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Nebula-Class Explorer

UNITED FEDERATION OF PLANETS:
STARFLEET DIVISION
Advanced Technical Specifications for
the Nebula-Class Production Vehicle

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Accommodation:
750 (200 officers,
550 enlisted), plus 130 visiting personnel
Classification:
Explorer [Explorer/Defensive/Diplomatic]
Funding for Nebula Class Development
Project Provided by:
Advanced Starship
Design Bureau, United Federation of Planets Defense Council
Development Project Started: 2343
Production Start Date:
2353
Production End Date: Still
in Production
Current Status: In Service
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Locations of Nebula-Class
Construction:
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Antares Fleet Yards, Antares IV
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New
Aberdeen Fleetyard, Aldebarran
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Utopia Planitia, Mars
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Copernicus Fleetyard, Luna
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Atlas V Fleetyard, Deneb V
Current Starship Identification and
Registration Numbers:
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U.S.S. Callisto
NCC-62072 (Destroyed)
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U.S.S. Elara NCC-64224
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U.S.S. Europa NCC-65040
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U.S.S. Titan NCC-65265
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U.S.S. Ganymede NCC-65675
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U.S.S. Triton NCC-65817
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U.S.S. Luna
NCC-65828
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CONTENTS
1.0 NEBULA-CLASS INTRODUCTION

1.1
MISSION OBJECTIVES
Pursuant to
Starfleet Exploration Directive 902.3, the following objectives have been
established for an Nebula Class Starship:
-
Provide a
mobile platform for a wide range of ongoing scientific and cultural research
projects.
-
Replace
aging Ambassador, Oberth and Excelsior class Starships as primary instruments
of Starfleet’s exploration programs.
-
Provide
autonomous capability for full execution of Federation defensive, cultural,
scientific, and explorative policy in deep space or border territory.
-
Serve as a
frontline support vehicle during times of war and emergencies.
-
Provide a
mobile platform for testing and implementation of mission-specific or new
technology of any kind.
1.2
DESIGN STATISTICS

Length:
442.23 meters
Width:
318.11 meters
Height:
130.43 meters
Weight: 3,309,000 metric tonnes
Cargo capacity: Dependant upon mission type
Hull:
Duranium-Tritanium composite
Number of Decks: 30
1.3
GENERAL OVERVIEW

The Nebula-class was
developed along-side the Galaxy-class in the 2340s and ‘50s. While Starfleet
firmly believed in the feasibility of the Galaxy-class, they wanted a more
cost-effective ship that would be able to perform much of the same missions as
the larger, more expensive capital ships under construction.
Part of the design that
was approved by Starfleet included a multi-mission module that could easily be
exchanged within days at a certified facility. The first of which consisted of a
sensor dome attached to the rear of the ship. Designed to aid in long-range
reconnaissance and search-and-rescue operations, the sensor pod quickly proved
its usefulness, so much so that several Nebula-class vessels were allocated to
border patrols.
With the flexibility
given to it by the replaceable pod-module, the Nebula-class has quickly become
one of the most produced and utilized starships of the 24th century.
1.4 CONSTRUCTION HISTORY

Shortly after the Galaxy
Class Project was approved in 2343, it was realized that the expense of building
such a large capital ship, both in resources and time, would limit the number of
ships being constructed. Starfleet, however, was impressed with the design of
the Galaxy-class, and wished to adapt it for use in a smaller, less expensive
class of starships. In 2345, the Nebula Class Project was officially approved
after designers worked for nearly seven months
side-by-side with the Galaxy Class Project team at the ASDB.
The Nebula-class proposal
used the same basic design as the Galaxy, with two major differences: the
stardrive section was approximately 12 decks shorter than the Galaxy’s, and the
warp nacelles were situated facing “downward” as opposed to the “upward”
placement on the Galaxy.
Another design
incorporated into the Nebula Class Project was the “rollpod” used in previous
classes, such as the Miranda. In fact, as the prototype USS Nebula was being
built, one of the chief designers referred to it as a “24th Century
Miranda,” a nickname that would later be transferred to the Akira Class Project.
By leaving
seventy-percent of the interior unfinished, the USS Nebula was able to leave the
Utopia Planitia construction yards – minus the roll-pod – under her
own power in late 2353. Around that time the Akira
Class Project was approved, and some of the design team members were transferred
to that Project.
Starfleet
did not feel the need to have two starships with “rollpods”, and wished to try
something different with the Nebula Class. The multi-mission modules used on the
New Orleans class vessels had proven useful, and a variant was designed for the
Nebula. The original module was ellipitcally-shaped and connected to the
stardrive section by the use of two support pylons. The design proved sound, and
when equipped with specialized sensor pallets it greatly increased the range of
the Nebula’s sensors.
The
original module design, however, would not last more than a decade. Years after
the debut of the ellipitical pod, reports were received claiming that
micro-fractures had developed in the support pylons connecting the pod to the
ship while at high-warp for durations longer than 48 hours. All Nebula-class
ships were restricted to a speed of warp factor five, or warp seven under
extreme emergencies, until the problem could be resolved.
The
replacement pod came in the form of a triangular module, connected to the
stardrive section by a single pylon. This design, however, partially blocked the
main shuttlebay, making docking and launching of shuttles difficult. The second
shuttlebay, located on deck 22, was expanded to carry more auxiliary craft and
act as the primary launchpad for shuttle craft.
2.0 COMMAND SYSTEMS

