
bearing, aspect, distance, and vulnerability percentage to the tactical station
on the main bridge. Each tactical sensor is approximately 80% efficient against
ECM, and can operate fairly well in particle flux nebulae, (which has been
hitherto impossible).
Warp Current sensor: This is an independent subspace graviton
field-current scanner, allowing Saber class vessels to track ships at high warp
by locking onto the eddy currents from the threat ship's warp field, then follow
the currents by using multi-model image mapping.
7.3 SCIENCE LABS

There are eight science labs located on deck 4. Two of the labs are dedicated
Biology/Chemistry labs, capable of being used as Medical Labs. The remaining six
labs are multi-purpose facilities that can be adjusted to the needs of the
mission. The botany department maintains the small hydroponics bay on deck 5 for
research purposes.
The Chief Science Officer's office is located adjacent to Science Lab 1. It
is decorated to the CSO's preferences as well as containing a work area, a
personal viewscreen, a computer display, and a washroom/head.
7.4 PROBES

Depending on the mission orders, the Saber carries
a variety of science probes. Class I - VI and class IX probes are standard on
every Saber, with Class VII and VIII loaded onboard as the mission dictates.The
nine standard classes are:
-
7.4.1 Class I Sensor
Probe:

- Range: 2 x 10^5
kilometers
- Delta-v limit: 0.5c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Full EM/Subspace
and interstellar chemistry pallet for in-space applications.
- Telemetry: 12,500
channels at 12 megawatts.
-
-
7.4.2 Class II Sensor
Probe:
-

Range: 4 x 10^5
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion, extended deuterium fuel supply
- Sensors: Same
instrumentation as Class I with addition of enhanced long-range particle and
field detectors and imaging system
- Telemetry: 15,650
channels at 20 megawatts.
-
-
7.4.3 Class III Planetary
Probe:

- Range: 1.2 x 10^6
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Terrestrial
and gas giant sensor pallet with material sample and return capability;
onboard chemical analysis submodule
- Telemetry: 13,250
channels at ~15 megawatts.
- Additional data:
Limited SIF hull reinforcement. Full range of terrestrial soft landing to
subsurface penetration missions; gas giant atmosphere missions survivable to 450
bar pressure. Limited terrestrial loiter time.
-
-
7.4.4 Class IV Stellar
Encounter Probe:

- Range: 3.5 x 10^6
kilometers
- Delta-v limit: 0.6c
- Powerplant: Vectored
deuterium microfusion propulsion supplemented with continuum driver coil and
extended deuterium supply
- Sensors: Triply
redundant stellar fields and particle detectors, stellar atmosphere analysis
suite.
- Telemetry: 9,780
channels at 65 megawatts.
- Additional data: Six
ejectable/survivable radiation flux subprobes. Deployable for nonstellar
energy phenomena
-
-
7.4.5 Class V
Medium-Range Reconnaissance Probe:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: Warp 2
- Powerplant: Dual-mode
matter/antimatter engine; extended duration sublight plus limited duration at
warp
- Sensors: Extended
passive data-gathering and recording systems; full autonomous mission
execution and return system
- Telemetry: 6,320
channels at 2.5 megawatts.
- Additional data:
Planetary atmosphere entry and soft landing capability. Low observatory
coatings and hull materials. Can be modified for tactical applications with
addition of custom sensor countermeasure package.
-
7.4.6 Class VI Comm
Relay/Emergency Beacon:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors: Standard
pallet
- Telemetry/Comm: 9,270
channel RF and subspace transceiver operating at 350 megawatts peak radiated
power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna
pointing resolution.
- Additional data:
Extended deuterium supply for transceiver power generation and planetary orbit
plane changes
-
7.4.7Class VII Remote
Culture Study Probe:

- Range: 4.5 x 10^8
kilometers
- Delta-v limit: Warp
1.5
- Powerplant: Dual-mode
matter/antimatter engine
- Sensors: Passive data
gathering system plus subspace transceiver
- Telemetry: 1,050
channels at 0.5 megawatts.
- Additional data:
Applicable to civilizations up to technology level III. Low observability
coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact
molecular destruct package tied to antitamper detectors.
-
7.4.8 Class VIII
Medium-Range Multimission Warp Probe:

- Range: 1.2 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp
9; MHD power supply tap for sensors and subspace transceiver
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 4,550
channels at 300 megawatts.
- Additional data:
Applications vary from galactic particles and fields research to early-warning
reconnaissance missions
-
7.4.9 Class IX Long-Range Multimission Warp Probe:

- Range: 7.6 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9;
extended fuel supply for warp 8 maximum flight duration of 14 days
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 6,500
channels at 230 megawatts.
- Additional data:
Limited payload capacity; isolinear memory storage of 3,400 kiloquads;
fifty-channel transponder echo. Typical application is emergency-log/message
capsule on homing trajectory to nearest starbase or known Starfleet vessel
position
8.0 CREW SUPPORT
SYSTEMS