2.1 MAIN
BRIDGE
General
Overview:
Primary operational control of the Nebula-class is provided by the Main Bridge,
located at the top of the primary hull on Deck 1. The Main Bridge directly
supervises all primary mission operations and coordinates all departmental
activities. Designated as an emergency environmental support shelter, Deck 1
receives priority life support from two protected utilities trunks.
The Main
Bridge is an ejectable module, allowing for a wider variety in mission
parameters.
Layout:
The
standard
Bridge is normally configured to match that of Galaxy-class bridges, with the
central area providing seating and information displays for the Captain and two
other officers. The Captain’s Chair includes consoles which can be used to
control almost any aspect of the ship. The two Officer seats are equipped with
fully programmable consoles for a variety of uses.
Directly
ahead of the command area are the consoles for flight control and operations.
The Flight
Control console, often referred to as Conn, is responsible for the actual
piloting and navigation of the spacecraft. Although these are heavily automated
functions, an officer is responsible for overseeing these operations at all
times. The conn officer also works as the bridge liasion to engineering.
The
Operations console (OPS) is used to continually track and coordinate resources
aboard the ship. During alert situations, OPS is responsible for supervision of
power allocation in coordination with the Engineering department. For example,
shutting down holodecks to conserve power during alert situations. The
Operations Officer is also in charge of assigning gear to Away Team members.
At the very
front of the bridge chamber is a large viewscreen. This main viewer performs all
the standard duties expected of it. New ships being constructed are having their
viewscreens replaced with a holographic viewer system, as debuted on the
Sovereign-class. Older ships are being refitted as time and resources allow. The
holographic viewer system is normally deactivated, displaying the bulkhead, but
can be activated at a moment’s notice to display one of several things: From a
subspace message to the results of a sensor scan.
The Main
Bridge station dedicated to defensive/offense systems control and starship
internal security is Tactical, which is located directly behind the command
chairs. The physical layout of the raised tactical station console describes a
sweeping curve affording an unobstructed view of the main viewer, and an equally
clear view of the command stations below. This allows for an uninterrupted
exchange between the Tactical Officer and other bridge officers during critical
operations. The console lacks a seat and is therefore a standup position, deemed
ergonomically necessary for efficient security functions. While the length of
the control/display panel can accommodate two officers, most scenarios will see
a single tactical officer conducting operations alone.
Science
stations I and II are the first two aft stations located directly behind the
Tactical station on the upper level of the Main Bridge. They are used by bridge
personnel to provide real-time scientific data to command personnel.
Science II
has access to all science, navigational, sensor, and communications systems.
Science II can be configured to operate in tandem with Science I, although
security links and all other non-science data is withheld from Science II.
Science II usually works independently of Science I.
Next to the
two science stations is the engineering console. This console has a small
cutaway diagram of the ship, which displays all engineering-relevant data and
shows warp fields and engine output. This console also has priority links to the
computers, the WPS (Warp Propulsion System), the IPS (Impulse Propulsion
System), navigation, Structural Integrity Field (SIF), and Inertial Dampening
Field (IDF). Although usually unattended, the Chief Engineer can bring this
console to full Enable mode by entering voice codes and undergoing a retinal
scan. Directly aft of this console is the Engineering II console, which is
fully programmable to run any Secondary Console function, including Sciences,
Medical, Operations, Limited Helm control, or Security.
This
console, as does every console on the bridge, also has the hand-input
sub-console for use in setting the auto-destruct of the ship. The auto-destruct
sequence follows Standard Starfleet security procedures which can be accessed
via any secured Memory Alpha ODN connection.
There are
two main turbolifts on the bridge that can handle normal transit around the
ship. There is an emergency ladder that can be used to evacuate the Bridge.
Also accessible from the Bridge is the Observation Lounge, Crew Head and the
Captain’s Ready Room. A third turbolift, used to ferry crew to the Battle Bridge
on Galaxy-class ships, is normally programmed to transport bridge officers to
Main Engineering in an emergency. As such, all other turbolifts are cleared from
its path, and the turbolift operates at a highly increased speed. It can be a
nauseating experience for crew members who are not accustomed to it.
2.2
MAIN ENGINEERING

Main
Engineering is located on Deck 24, and serves as the master control for the
ship’s warp propulsion system, as well as the impulse propulsion system and
other engineering systems.
During emergencies Main
Engineering can be turned into a command and control center by converting a
number of consoles to duplicate the stations on the Bridge. The software is
already preloaded onto these consoles and each vessel has specific proceedures
in place should a situation present itself.
There are three main
consoles in Engineering, the Master Systems Monitor, Warp Propulsion System (WPS)
console, and Impulse Propulsion System (IPS) console. In between the WPS & IPS
console is the Master Systems Display. Heading towards the warp core from the
main entrance one will find the Chief Engineer's Office on the left and the
Assistant Chief Engineer's console on the right. A little more forward is the
isolation door. Access to the upper level of Engineering can be found by a
ladder on the left of the Matter/Antimatter Reaction Chamber (M/ARC) or an
elevator on the right. The upper level has access to many auxilary systems as
well as egress points.
3.0 TACTICAL SYSTEMS

3.1 PHASERS
Phaser
array arrangement:
Primary hull: Three
dorsal phaser arrays on the primary hull, one primary dorsal array extending 340
degrees and two point defense arrays to either side of the Shuttlebay. The
arrays cover the entire semi-sphere above the ship, except for a few blind spots
close to the hull and Shuttlebay. One ventral phaser array located on the
primary hull extends approximately 320 degrees and covers the forward and
lateral portions of the semi-sphere below the ship, except for those blind spots
close to the hull. Total of 4 phaser arrays on primary hull.
Secondary hull: One
phaser array on each nacelle pylon provides coverage on either side of the ship.
A single point defense array near the aft torpedo launcher provides defense to
the aft of the ship. A phaser array on the ventral side of the ship provides
coverage to areas below the ship. Total of 4 phaser arrays on secondary hull.
When the weapons pod is
installed, there are three phaser arrays located on the module itself to provide
additional protection.
Phaser
Array Type:
The Nebula-class vessel utilizes the Type X phaser array system. The eight
arrays are all type X, the new standard emitter. Each array fires a steady beam
of phaser energy, and the forced-focus emitters discharge the phasers at speeds
approaching .986c (which works out to about 182,520 miles per second - nearly
warp one). Current
Tactical policy has phaser arrays automatically rotate phaser frequency and
attempt to lock onto the frequency and phase of a threat vehicle's shields for
shield penetration.
Phaser
Array Output:
Groups of emitters are supplied by redundant sets of energy feeds from the
primary trunks of the electro plasma system (EPS). Individually, each type
X-emitter can only discharge approximately 5.1 MW (megawatts). However, several
emitters can direct their fire onto one target area to increase damage
throughput.
Phaser
Array Range:
Maximum effective range is 300,000 kilometers.
Primary
purpose:
Assault
Secondary purpose:
Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS

Arrangement:
Two torpedo launchers, one located just above the main deflector dish and
another at the rear of the ship above the impulse engine, provide the
Nebula-class with additional defense and offense capabilities. These launchers
are identical to the launchers found in such capital ships as the Galaxy-class,
and hence have the capability of firing up to ten torpedoes at one time, with a
reload time of six seconds.
Type:
Mark XXV photon torpedo, capable of pattern firing (sierra, etc.) as well as
independent launch. Standard explosive yield is rated at 18.5 isotons. Some
ships also carry a small complement of quantum torpedoes, each with an explosive
yield of approximately 50 isotons. Quantum torpedoes are not standard equipment
on Federation starships. Tri-cobalt devices are also not standard equipment.
Payload:
A Nebula-class vessel can carry a maximum of 250 torpedo casings, with
approximately 25% of those casings (63) dedicated to sensor probes. When
outfitted with the weapons pod, the number of torpedo casings carried increases
to 450 in number.
Range:
Maximum effective range is 3,000,000 kilometers. Maximum range before fuel
exhaustion is 3,500,000 kilometers.
Primary
purpose:
Assault
Secondary purpose:
Anti-spacecraft
3.3
DEFLECTOR SHIELDS

Type:
Symmetrical subspace
graviton field. This type of shield is fairly similar to those of most other
starships. Under Starfleet Directives all vessels incorporate the nutation shift
in frequency. During combat, the shield sends data on
what type of weapon is being used on it, and what frequency and phase the weapon
uses. Once this is analyzed by the tactical officer, the shield can be
configured to have the same frequency as the incoming weapon - but different
nutation. This tactic dramatically increases shield efficiency.
Output:
There are ten shield generators on a Nebula-class starship, each generating a
field of 384 MW in amplitude. During alert situations, up to six shield
generators can operate in parallel phase-lock, providing a continuous output of
approximately 2,304 MW. Peak momentary load of a single generator has been rated
at 473,000 MW for periods approaching 170 milliseconds.
Range:
The shields, when
raised, operate at two distances. One is a uniform distance from the hull,
averaging about 10 to 12 meters. The other is a bubble field, which varies in
distance from any single point on the hull but has a common center within the
ship.
Primary
purpose:
Defense from enemy threat forces, hazardous radiation and micro-meteoroid
particles.
Secondary purpose:
Ramming threat vehicles.
4.0 COMPUTER SYSTEMS

4.1
COMPUTER CORE
Number
of computer cores:
Three; Any of these three cores is able to handle the primary operational
computing load of the entire vessel. Two of the cores are located near the
center of the Primary Hull between Decks 5 and 14 (one on the port side, one on
the starboard), while the third is located in the Engineering Hull between Decks
18 and 25.
Type:
The computer cores on
Nebula-Class starships are isolinear storage devices utilizing faster than light
processing drives with isolinear temporary storage.
Cooling of the isolinear core is
accomplished by a regenerative liquid nitrogen loop.
4.2
SECURITY LEVELS

Access to all Starfleet data is highly regulated. A standard set of access
levels have been programmed into the computer cores of all ships in order to
stop any undesired access to confidential data.
Security levels are also variable, and task-specific. Certain areas of the ship
are restricted to unauthorized personnel, regardless of security level. Security
levels can also be raised, lowered, or revoked by Command personnel.
Security levels normally in use aboard a Federation starship are:
- Level 10 – Captain
and Above
- Level 9 – First
Officer
- Level 8 - Commander
- Level 7 – Lt.
Commander
- Level 6 – Lieutenant
- Level 5 – Lt. Junior
Grade
- Level 4 - Ensign
- Level 3 –
Non-Commissioned Crew
- Level 2 – Civilian
Personnel
- Level 1 – Open
Access (Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when and to whom
they are necessary.
The main computer grants access based on a battery of
checks to the individual user, including face and voice recognition in
conjunction with a vocal code as an added level of security.
4.3 UNIVERSAL TRANSLATOR

All
Starfleet vessels make use of a computer program called a Universal Translator
that is employed for communication among persons who speak different languages.
It performs a pattern analysis of an unknown language based on a variety of
criteria to create a translation matrix. The translator is built in the
Starfleet badge and small receivers are implanted in the ear canal.
The
Universal Translator matrix aboard Federation starships is updated periodically
as new dialects are encountered.
5.0 PROPULSION SYSTEMS

5.1
WARP PROPULSION SYSTEM
Type:
TPG
Matter/Anti-Matter Reaction Drive, developed by Theoretical Propulsion Group in
conjunction with the Advanced Starship Design Bureau - Utopia Planitia Division.
Information on this Warp Drive is classified [repealed: 2371; now available in
standard Starfleet Omnipedia Databases].
Normal
Cruising Speed:
Warp 6
Cruising
Speed as pursuant to Warp Limitations, as a cause of subspace pollution: Warp 5
Maximum
Speed:
Warp 9.6 for 12 hours
Note:
Vessels equipped with
the TPG M/ARA Drive System no longer have the maximum cruising speed limit of
Warp 5, thanks to innovations discovered and utilized in the General Electric
Type 8 M/ARA Warp Drive outfitted in the new Sovereign Class Starship. Pursuant
to Starfleet Command Directive 12856.A, all Starships will receive upgrades to
their Warp Core system to prevent further pollution of Subspace.
5.2
IMPULSE PROPULSION SYSTEM

Type:
Nebula-class starships use slightly modified impulse engines of the type found
on Galaxy-class ships. The main impulse engine is located on deck 16 on the rear
of the connection pylon, just above the secondary shuttle bay. There are also
two smaller secondary engines located on the saucer section, located on deck 10.
Output:
The main engine can propel the ship at speeds just under .75c. Full impulse is
0.25c, with half-impulse being 0.125c and one-quarter impulse being 0.0625c.
Maximum impulse is .994c (one tenth away from 186,282 miles per second, which is
warp one), and requires the saucer engines providing additional power. Standard
impulse operations are limited to .25c, due to time dilation problems.
5.3
REACTION CONTROL SYSTEM

Type:
Standard magnetohydrodynamic gas-fusion thrusters, identical to those found on
Galaxy-class starships. There are 14 reaction control thrusters on a
Nebula-class starship.
Output:
Each thruster quad can produce 5.5 million Newtons of exhaust.
6.0 UTILITIES AND AUXILIARY
SYSTEMS

6.1
NAVIGATION DEFLECTOR
The main deflector dish
is located along the forward portion of the secondary hull, and is located just
forward of the primary engineering spaces. Composed of molybdenum/duranium mesh
panels over a duranium framework, the dish can be manually moved 7.2 degrees in
any direction off the ship's Z-axis. The main deflector dish's shield and sensor
power comes from three graviton polarity generators located on deck 24, each
capable of generating 128 MW which fed into a pair of 550 millicochrane subspace
field distortion amplifiers.
6.2 TRACTOR BEAM