8.1 MEDICAL SYSTEMS
Sickbay is located on Deck 4 near the science labs. While not considered
large, this department has a 5-bed treatment room, a 2-bed intensive care ward,
an isolation room, and a morgue/stasis unit. Sickbay is also equipped with a
limited surgical facility, which is primarily intended to stabilize patients
until they can be delivered to a medical facility. A small medical laboratory
and dental care office are located next to Sickbay.
The CMO's office is located adjacent to Sickbay with doors connecting to the
hallway as well as directly to sickbay. The office is decorated to the Chief
Medical Officer's preference and also contains a personal viewscreen, a computer
display, and a washroom/head.
The Cargo bay is designated as the first location for additional medical
space if needed for mass casualty situations, with the shuttlebays designated as
the secondary location. VIP quarters can be adapted to act as additional
Intensive Care Units, and the lounge can be modified to act as a treatment ward.
8.2
COUNSELING
SERVICES
Counseling:
The Ship's Counselor has his
office located on Deck 4, near the Medical section. It consists of a private
office, with standard furnishings (decorated to the Counselors preference), a
personal viewscreen, a computer display, and a washroom/head. An individual
therapy room furnished with chairs and couch for one on one sessions, as well as
a large, group therapy room, consisting of several couches and chairs, are
located adjacent to the Counselor's office.
In the event of a crewmember suffering a psychotic episode, and needing to be
isolated from the crew, the ill crewman is kept in sickbay, in the isolation
unit, or in the intensive care units, as determined by bed availability.
8.3 CREW QUARTERS SYSTEMS

General Overview: Officer quarters and VIP/Guest accommodations are
located on deck 2. Enlisted crew quarters and diplomatic facilities are located
on deck 3.
Individuals assigned to a Starfleet vessel for periods over six months are
permitted to reconfigure their quarters within hardware, volume, and mass
limits. Individuals assigned for shorter periods are generally restricted to
standard quarter's configuration.
Crew Quarters: Standard Living Quarters are provided for all crewmembers.
Only senior officers may have families accompanying them during their assignment
to a Saber class vessel, due to the limited space. Non-commissioned officers (NCO's)
and enlisted quarters are on deck 3.
Two NCO's are assigned to a suite. Accommodations include 2 bedrooms with
standard beds, connected by a living/work area. A washroom with ultrasonic
shower is located off of each bedroom. Two computer displays and a personal
viewscreen are located in the living area. Pets are not allowed to NCO's.
Enlisted crewmembers share quarters with up to 4 others. Accommodations
include 2 bedrooms with twin beds, connected by a living/work area. A washroom
with ultrasonic shower is located off of each bedroom. Two computer displays and
a personal viewscreen are located in the living area. Pets are not allowed to
enlisted crew.
Officers' Quarters: Ensigns share a suite. Accommodations include 2
bedrooms with standard beds, connected by a living/work area. A washroom with
ultrasonic shower is located off of each bedroom. Two computer displays and a
personal viewscreen are located in the living area. Pets are allowed.
Starfleet personnel from the rank of Lieutenant JG to Commander are given one
set of quarters to themselves (they do not need to share). Families may
accompany senior officers. Those officers with children are assigned quarters
with viewports.
Single officer accommodations typically include a small bathroom with an
ultrasonic shower, a bedroom (with standard bed), a living/work area, a computer
display, a personal viewscreen, and provisions for pets.
Family accommodations include 2 or 3 bedrooms and 2 bathrooms with ultrasonic
showers. The rest of the accommodations are as described above.
Officers may request that their living quarters be combined to form one large
dwelling.
Executive Quarters: The Captain and Executive Officer have special
quarters, located on Deck 2.
These quarters are much more luxurious than any others on the ship, with the
exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and
the Captain's quarters are larger than standard Officer Quarters. This space
generally has the following accommodations: a living/work area, a food
replicator, a personal holographic viewer, a computer display, provisions for
pets, a bedroom (with a nice, fluffy bed), and a bathroom with ultrasonic shower
and an old-fashioned water shower.
VIP/Diplomatic Guest Quarters: The Saber Class is a symbol of UFP
authority, a tool in dealing with other races. Starfleet intends to use them in
diplomatic situations and the need to transport or accommodate Very Important
Persons, diplomats, or ambassadors will arise.
These quarters are located on Deck 2. VIP quarters include a spacious
living/work area, a food replicator, a personal holographic viewer, an
ultrasonic shower and bathtub/water shower, a bedroom with a null-grav sleeping
chamber, and provisions for pets. These quarters can be immediately converted to
class H, K, L, N, and N2 environments.
8.4 RECREATIONAL SYSTEMS