Type:
Multiphase subspace graviton beam, used for direct manipulation of objects from
a submicron to a macroscopic level at any relative bearing to the ship. Each
emitter is directly mounted to the primary members of the ship's framework, to
lessen the effects of isopiestic subspace shearing, inertial potential
imbalance, and mechanical stress.
Output:
Each tractor beam emitter is built around three multiphase 15 MW graviton
polarity sources, each feeding two 475 millicochrane subspace field amplifiers.
Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior
interference pattern control. Each emitter can gain extra power from the SIF by
means of molybdenum-jacketed waveguides. The subspace fields generated around
the beam (when the beam is used) can envelop objects up to 920 meters, lowering
the local gravitational constant of the universe for the region inside the field
and making the object much easier to manipulate.
Range:
Effective tractor beam range varies with payload mass and desired delta-v
(change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the
multiphase tractor emitters can be used with a payload approaching
116,380,000,000 metric tons at less than 2,000 meters. Conversely, the same
delta-v can be imparted to an object massing about one metric ton at ranges
approaching 30,000 kilometers.
Primary
purpose:
Towing or manipulation of objects
Secondary purpose:
Tactical; pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS

Number
of Systems:
12
Personnel Transporters:
4 (Transporter Rooms 1-4)
Cargo Transporters:
4
Emergency Transporters (Beam-Out only):
4
Range:
40,000 kilometers
Personnel
Transporters:
-
Max Payload Mass: 800kg
(1,763 lbs)
-
Max Range: 40,000 km
-
Max Beam Up/Out Rate:
Approximately 100 persons per hour per Transporter
Cargo Transporters:
-
Max Payload Mass: 500
metric tons. Standard operation is molecular resolution (Non-Lifeform).
-
Set for quantum (lifeform)
resolution: 1 metric ton
-
Max Beam Up/Out Rate
(Quantum Setting): Approximately 100 persons per hour per Transporter
Emergency
Transporters:
-
Max Range: 15,000 km (send
only) Note: range depends on available power
-
Max Beam Out Rate: 160
persons per hour per Transporter (560 persons per hour with 4 Emergency
Transporters)
Further information
regarding the theory and operation of transporters is available from any
Starfleet Omnipedia Database.
6.4
COMMUNICATIONS

Standard
Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE
SENSING SYSTEMS

7.1 SENSOR
SYSTEMS
Long range
and navigational sensors are located behind the main deflector dish, to avoid
sensor "ghosts" and other detrimental effects consistent with main deflector
dish millicochrane static field output. Lateral sensor pallets are located
around the rim of the entire starship, providing full coverage in all standard
scientific fields, but with emphasis in the following areas:
-
Astronomical
phenomena
-
Planetary
analysis
-
Remote
life-form analysis
-
EM scanning
-
Passive
neutrino scanning
-
Parametric
subspace field stress (a scan to search for cloaked ships)
-
Thermal
variances
-
Quasi-stellar material
Each sensor
pallet can be interchanged and re-calibrated with any other pallet on the ship.
7.2 WARP
CURRENT SENSOR

This is an independent
subspace graviton field-current scanner, allowing the ship to track vessels at
high warp by locking onto the eddy currents from the threat ship's warp field,
then follow the currents by using multi-model image mapping.
7.3 TACTICAL
SENSORS

There are twenty-four
independent tactical sensors installed on Nebula-class starships. Each sensor
automatically tracks and locks onto incoming hostile vessels and reports
bearing, aspect, distance, and vulnerability percentage to the tactical station
on the main bridge. Each tactical sensor is approximately 84% efficient against
electronic counter-measures (ECM).
7.4
STELLAR CARTOGRAPHY

The stellar
cartography bay is situated on decks 9 and 10, with direct EPS power feed from
Engineering. The Main Entrance is located on Deck 9, with maintenance shafts on
decks 8 and 10. All information is directed to the bridge and can be displayed
on any console or the main viewscreen. The large room contains
highly-specialized holographic emitters which are capable of creating detailed
representations of any region of space stored in the ship’s computer.
7.5 SCIENCE LABS

There are
numerous science labs on a Nebula-class ship, and each can be configured to
perform many different functions. The different science labs include bio-chem-physics
labs, XT (extra-terrestrial) analysis labs, eugenic labs, astrophysics/astrometrics
and stellar cartography labs.
7.6 PROBES

A
probe is a device that contains a number of general purpose or mission specific
sensors and can be launched from a starship for closer examination of objects in
space.
There
are nine different classes of probes, which vary in sensor types, power, and
performance ratings. The spacecraft frame of a probe consists of molded
duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of
triple layered transparent aluminum. With a warhead attached, a probe becomes a
photon torpedo. The standard equipment of all nine types of probes are
instruments to detect and analyze all normal EM and subspace bands, organic and
inorganic chemical compounds, atmospheric constituents, and mechanical force
properties. All nine types are capable of surviving a powered atmospheric entry,
but only three are special designed for aerial maneuvering and soft landing.
These ones can also be used for spatial burying. Many probes can be real-time
controlled and piloted from a starship to investigate an environment dangerous
hostile or otherwise inaccessible for an away-team.
The
nine standard classes are:
-
7.5.1 Class I Sensor
Probe:

- Range: 2 x 10^5
kilometers
- Delta-v limit: 0.5c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Full EM/Subspace
and interstellar chemistry pallet for in-space applications.
- Telemetry: 12,500
channels at 12 megawatts.
-
-
7.5.2 Class II Sensor
Probe:
-

Range: 4 x 10^5
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion, extended deuterium fuel supply
- Sensors: Same
instrumentation as Class I with addition of enhanced long-range particle and
field detectors and imaging system
- Telemetry: 15,650
channels at 20 megawatts.
-
-
7.5.3 Class III Planetary
Probe:

- Range: 1.2 x 10^6
kilometers
- Delta-v limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors: Terrestrial
and gas giant sensor pallet with material sample and return capability;
onboard chemical analysis submodule
- Telemetry: 13,250
channels at ~15 megawatts.
- Additional data:
Limited SIF hull reinforcement. Full range of terrestrial soft landing to
subsurface penetration missions; gas giant atmosphere missions survivable to 450
bar pressure. Limited terrestrial loiter time.
-
-
7.5.4 Class IV Stellar
Encounter Probe:

- Range: 3.5 x 10^6
kilometers
- Delta-v limit: 0.6c
- Powerplant: Vectored
deuterium microfusion propulsion supplemented with continuum driver coil and
extended deuterium supply
- Sensors: Triply
redundant stellar fields and particle detectors, stellar atmosphere analysis
suite.
- Telemetry: 9,780
channels at 65 megawatts.
- Additional data: Six
ejectable/survivable radiation flux subprobes. Deployable for nonstellar
energy phenomena
-
-
7.5.5 Class V
Medium-Range Reconnaissance Probe:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: Warp 2
- Powerplant: Dual-mode
matter/antimatter engine; extended duration sublight plus limited duration at
warp
- Sensors: Extended
passive data-gathering and recording systems; full autonomous mission
execution and return system
- Telemetry: 6,320
channels at 2.5 megawatts.
- Additional data:
Planetary atmosphere entry and soft landing capability. Low observatory
coatings and hull materials. Can be modified for tactical applications with
addition of custom sensor countermeasure package.
-
7.5.6 Class VI Comm
Relay/Emergency Beacon:

- Range: 4.3 x 10^10
kilometers
- Delta-v limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors: Standard
pallet
- Telemetry/Comm: 9,270
channel RF and subspace transceiver operating at 350 megawatts peak radiated
power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna
pointing resolution.
- Additional data:
Extended deuterium supply for transceiver power generation and planetary orbit
plane changes
-
7.5.7Class VII Remote
Culture Study Probe:

- Range: 4.5 x 10^8
kilometers
- Delta-v limit: Warp
1.5
- Powerplant: Dual-mode
matter/antimatter engine
- Sensors: Passive data
gathering system plus subspace transceiver
- Telemetry: 1,050
channels at 0.5 megawatts.
- Additional data:
Applicable to civilizations up to technology level III. Low observability
coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact
molecular destruct package tied to antitamper detectors.
-
7.5.8 Class VIII
Medium-Range Multimission Warp Probe:

- Range: 1.2 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp
9; MHD power supply tap for sensors and subspace transceiver
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 4,550
channels at 300 megawatts.
- Additional data:
Applications vary from galactic particles and fields research to early-warning
reconnaissance missions
-
7.5.9 Class IX Long-Range
Multimission Warp Probe:

- Range: 7.6 x 10^2
light-years
- Delta-v limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9;
extended fuel supply for warp 8 maximum flight duration of 14 days
- Sensors: Standard
pallet plus mission-specific modules
- Telemetry: 6,500
channels at 230 megawatts.
- Additional data:
Limited payload capacity; isolinear memory storage of 3,400 kiloquads;
fifty-channel transponder echo. Typical application is emergency-log/message
capsule on homing trajectory to nearest starbase or known Starfleet vessel
position
8.0 CREW SUPPORT SYSTEMS

8.1 MEDICAL
SYSTEMS
There are
two facilities on Deck 12 that are used by the medical department to diagnose
and treat ailments. The primary Sickbay facility, which is located on the port
side of the saucer section, consists of two medical intensive-care wards, an
attached laboratory, the Chief Medical Officer’s office, and a small nursery.
The second facility, located on the starboard side, is similar to the primary
sickbay but features two dedicated surgery suites, a physical therapy facility,
a nursery and a null-grav therapy ward. Adjacent to the second facility is a
dental care office and a full biohazard isolation unit.
Normal on-duty medical
complement for alpha and beta shifts is one staff physician, two nurses and one
medical technician. During the night shift, normal staffing drops to two nurses.
Approximately 40% of all crew personnel are cross-trained for emergencies.
Aid Stations:
Like on Starbases and other large ships, the Nebula Class has nurse stations
scattered throughout the vessel at critical junctions. These areas are staffed
on a rotating schedule during green mode, and during higher alert status they
may all be activated. They provide first aid to injured personnel and become
quick essential command posts during situations when the ship is damaged. When
the Captain needs to know how many people are injured, those who find out serve
at these stations. Aid stations are normally located on every other deck,
however the exact configuration and number is adjustable, pursuant to the wishes
of the CMO and CO.
8.2 CREW
QUARTERS SYSTEMS

General
Overview:
All crew and officers' quarters are located on decks 2, 3, 5-9, and 11-20.
Individuals
assigned to the ship for periods over six months are permitted to reconfigure
their quarters within hardware, volume, and mass limits. Individuals assigned
for shorter periods are generally restricted to standard quarters configuration.
Crew Quarters: Standard Living Quarters
are provided for both Starfleet Non-Commissioned Officers and Ensigns.
These persons are expected to share their room with another crewmate due to
space restrictions aboard the starship. After six months, crewmembers are
permitted to bring family aboard the ship and a slightly larger room is
allocated to them.
Two
NCO's or two Ensigns are assigned to a suite. Accommodations include 2 bedrooms with standard
beds, connected by a living/work area. A washroom with ultrasonic shower is
located off of each bedroom. A food replicator and a personal holographic viewer
are located in the living area. Small pets are allowed to NCO's.
Enlisted crewmembers share quarters with up to 4 others. Accommodations include
2 bedrooms with twin beds, connected by a living/work area. A washroom with
ultrasonic shower is located off of each bedroom. A food replicator and a
personal holographic viewer are located in the living area. Pets are not allowed
to enlisted crew.
Crewmen can request that their living quarters
be combined to create a single larger dwelling.
Officers' Quarters:
Starfleet personnel from the rank of Ensign up to Commander are given one set of
quarters to themselves (they do not need to share).
These
accommodations typically include a small bathroom, a bedroom (with standard
bed), a living/work area, a food replicator, an sonic shower, personal
holographic viewer, and provisions for pets.
Officers
may request that their living quarters be combined to form one large dwelling.
Executive Quarters:
The Captain and Executive Officer of the ship both have special quarters,
located on Deck 8.
These
quarters are much more luxurious than any others on the ship, with the exception
of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the
Captain's quarters are larger than standard Officers’ Quarters, and this space
generally has the following accommodations: a large bedroom, living/work area,
bathroom, food replicator, sonic shower, old-fashioned water shower (if
requested by the officer), personal holographic viewer, provisions for pets, and
even a null gravity sleeping chamber (if requested).
VIP/Diplomatic Guest Quarters:
Nebula-class starships are symbols of UFP authority, a tool in dealing with
other races. The ship is easily configured for diplomatic missions, and the need
to transport or accommodate Very Important Persons, diplomats, or ambassadors
may arise.
These
quarters are located on Deck 8. These quarters include a bedroom, spacious
living/work area, personal viewscreen, sonic shower, bathtub/water shower,
provisions for pets, food replicator, and a null-grav sleeping chamber. These
quarters can be immediately converted to class H, K, L, N, and N2 environments.
8.3
RECREATION SYSTEMS