General Overview: The Saber class is a small sized Starship and its
design has been maximized for scientific and tactical usage. However, it is
realized that the stress of operating at 99% efficiency on a ship that is built
for extended field operations and exploration can be dangerous, so there are
some limited recreational facilities on board.
Holosuites: These are smaller versions of standard Federation holodeck,
designed for individual use. They do everything that the larger holodeck can do,
only these holosuites can't handle as many variables and are less detailed.
There are two Holosuites, both of them located on deck 5.
Phaser Range: Sometimes the only way a Starfleet officer or crewman can
vent his frustration is through the barrel of a phaser rifle. The phaser range
is located on deck 5. The phaser range is heavily shielded and the walls are
armored. It is designed for low level phaser fire, but can withstand short
phaser blasts at setting 16 without a problem.
Normal phaser recreation and practice is used with a type II phaser set to
level 3 (heavy stun). The person stands in the middle of the room, with no light
except for the circle in the middle of the floor that the person is standing in.
Colored circular dots approximately the size of a human hand whirl across the
walls, and the person aims and fires. After completing a round, the amounts of
hits and misses, along with the percentage of accuracy is announced by the
ship's computer.
Gymnasium: Some Starfleet personnel can find solace from the aggravations
of day-to-day life in exercising their bodies. The Security department
encourages constant use of this facility; tournaments and competitions are held
regularly in this room.
The gymnasium is located on deck 5, near the holosuites and the lounge. This
facility includes a weight room that has full body building and exercise
apparatuses available for crew use; any kind of exercise can be performed here,
be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy),
Bajoran, Trill, or others.
There is also a wrestling mat in the weight room, which can be used for
wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting.
There are holo-diodes along the walls and ceiling which generate a holographic
opponent (if you can't find someone to challenge), trained in the combat field
of your choice. The computer stores your personal attack and defensive patterns
as it gains experience on your style of fighting, and adapts to defeat you. All
personnel on board must go through a full physical fitness and hand-to-hand
combat test every six months.
Weapon lockers that contains a variety of hand-to-hand combat weapons, for
use in training, can be found along one wall. Ancient weapon proficiencies for
Starfleet personnel are recommended by the security division; phasers may not
always be available for use in all contingencies. Terran, Klingon, Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for training.
Hydroponics Bay: Sometimes, one must walk among the greenery and smell
the roses. Located on deck 4, the hydroponics bay is maintained by the botany
department, and is used for research into plant-life. Crewmembers are allowed to
wander the small 'hanging garden' type facility, which has twisting paths among
the multitude of plant-life that provide some privacy. 'Natural' lighting is
provided on a day/night schedule that provides maximum benefit to the
plant-life.
8.5 MESS HALL

Ships of the Saber-class lack many of amenities common to the larger
ships. Since food replicators are not available in crew quarters (the exception
being in the XO/CO's quarters, the Captain's Ready Room, the Observation Lounge,
and in the VIP quarters) meals are served in the Mess Hall located on Deck 3.
The replicators have a huge menu of foods and drinks that can be instantly
available for culinary adventurers, and variations can be created by the crew
and stored in files for easy access and trading.
At the head of the room are three open slots that serve as dispensers for the
replicators. A counter extends from the underside and is used for the placement
of trays, mugs and eating utensils. Seating inside the mess hall is provided by
metallic tables arranged in a semicircle at the wider end of the room. These
tables are approximately one meter square, and each has four stools connected to
its legs.
In addition, the mess hall doubles as a makeshift meeting area that could be
used to conduct crew briefings and mission profiles. A tall screen panel
located on one of the walls can be used as a visual aid to display tactical
graphics.
The captain's mess is located on deck 2 and can seat about eight persons
comfortably.
8.6
OBSERVATION LOUNGE
This is a small lounge located on deck 5 and is set in the forward edge of
the primary hull. It has a very relaxed and congenial air about it; The
Observation Lounge is the only place on the ship where rank means nothing -
"sir" need not be uttered when a person of lower rank addresses an officer, and
everyone is on an equal footing. Opinions can be voiced in complete safety. This
lounge is the social center of the ship.
The Observation Lounge has a small number of recreational games and assorted
"stuff". 3-D chess and other games can all be found here. There is also a bar
(self-service) which is stocked (at the Captain's discretion) with various
potent alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian
brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean
brandy, and many others as well as a small food/drink replicator that can make
the synthahol versions of these and other drinks.
The Observation Lounge is often named by the crew, and is decorated as the
crew decides and usually has a theme, to some extent. A small number of tables
and chairs, as well as some benches, provide seating for the crew. Large windows
set into the forward wall allow a breathtaking view from the bow of the ship,
giving a clear view of what lies before the ship. Situated under the forward
torpedo tubes, they also allow for a 'you-are-there' view of the launching of
these destructive devices.
9.0 AUXILIARY
SPACECRAFT SYSTEMS