General
Overview:
Nebula-class vessels are large starships designed for deep-space exploration and
patrol, as well as extended missions. As such, crew morale is boosted by various
recreational facilities.
Holodecks:
There are four standard holodeck facilities on a Nebula-class vessel, all
located on deck
11.
Holosuites:
These are smaller versions of standard Federation Holodecks, designed for
individual usage (the four Holodecks themselves are to be used by groups or
individual officers; enlisted crewmen and cadets are not allowed to use the
Holodecks under normal circumstances). They do everything that their larger
siblings do, only these Holosuites can't handle as many variables and are less
detailed. They are similar to the Holodecks on an Intrepid-class Starship. There
are 20 Holosuites onboard, situated on decks 11 and 21.
Phaser
Range:
Sometimes the only way a Starfleet officer or crewman can vent his frustration
is through the barrel of a phaser rifle. The phaser range is located on deck
15,
next to the Armory.
Normal
phaser recreation and practice is used with a type II phaser set to level 3
(heavy stun). The person stands in the middle of the room, with no light except
for the circle in the middle of the floor that the person is standing in.
Colored circular dots approximately the size of a human hand whirl across the
walls, and the person aims and fires. After completing a round, the amounts of
hits and misses, along with the percentage of accuracy is announced by the
ship's computer.
The phaser
range is also used by security to train ship's personnel in marksmanship. During
training, the holo-emitters in the phaser range are activated, creating a
holographic setting, similar to what a holodeck does. Personnel are "turned
loose" either independently or in an Away Team formation to explore the setting
presented to them, and the security officer in charge will take notes on the
performance of each person as they take cover, return fire, protect each other,
and perform a variety of different scenarios. All expeditions are visually
recorded by the computer to be reviewed later by all involved parties. Doing so
can reveal several weaknesses and errors in judgement, allowing marksmanship to
improve upon successive tests.
All
Starfleet and attached personnel receive instruction on the safe operation and
use of a low-power variant of a Type I phaser (limited to setting 3). All
Starfleet officers receive advanced training and are issued full-power Type I
phasers as personal defensive arms.
Weight
Room:
Some Starfleet personnel can find solace from the aggravations of day-to-day
life in exercising their bodies.
The weight
room is located on deck
15,
next to the phaser range. This weight room has full body building and exercise
apparatuses available for your disposal; any kind of exercise can be performed
here, be it Terran, Klingon, Vulcan, Bajoran, Trill, or others.
There is
also a wrestling mat in the weight room, which can be used for wrestling,
martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are
holo-diodes along the walls and ceiling which generate a holographic opponent
(if you can't find someone to challenge), trained in the combat field of your
choice. The computer stores your personal attack and defense patterns as it
gains experience on your style of fighting, and adapts to defeat you.
There are
also racks of hand-to-hand combat weapons, for use in training. Ancient weapon
proficiencies for Starfleet personnel are recommended; phasers may not always be
available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran,
and other non-energy weapons are available for training.
8.4 TEN-FORWARD

This is a
large lounge, located on deck 10, forward. It has a very relaxed and congenial
air about it; the "Ten-Forward Lounge" is the only place on the ship where rank
means nothing - "sir" need not be uttered when a person of lower rank addresses
an officer, and everyone is on an equal footing. Opinions can be voiced in
complete safety. This lounge is the social center of the ship.
The
Ten-Forward Lounge has a battery of recreational games and assorted "stuff".
Pool tables, poker tables (complete with holographic dealer and chips, on some
ships), windows that look out into space, heavily cushioned seats, and numerous
other games. There is also a bar (with holographic bartender, on some ships),
and it stores various potent alcoholic beverages, such as chech'tluth, Aldebaran
whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager,
Warnog, Antarean brandy, Romulan Ale, and countless others. The replicators are
able to recreate almost any food or drink, and can be programmed with custom
delicacies.
9.0 AUXILIARY SPACECRAFT
SYSTEMS

9.1 SHUTTLEBAYS
The main
shuttlebay is located on Deck 4, aft, and oversees flight operations for
auxilliary spacecraft attached to the ship. The large shuttlebay contains six
shuttlepods, as well as various shuttlecraft that can be used by
flight-qualified personnel.
The main
shuttlebay also contains equipment and spare parts to conduct repairs on damaged
shuttles, and normally carries enough raw material to completely build two new
shuttlecraft.
A second shuttlebay is
located on deck 22 at the rear of the ship, just below the impulse engine.
Because of
the position of the pod, most flight operations are conducted from the second
shuttlebay. When a shuttle must be launched from the main shuttlebay, the ship
is slowed to one-eighth impulse power, to allow for more precise maneuvering
from the shuttle pilot.
9.2 SHUTTLECRAFT

Shuttlecraft
-
12
Shuttlepods
-
6
Medium-size Personnel Shuttles
-
4 Large-size
Personnel Shuttles
-
1 or 2
Danube-class runabouts, depending upon mission
9.2.1 TYPE-15 SHUTTLEPOD

Type:
Light short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 500 millicochrane impulse driver engines, four RCS
thrusters, three sarium krellide storage cells.
Dimensions: Length, 3.6 m; beam, 2.4 m; height 1.6 m.
Mass: 0.86 metric tones.
Performance: Maximum delta-v, 12,800 m/sec.
Armament: Two Type-IV phaser emitters.
The Type-15 Shuttlepod
is a two person craft primarily used for short-ranged transportations of
personnel and cargo, as well as for extravehicular inspections of Federation
starships, stations and associated facilities. Lacking the ability to obtain
warp speeds, the Type-15 is a poor candidate for even interplanetary travel, and
is traditionally used as a means of transport between objects only a few
kilometers apart. The craft is capable of atmospheric flight, allowing for
routine flights between orbiting craft or stations and planetside facilities.
Ships of this type are stationed aboard various starship classes and stations,
both spaceborne and planetside.
A variant of this type,
the Type-15A Shuttlepod, shares the same specifications of its sister craft, but
is capable of reaching a maximum delta-v of 13,200 m/sec. The Type-15A was a
limited production craft and the information gained from its service allowed for
further streamlining of what would eventually become the Type-16 Shuttlepod.
Still, the 15A remains in active service, and existing Type-15 spaceframes can
easily be converted to the 15A provided that off the shelf parts are available.
However, it should be noted that Starfleet Operations has deemed that the 15A
spaceframe exhausts its fuel supply rather quickly and its production at major
assembly plants is now discontinued.
9.2.2 TYPE-16 SHUTTLEPOD

Type:
Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 750 millicochrane impulse driver engines, four RCS
thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.8 m; beam, 2.4 m; height 1.6 m.
Mass: 1.25 metric tones.
Performance: Maximum delta-v, 12,250 m/sec.
Armament: Two Type-IV phaser emitters.
Like the Type-15, the
Type-16 Shuttlepod is a two person craft primarily used for short-ranged
transportations of personnel and cargo, as well as for extravehicular
inspections of Federation starships, stations and associated facilities.
Lacking the ability to obtain warp speeds, the Type-16 is a poor candidate for
even interplanetary travel, and is traditionally used as a means of transport
between objects only a few kilometers apart. The craft is capable of
atmospheric flight, allowing for routine flights between orbiting craft or
stations and planetside facilities, and its cargo capacity is slightly higher
then that of the Type-15. Ships of this type are stationed aboard various
starship classes and stations, both spaceborne and planetside.
9.2.4 TYPE-6 PERSONNEL SHUTTLE
(UPRTD)

Type:
Light short-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 50 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.0 m; beam, 4.4 m; height 2.7 m.
Mass: 3.38 metric tones.
Performance: Sustained Warp 3.
Armament: Two Type-IV phaser emitters.
The Type-6 Personnel
Shuttlecraft is currently in widespread use throughout Starfleet, and is only
recently being replaced by the slightly newer Type-8 Shuttle of similar design.
The Uprated version of this vessel is considered to be the ideal choice for
short-range interplanetary travel, and its large size makes it suitable to
transport personnel and cargo over these distances. A short-range transporter
is installed onboard, allowing for easy beam out of cargo and crew to and from
their destination. Atmospheric flight capabilities allow for this shuttle type
to land on planetary surfaces. Ships of this type are currently in use aboard
virtually every medium to large sized starship class, as well as aboard stations
and Starbases.
The Type-6 is perhaps
the most successful shuttle design to date, and its overall structure and
components are the foundations upon which the Type-8, -9, and -10 spaceframes
are based.
Major technological
advancements in the 2370’s allowed for further upgrades to be made to the engine
systems aboard shuttlecraft. These upgrades make this craft more capable of
long-range spaceflight and, like its starship counterparst, no longer damages
subspace.
9.2.5 TYPE-7 PERSONNEL SHUTTLE (UPRTD)

Type:
Medium short-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m; beam, 3.6 m; height 2.7 m.
Mass: 3.96 metric tones.
Performance: Sustained Warp 4.
Armament: Two Type-V phaser emitters.
With the borders of the
Federation ever expanding as Starfleet reached the latter half of the 24th
Century, the ASDB realized that there was sufficient need for a shuttlecraft
capable of making the week-long journeys between planets and stations at low
warp. The Type-7 was the first step in this direction, and is equipped for
short-range warp travel. To offer comfort to its occupants, the shuttle
contains a standard replicator system and sleeping compartments. The forward
and aft compartments are separated by a small, informal living area that has a
workstation and table. The aft area is normally equipped with a bunk area, but
can easily be converted to allow for increased cargo capabilities. A
medium-range transporter and atmospheric flight capabilities allow for the
Type-7 to service starbases, starships and stations. Ships of this type are
currently in use aboard most medium to large sized starship classes, as well as
aboard stations and Starbases.
Major technological
advancements in the 2370’s allowed for further upgrades to be made to the engine
systems aboard shuttlecraft. These upgrades make this craft more capable of
long-range spaceflight and, like its starship counterparts, no longer damages
subspace.
9.2.6 TYPE-8 PERSONNEL SHUTTLE

Type:
Light long-range warp shuttle.
Accommodation: Two flight crew, six passengers.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.2 m; beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Based upon the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm
of personnel shuttles. Only slightly larger, the Type-8 is equipped with a
medium-range transporter and has the ability to travel within a planet’s
atmosphere. With a large cargo area that can also seat six passengers, the
shuttle is a capable transport craft. Slowly replacing its elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large starships, as
well as to Starbases and stations throughout the Federation.
9.2.7 TYPE-9 PERSONNEL SHUTTLE

Type:
Medium long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser emitters.
The Type-9 Personnel
Shuttle is a long-range craft capable of traveling at high warp for extended
periods of time due to new advances in variable geometry warp physics. Making
its debut just before the launch of the Intrepid-class, this shuttle type is
ideal for scouting and recon missions, but is well suited to perform many
multi-mission tasks. Equipped with powerful Type-VI phaser emitters, the
shuttle is designed to hold its own ground for a longer period of time.
Comfortable seating for four and moderate cargo space is still achieved without
sacrificing speed and maneuverability. As is standard by the 2360’s, the
shuttle is equipped with a medium-range transporter and is capable of traveling
through a planet’s atmosphere. With its ability to travel at high-warp speeds,
the Type-9 has been equipped with a more pronounced deflector dish that houses a
compact long-range sensor that further helps it in its role as a scout. The
Type-9 is now being deployed throughout the fleet and is especially aiding
deep-space exploratory ships with its impressive abilities.
9.2.8 TYPE-9A CARGO SHUTTLE (UPRTD)

Type:
Heavy long-range warp shuttle.
Accommodation: Two flight crew.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse
engines, six RCS thrusters.
Dimensions: Length, 10.5 m; beam, 4.2 m; height 3.6 m.
Mass: 8.9 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
Short of a full-fledged
transport ship, the Type-9A Cargo Shuttle is the primary shuttle of choice for
cargo runs at major Starfleet facilities. Originally developed by the ASDB team
stationed at Utopia Planitia, the 9A served as cargo vessel that carried
components from the surface of Mars to the facilities in orbit. While able to
travel at warp velocities, the 9A is somewhat slow at sub-light speeds,
especially when carrying large amounts of cargo. The front of the shuttle is
divided by a wall with a closable hatch, allowing for the aft area to be opened
to the vacuum of space. The 9A also has the ability to carry one Sphinx Workpod
in the aft area. A medium-range transporter and atmospheric flight capabilities
allow it to easily complete its tasks. While rarely seen stationed aboard all
but the largest starships, the Type-9A is a common site at any large Starfleet
facility.
In response to the need
to transporter ground troops into areas heavily shielded, a variant designated
the Type-9B was designed and is capable of carrying 40 troops and their
equipment to the surface of a planet or interior of a space station. This
variant has seen limited service onboard frontline ships, most notably the
Steamrunner-class starship.
Major technological
advancements in the 2370’s allowed for further upgrades to be made to the engine
systems aboard shuttlecraft. These upgrades make this craft more capable of
long-range spaceflight and, like its starship counterparts, no longer damages
subspace.
9.2.10 WORK BEE

Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS thrusters.
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v, 4,000 m/sec.
Armament: None
The Work Bee is a
capable stand-alone craft used for inspection of spaceborne hardware, repairs,
assembly, and other activates requiring remote manipulators. The fully
pressurized craft has changed little in design during the past 150 years,
although periodic updates to the internal systems are done routinely. Onboard
fuel cells and microfusion generators can keep the craft operational for 76.4
hours, and the life-support systems can provide breathable air, drinking water
and cooling for the pilot for as long as fifteen hours. If the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit while
conducting operations. Entrance and exit is provided by the forward window,
which lifts vertically to allow the pilot to come and go.
A pair of robotic
manipulator arms is folded beneath the main housing, and allows for work to be
done through pilot-operated controls. In addition, the Work Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo around
large Starbase and spaceborne construction facilities. The cargo attachment
features additional microfusion engines for supporting the increased mass.
9.2.11 TYPE-M1 SPHINX WORKPOD