9.1 FLIGHT BAY
General Overview: Located on the aft portion of the ship, the two shuttle
bays are accessed by a flight path between the nacelles. The shuttle bays
contains facilities to refuel/rearm, to repair, and to provide routine
maintenance to the shuttle complement assigned to the ship. A flight control
room, known as "Flight Ops", controls the shuttle bays and directs flight
vectors for incoming and outgoing craft. This is located against the forward
wall of shuttle bay 1, next to the exit for the turbolift on deck 4.
Shuttle bay 2 is located on deck 5. It is the larger of the two shuttle bays,
and is the location of the maintenance facilities for the shuttles.
The Flight Control Officer's office is located adjacent to the Flight Ops
center. It is decorated to the FCO's preferences and contains a work area, a
personal viewscreen, a computer display, and a washroom/head.
The standard shuttle bays (FF) contain the following:
- Two Type-18 Shuttlepods
- Two Type-6 Shuttlecrafts
- Two Worker Bees
- Ordnance and Fuel
- Flight Ops
The uprated shuttle bays (FFU) contain the following:
- Two Type-8 Shuttlecraft
- One Type-10 Shuttlecraft
- Two Type-18 Shuttlepods
- Two Worker Bees
- Ordnance and Fuel
- Flight Ops
9.2 SHUTTLECRAFT
9.2.1 TYPE-18 SHUTTLEPOD

Type:
Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 800 millicochrane impulse driver engines, four RCS
thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.5 m; beam, 3.1 m; height 1.8 m.
Mass: 1.12 metric tones.
Performance: Maximum delta-v, 16,750 m/sec.
Armament: Three Type-V phaser emitters.
Developed in the
mid-2360s, the Type-18 Shuttlepod is somewhat of a departure from the
traditional layout for ships of its size. In response to the growing threat of
conflicts with various galactic powers bordering or near to the Federation, this
shuttlepod was designed to handle more vigorous assignments that still fell into
the short-range roles of a shuttlepods. Even with her parent vessel under
attack, the Type-18 was designed to function in battle situations and could even
be used as an escape vehicle should the need arise. Lacking a warp core, the
pod is a poor choice for travel beyond several million kilometers. Ships of
this type are seeing limited deployment on various border patrol and defensive
starship classes, including the Defiant-, Sabre-, and Steamrunner-class.
9.2.2 TYPE-6 PERSONNEL SHUTTLE
(UPRTD)

Type:
Light short-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 50 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.0 m; beam, 4.4 m; height 2.7 m.
Mass: 3.38 metric tones.
Performance: Sustained Warp 3.
Armament: Two Type-IV phaser emitters.
The Type-6 Personnel
Shuttlecraft is currently in widespread use throughout Starfleet, and is only
recently being replaced by the slightly newer Type-8 Shuttle of similar design.
The Uprated version of this vessel is considered to be the ideal choice for
short-range interplanetary travel, and its large size makes it suitable to
transport personnel and cargo over these distances. A short-range transporter
is installed onboard, allowing for easy beam out of cargo and crew to and from
their destination. Atmospheric flight capabilities allow for this shuttle type
to land on planetary surfaces. Ships of this type are currently in use aboard
virtually every medium to large sized starship class, as well as aboard stations
and Starbases.
The Type-6 is perhaps
the most successful shuttle design to date, and its overall structure and
components are the foundations upon which the Type-8, -9, and -10 spaceframes
are based.
Major technological
advancements in the 2370s allowed for further upgrades to be made to the engine
systems aboard shuttlecraft. These upgrades make this craft more capable of
long-range spaceflight and, like its starship counterparst, no longer damages
subspace.
9.2.3 TYPE-8 PERSONNEL SHUTTLE

Type:
Light long-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.2 m; beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Based upon the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm
of personnel shuttles. Only slightly larger, the Type-8 is equipped with a
medium-range transporter and has the ability to travel within a planets
atmosphere. With a large cargo area that can also seat six passengers, the
shuttle is a capable transport craft. Slowly replacing its elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large starships, as
well as to Starbases and stations throughout the Federation.
9.2.4 TYPE-10 PERSONNEL SHUTTLE

Type:
Heavy long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 250 cochrane warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 9.64 m; beam, 5.82 m; height 3.35 m.
Mass: 19.73 metric tones.
Performance: Warp 5.
Armament: Three Type-V phaser emitters, two micro-torpedo launchers,
jamming devices.
Developed specifically
for the Defiant-class starship project, the Type-10 Personnel Shuttle is the
largest departure from the traditional role of an auxiliary craft that Starfleet
has made in the past century. Short of a dedicated fighter craft, the Type-10
is one of the most powerful auxiliary ships, with only the bulkier Type-11 being
more heavily equipped. Nonetheless, the shuttle sports increased hull armor and
the addition of micro-torpedo launchers, as well as a suite of tactical jamming
devices. A larger warp coil assembly, as well as torpedo stores, makes the
Type-10 much more heavier then other shuttles. Elements from the Defiant-class
project that were incorporated into the shuttle include armored bussard
collectors, as well as a complex plasma venting system for use during possible
warp core breech situations. This bulky craft is equipped with a powerful
navigation deflector that allows it to travel at high-warp, and a complex sensor
system makes this shuttle suitable for reconnaissance work. Able to hold its
own in battle situations, the Type-10 is seeing limited deployment on
Defiant-class starships, as well as border patrol vessels and combat-ready
ships.
9.2.5 WORK BEE

Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS thrusters.
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v, 4,000 m/sec.
Armament: None
The Work Bee is a
capable stand-alone craft used for inspection of spaceborne hardware, repairs,
assembly, and other activates requiring remote manipulators. The fully
pressurized craft has changed little in design during the past 150 years,
although periodic updates to the internal systems are done routinely. Onboard
fuel cells and microfusion generators can keep the craft operational for 76.4
hours, and the life-support systems can provide breathable air, drinking water
and cooling for the pilot for as long as fifteen hours. If the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit while
conducting operations. Entrance and exit is provided by the forward window,
which lifts vertically to allow the pilot to come and go.
A pair of robotic
manipulator arms is folded beneath the main housing, and allows for work to be
done through pilot-operated controls. In addition, the Work Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo around
large Starbase and spaceborne construction facilities. The cargo attachment
features additional microfusion engines for supporting the increased mass.
10.0 SABER CLASS
FLIGHT OPERATIONS

Operations aboard a Saber class starship fall under one of four categories:
flight operations, primary mission operations, secondary mission operations, and
flight deck operations.
Flight Operations are all operations that relate directly to the function of
the starship itself, which include power generation, starship upkeep,
environmental systems, and any other system that is maintained and used to keep
the vessel space worthy.
Primary Mission Operations entail all tasks assigned and directed from the
Main Bridge, and typically require full control and discretion over ship
navigation and ship's resources.
Secondary Mission operations are those operations that are not under the
direct control of the Main Bridge, but do not impact Primary Mission Operations.
Some examples of secondary mission operations include long-range cultural,
diplomatic or scientific programs run by independent or semi-autonomous groups
aboard the starship.
Flight Deck Operations are those operations that typically fall under
Secondary Mission operations, but fall under the control of the Tactical
Information Center. It is not uncommon for Flight Deck Operations to supercede
Primary Mission Operations, particularly in combat missions.
10.1 MISSION TYPES

Saber-class ships are classified as mission-oriented vessels. While it can be
used for any mission that is necessary, to be absolutely efficient in achieving
its goals, a Saber should be of the proper variant for the mission assigned to
it.
Saber-class vessels make use of modular technology, just as do most other
Starfleet vessels. But, due to the compact, intertwined nature of the ship's
systems, when a Saber has a change in its mission parameters, it requires a
significant change-out time (typically weeks to months) to adapt to a new
variant. Each Saber falls into one of four types of variant and focuses on those
mission for which that types was built.
The following is a list of mission types and the variants that typically are
assigned to them:
- Federation Policy and Diplomacy:
The FF/FFU -D is a Diplomatic
Courier. Its main mission is transportation of diplomatic personnel to various
destinations, to provide diplomatic facilities for low level conferences,
summits, and treaty discussions, and to transport vital cargo of a political
nature. It has decreased scientific and weapon capacities, to allow for
addition VIP quarters, conference rooms, meeting halls, private offices,
secured communication equipment, and increased entertainment facilities.
- Deep-space Exploration / Contact with
Alien Lifeforms:
The FF/FFU -E is a Scout ship. It is the variant described in the previous
documentation, with a mission of exploration, observation/data gathering,
first-contact, scientific and patrol type missions.
Ongoing Scientific Investigation: The FF/FFU -S is a Science
ship. The main purpose of this vessel is to act as a base of operations for
the gathering of scientific data. This variant has decreased weapon load-outs,
and next to no diplomatic facilities, to allow room for increased science
labs, probes, and mission specific experiments/equipment.
Tactical/Defensive Operations: The FF/FFU -P is a Patrol ship,
with the main purpose of guarding borders and patrolling shipping lanes. It
has decreased scientific and diplomatic facilities to allow room for increased
torpedo storage, additional security personnel, additional shield generators,
and improved tactical sensors and communication equipment.
Emergency/Search and Rescue: Any variant can be called in to aid in an
emergency. Typical Missions include answering standard Federation emergency
beacons, extraction of Federation or Non-Federation citizens in distress,
retrieval of Federation or Non-Federation spacecraft in distress, small scale
station/outpost evacuation - planetary evacuation is not feasible.
10.2 OPERATING MODES

The normal flight and mission operations of the Saber class starship
are conducted in accordance with a variety of Starfleet standard operating
rules, determined by the current operational state of the starship. These
operational states are determined by the Commanding Officer, although in certain
specific cases, the Computer can automatically adjust to a higher alert status.
The major operating modes are:
- Cruise Mode: The normal operating condition of the ship.
- Yellow Alert: Designates a ship wide state of increased preparedness for
possible crisis situations.
- Red Alert: Designates an actual state of emergency in which the ship or
crew is endangered, immediately impending emergencies, or combat situations.
- External Support Mode: State of reduced activity that exists when a ship
is docked at a starbase or other support facility.
- Reduced Power Mode: this protocol is invoked in case of a major failure in
spacecraft power generation, in case of critical fuel shortage, or in the
event that a tactical situation requires severe curtailment of onboard power
generation.
During Cruise Mode, the ship's operations are run on three 8-hour shifts
designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a
four-shift system of six hours to keep crew fatigue down.
Typical Shift command is as follows:
- Alpha Shift: Captain (CO)
- Beta Shift: Executive Officer (XO)
- Gamma Shift: Second Officer
10.3 SEPARATED FLIGHT MODE

Due to the unique shape of her hull, the Saber
class does not have a separated flight mode. While the hull can eject the
warp nacelle assembly quickly, her lack of a clearly identifiable saucer section
precludes independent flight of the primary hull.
10.4 LANDING MODE

Due to the unique shape of her hull, the Saber
class cannot land within a gravity well and maintain hull integrity for
Transatmospheric operations. This does not mean that the hull cannot withstand a
landing - quite the contrary, in an extreme emergency, the Saber class could
effect a surface landing while only losing an estimated 45% of hull integrity
while structural members are estimated to have failure rates as high as 75%.
While integrity is not high enough to allow for deep-space operations, enough of
the internal volume and structural members should remain to allow for a landing
that is safe for her crew.
10.5
MAINTENANCE

Though much of a modern starship's systems are automated, they do require
regular maintenance and upgrade. Maintenance is typically the purview of the
Engineering, but personnel from certain divisions that are more familiar with
them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity.
Everything from fixing a stubborn replicator, to realigning the Dilithium matrix
is handled by technicians and engineers on a regular basis. Not all systems are
checked centrally by Main Engineering; to do so would occupy too much computer
time by routing every single process to one location. To alleviate that, systems
are compartmentalized by deck and location for checking. Department heads are
expected to run regular diagnostics of their own equipment and report anomalies
to Engineering to be fixed.
Systems Diagnostics
All key operating systems and subsystems aboard the ship have a
number of preprogrammed diagnostic software and procedures for use when actual
or potential malfunctions are experienced. These various diagnostic protocols
are generally classified into five different levels, each offering a different
degree of crew verification of automated tests. Which type of diagnostic is used
in a given situation will generally depend upon the criticality of a situation,
and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system
diagnostic, which is normally conducted on ship's systems. Extensive automated
diagnostic routines are performed, but a Level 1 diagnostic requires a team of
crew members to physically verify operation of system mechanisms and to system
readings, rather than depending on the automated programs, thereby guarding
against possible malfunctions in self-testing hardware and software. Level 1
diagnostics on major systems can take several hours, and in many cases, the
subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic
protocol, which, like a Level 1, involves extensive automated routines, but
requires crew verification of fewer operational elements. This yields a somewhat
less reliable system analysis, but is a procedure that can be conducted in less
than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and systems
readings. Level 3 diagnostics are intended to be performed in ten minutes or
less.
Level 4 Diagnostic - This automated procedure is intended for use
whenever trouble is suspected with a given system. This protocol is similar to
Level 5, but involves more sophisticated batteries of automated diagnostics. For
most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use
to verify system performance. Level 5 diagnostics, which usually require less
than 2.5 seconds, are typically performed on most systems on at least a daily
basis, and are also performed during crisis situations when time and system
resources are carefully managed.
11.0 EMERGENCY
OPERATIONS

11.1 EMERGENCY MEDICAL OPERATIONS
Pursuant to Starfleet General Policy and Starfleet Medical Emergency
Operations, at least 40% of the officers and crew of the Saber class starship
are cross-trained to serve as Emergency Medical Technicians/Medics, triage
specialists, and other emergency medical functionaries along with non-medical
emergency operations in engineering or tactical departments. This set of
policies was established due to the wide variety of emergencies, both medical
and otherwise, that a Federation Starship could respond to on any given mission.
The lounge on deck 5 can serve as a treatment ward while the VIP/guest
quarters on deck 2 can serve as emergency intensive care wards, with an
estimated online activation time of 30 minutes with maximum engineering support.
Further, Shuttle bay 1 has a mobile hospital that can be deployed either on the
flight deck, or transported to the Cargo Bay to act as a emergency overflow
triage center. The Cargo Bay also provides for the emergency atmosphere
recalibration to type H,K, or L environments, intended for non-humanoid
casualties. All facilities are equipped with full Biohazard suites, to minimize
and prevent crew exposure to potentially deadly diseases.
11.2 LIFEBOATS