Type:
Light industrial manipulator (Sphinx M1A), medium industrial manipulator (Sphinx
M2A), medium tug (Sphinx MT3D).
Accommodation: Pilot (M1A, M2A); pilot and cargo specialist (MT3D).
Power Plant: One microfusion reactor, four alfinium krellide power
storage cells, four RCS thrusters.
Dimensions: Length, 6.2 m; beam, 2.6 m; height 2.5 m.
Mass: 1.2 metric tones.
Performance: Maximum delta-v, 2,000 m/sec.
Armament: None
Along with the Work Bee,
the various Sphinx Workpod types are a common site in any large Federation
shipbuilding facility. Intended never to be far from its parent facility, the
Workpod was designed to allow greater user hands-on control of the various
functions involved with day-to-day construction and repair. With more tools
then the Work Bee, the Sphinx M1A and M2A are used primarily to manipulate
spaceborne hardware during construction. The Sphinx MT3D is a third variant of
this robust design, and can be used for towing objects to and from the
construction site. Furthermore, a group of MT3D units can work together to tow
larger objects into place, including most starship classes, when large tractor
emitters are not an option. All three variants utilize the same basic systems,
and are small enough to fit inside of a Type-9A Cargo Shuttlecraft. All
variants of the Sphinx Workpod are commonly found at Federation Fleet Yards and
Starbases, as well as on larger Starfleet vessels.
10.0 FLIGHT OPERATIONS

10.1 MISSION
TYPES
Missions
for a Nebula-Class vessel may include, but are not limited to, the following:
-
Ongoing Scientific
Investigation:
A Nebula-class starship is equipped with extensive scientific
laboratories and a wide variety of sensor probes and sensor arrays, giving her
the ability to perform a wide variety of ongoing scientific investigations.
-
Federation Policy and
Diplomacy: A
Nebula-class starship may also serve a role in diplomatic operations on behalf
of Starfleet and the United Federation of Planets. These missions may include
transport of Delegates, hosting of negotiations or conferences aboard in the
vessel’s Conference Hall, courier for important people and/or items, and first
contact scenarios.
-
Contact with Alien
Lifeforms:
Pursuant to Starfleet Policy regarding the discovery of new life, facilities
onboard include a variety of exobiology and xenobiological suites, and a small
cultural anthropology staff, allowing for limited deep-space life form study
and interaction.
-
Tactical/Defensive
Operations:
Utilizing the now-standard Type-X emitters and Galaxy-class torpedo launchers,
the Nebula-class is often used on patrol missions or sent in to areas to
settle sector skirmishes.
-
Emergency/Search and
Rescue: Typical
Missions include answering standard Federation emergency beacons, extraction
of Federation or Non-Federation citizens in distress, retrieval of Federation
or Non-Federation spacecraft in distress, and small-scale planetary
evacuations - medium or large scale planetary evacuation is not feasible.
-
Deep-space Exploration:
The Nebula is an ideal platform for deep-space exploration and long-term
missions. Several vessels have already returned from five-year deep-space
missions with great success.
The ability given to the Nebula-class by the changeable pod-module allow the
ship to perform almost any mission assigned to it by Starfleet Command.
10.2
OPERATING MODES

The normal
flight and mission operations of the Nebula-class starship are conducted in
accordance with a variety of Starfleet standard operating rules, determined by
the current operational state of the starship. These operational states are
determined by the Commanding Officer, although in certain specific cases, the
Computer can automatically adjust to a higher alert status.
The major
operating modes are:
-
Cruise Mode: The normal
operating condition of the ship.
-
Yellow Alert: Designates a
ship-wide state of increased preparedness for possible crisis situations.
-
Red Alert: Designates an
actual state of emergency in which the ship or crew is endangered, immediately
impending emergencies, or combat situations.
-
External Support Mode:
State of reduced activity that exists when a ship is docked at a starbase or
other support facility.
-
Reduced Power Mode: this
protocol is invoked in case of a major failure in spacecraft power generation,
in case of critical fuel shortage, or in the event that a tactical situation
requires severe curtailment of onboard power generation.
During Cruise
Mode, the ship’s operations are run on three 8-hour shifts designated Alpha,
Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system
of six hours to keep crew fatigue down.
Typical Shift
command is as follows:
- Alpha Shift – Captain
(CO)
- Beta Shift – Executive
Officer (XO)
- Gamma Shift – Rotated
amongst Senior Officers
10.3 MAINTENANCE

Though much of a modern
starship’s systems are automated, they do require regular maintenance and
upgrade. Maintenance is typically the purview of Engineering, but personnel from
certain divisions that are familiar with them can also maintain specific
systems.
Maintenance of onboard
systems is almost constant, and varies in severity. Everything from fixing a
stubborn replicator, to realigning the dilithium matrix is handled by
technicians and engineers on a regular basis. Not all systems are checked
centrally by Main Engineering; to do so would occupy too much computer time by
routing every single process to one location. To alleviate that, systems are
compartmentalized by deck and location for checking. Department heads are
expected to run regular diagnostics of their own equipment and report anomalies
to Engineering to be fixed.
Systems Diagnostics
All key operating
systems and subsystems aboard the ship have a number of preprogrammed
diagnostic software and procedures for use when actual or potential malfunctions
are experienced. These various diagnostic protocols are generally classified
into five different levels, each offering a different degree of crew
verification of automated tests. Which type of diagnostic is used in a given
situation will generally depend upon the criticality of a situation, and upon
the amount of time available for the test procedures.
Level 1 Diagnostic -
This refers to
the most comprehensive type of system diagnostic, which is normally conducted on
ship's systems. Extensive automated diagnostic routines are performed, but a
Level 1 diagnostic requires a team of crew members to physically verify
operation of system mechanisms and to system readings, rather than depending on
the automated programs, thereby guarding against possible malfunctions in
self-testing hardware and software. Level 1 diagnostics on major systems can
take several hours, and in many cases, the subject system must be taken off-line
for all tests to be performed.
Level 2 Diagnostic -
This refers to a
comprehensive system diagnostic protocol, which, like a Level 1, involves
extensive automated routines, but requires crew verification of fewer
operational elements. This yields a somewhat less reliable system analysis, but
is a procedure t |