Ever present is the possibility that a ship will become disabled or otherwise
damaged to such extent that it can no longer support life. In such situations
the crew has to option of abandoning ship by using the Escape Pod system. There
are 56 5-person Escape Pods on a Saber class starship. Each pod has a life
support for 90 days in space, and has a maximum speed of 4,200 m/sec. Subspace
radio and beacon are permanently activated once the pod is ejected from the
ship, to aid in locating the pod. Escaped pods have atmospheric entry and
landing capability.
There are no escape pods connected to the bridge. Pods are located on all
decks below Deck two. Two pods are reserved for the top four officers in the
chain of command, because they are the last four to leave the ship. As the
number of experienced Captains dwindles in Starfleet, the notion of a Captain
going down with his ship has been abolished. If the ship is abandoned, the top
four officers in the chain of command will wait until everyone else is off the
ship, opt to arm the auto-Destruct (not always necessary, but there if needed),
and then leave in the two escape pods.
11.3 RESCUE AND EVACUATION OPERATIONS

Rescue and Evacuation Operations for a Saber class starship will fall into
one of two categories - abandoning the starship, or rescue and evacuation from a
planetary body or another starship.
Rescue Scenarios
Resources are available for rescue and evacuation to a Saber class starship
include:
- The ability to transport 300 persons per hour to the ship via personnel
and cargo transporters.
The availability of the 2 Type 6 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch in an
hours notice. Total transport capabilities of these craft vary due to
differing classifications but an average load of 100 persons can be offloaded
per hour from an M-Class planetary surface to a standard orbit.
Capacity to support up to 500 evacuees with conversion of the Flight Decks
and Cargo Bay to emergency living quarters.
Ability to convert the Cargo bay, the Lounge and the VIP quarters to
emergency triage and medical centers.
Ability to temporarily convert the Cargo Bay to type H,K, or L
environments, intended for non-humanoid casualties.
Abandon-Ship Scenarios
Resources available for abandon-ship scenarios from a Saber class starship
include:
- The ability to transport 460 persons per hour from the ship via personnel,
cargo, and emergency transporters.
The availability of the 2 Type 6 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch in an
hours notice. Total transport capabilities of these craft vary due to
differing classifications but an average load of 100 persons can be offloaded
per hour from a standard orbit to an M Class planetary surface.
Protocols also include the use of Lifeboats. Each Saber carries a total of
56 of the 5-person variants, which measures 4.8 meters tall and 5.9 meters
long, and has a maximum speed of 4,200 m/sec. Each pod has a life support for
90 days in space, longer if they connect together in "Gaggle Mode".
Environmental Suits are available for evacuation directly into a vacuum.
In such a scenario, personnel can evacuate via airlocks, the flight bay, or
through exterior turbolift couplings. Environmental suits are available at all
exterior egress points, along with survival lockers spaced throughout the
habitable portions of the starship.
Many exterior windows are removable, allowing for egress. However, these
manual releases are only activated in the event of atmosphere loss, power
loss, certain Red Alert conditions, and only if personnel in contiguous
compartments have access to an environmental suit.
APPENDIX A - VARIANT
DESIGNATIONS

FF - Fast Frigate
FFU - Fast Frigate (Uprated)
Suffix:
D - Diplomatic
E - Scout
S - Science
P - Patrol/Escort
APPENDIX B - BASIC TECHNICAL
SPECIFICATIONS

ACCOMMODATION
Officers and Crew: 60
Evacuation Limit: 500
DIMENSIONS
Overall Length:
190 meters
Overall Draft:
48.60 meters
Overall Beam:
193.19 meters
PERFORMANCE
Maximum
Velocity: Warp 9.8 (12 hours maximum)
ARMAMENT
Standard (FF) - 3 Type IX Phaser Arrays, 1
forward torpedo launcher (2 Tube), 1 aft torpedo launcher (2 Tube)
(FFU-E, -P) - 3 Type X Phaser Array, 1
forward torpedo launcher (3 Tube), 1 aft torpedo launcher (3 Tube)
(FFU-D, -S) - 3 Type X Phaser Array, 1 forward torpedo launcher (2 Tube), 1 aft
torpedo launcher (2 Tube)
TRANSPORT EQUIPMENT
Shuttlecraft (FF)
Work Bees
2 Type-6 Personal Shuttlecraft
4 Type-18 Shuttlepods
Shuttlecraft (FFU)
2 Type-6 Personal Shuttlecraft
1 Type-10 Shuttlecraft
4 Type-18 Shuttlepods
Transporters
- 2 Personal
- 1 Cargo
- 1 Emergency
APPENDIX C - DECK LAYOUT

Deck 1 Main Bridge, Captain's Ready Room, Conference Room, Stellar
Cartography, Main Engineering (upper), CEO's Office, Aft Torpedo Launcher
Deck 2 Officer's Quarters, VIP Quarters, XO's Office, Main Engineering
(Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core and
Control Room, Captain's Mess
Deck 3 Crew Quarters, Diplomatic Facilities, Transporter Rooms 1 & 2,
Mess Hall, Forward Torpedo Launcher, Computer Core
Deck 4 Sickbay, CMO's Office, CNS' Office, Science Labs 1 - 8, CSO's
Office, Hydroponics bay, Shuttlebay 1, FCO's Office
Deck 5 Lounge, Holosuites, Gymnasium, CTO's office, Security Dept/Brig,
Ship's Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance, Docking Ports
Deck 6 Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls
Deck 7 Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems
Deck 8 Navigation Deflector Control room, LRS Control room, Navigational
Deflector
Deck 9 Navigational Deflector, LRS
Deck 10 Waste Processing/Recycling Center (Life Support optional on this
deck)
APPENDIX D - AUTHOR'S NOTES

This is the one point
in this entire page where you'll find that, for the first time, I've stepped out
of the Star Trek universe and back into our own 21st Century mindset. The
information presented on this page is a result of hours and hours worth of
researching, more researching and then a rigorous and intensive process of
compiling the best information from canon sources, and making an attempt to fill
in the blanks. For the purposes of ACTD, these are the specs for the
Saber-class vessel, like them or not. To answer a few questions before they are
asked:
Saber's Dimensions: Depending on the source you will see various
lengths for the Saber. In the Encyclopedia II, on the ship's size chart, the
Saber is placed under the Defiant, indicating it is larger, yet the picture is
minutely shorter. Since the size of the Defiant is in question as well (In ACTD
we have settled on 120m) this brings into question the sizing of the Saber. By
straight measurement with a ruler against ships of known length (Ent Nil, A and
D) I originally obtained the length of 165m. But discussions with ACTD Spec Team
members and a listing on another web site indicated that Rick Sternbach stated
that the Saber was to be 190m long. Since he is one of the main technical
personnel on ST, I decided to use his statement as fact. Once that was
determined, the width and height were simply measured out of the Ency II.
Number of Decks: This was determined after I finalized a height of 48.60
m. Using the ACTD standard of 4.85 m per deck, you get the 10 decks I have
listed. But then I also found a very nice MSD created by Bernd Schneider of Ex
Astris Scientia . It is a bit confusing, which I would expect from such a ship.
Counting the decks on this MSD is difficult due many of the decks not being in a
straight line. Still, I can easily confirm my 10 deck theory, and decided to
stick with that.
Deck 1: This gave a little problem. The tail section of the ship is
higher than the bridge module. The Spec team had decided to label such decks 'A,B,C'
etc. But once I found the MSD I couldn't easily claim decks above the bridge. To
me it looks like deck one is staggered. Perhaps this is one of the few ships
with actual steps between the different levels? With so many staggered decks, I
decided to draw equal distant lines down the length of the ship. Some decks fell
half way, but I decided to keep them listed as a whole number rather than a deck
5a or something like that. With her overall odd shape, and sloping tail section,
I think it is just safe to say that the Saber is a cramped, compact little ship,
and as such may not have a pretty interior design.
Variants: These are, of course, entirely my own ideas. I have nothing
canon to base these on. I can only hope that they are logical and add some fun
to the game. I felt that ships this small had to have a specific mission in mind
for them. Obviously they cannot do everything, like a Galaxy can, so I designed
these four variants to cover missions that would replace older ships like the
Orbeth. I made the general Scout class, since I felt that we in the specs team
are not trying to limit the mission arcs that the SM's are writing, by telling
them that such and such variant wouldn't be sent on that kind of mission. The
Scout variant is as general and multi-missioned as this small class can get.
APPENDIX E - CREDITS AND
COPYRIGHT INFORMATION

SABER-CLASS SPECIFICATIONS CREATED BY:
ROBERT PATE
A CALL TO DUTY TECHNICAL SPECIFICATIONS
TEAM:
Project Leader: Steve Mallory
Team Members: Robert Siwiak, Jason Sharp, Robert
Pate, Kurt Goring, Mike Stannard
SOURCES USED:
- Star Trek: The Next Generation Technical Manual -
Rick Sternbach and Michael Okuda
- Star Trek: Deep Space Nine Technical Manual - Herman
Zimmerman, Rick Sternbach and Doug Drexler
- Star Trek: Encyclopedia II
- Star Trek: The Magazine
- Star Trek: First Contact
- Star Trek: Deep Space Nine (Various Episodes)
- Ex Astris Scientia:
http://www.ex-astris-scientia.org/index.htm
Copyright 2001-2002 Star Trek: A Call to Duty - Technical
Specifications Team / Advanced Starship Design Bureau (ASDB). Use of these specifications is restricted to the Star Trek:
A Call to Duty (ACTD) Technical Specifications domain at http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ASDB Team on sites that clearly serve to provide
information on ACTD, its various ships and stations, or other related topics.
Editing the contents of the information present on this page or reformatting the
way in which it is presented is not permitted without the direct permission of
the ASDB Team. Wherever possible, published sources were consulted to add
to the wealth of knowledge in this document, and in some cases, this text was
reproduced here. Sources used are properly cited in the "Credits and
Copyright Information" appendix. No copyright infringement is intended.
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