The
mandate of Star Trek: A Call to Duty's Advanced Starship Design
Bureau is to create the most accurate and comprehensive
technical specifications for starships currently used in the
online Star Trek RPG, A Call to Duty. Originally christened the
"Technical Specifications Team" by Steve Mallory, the team
decided to adopt an organization whose roots exist in the realm
of Star Trek history. Thus, the ASDB was born and is continuing
its work to this date, ever-growing because its members are
unwilling to put a limit on the information that can be squeezed
into their creations.The
project first started on October 26, 2001 when Project Leader
Steve Mallory emailed his newly-selected team to inform them of
the direction that he wanted to take with the specs. Kurt
Goring, Robert Pate, Jason Sharp, Robert Siwiak and Mike
Stannard, all veteran players of ACTD, quickly began work on
their first starships, basing the layout on Steve's existing
Akira-class. Remarkably, even when it was considered to be
complete back in November, the Akira-class went through almost
four complete revisions before reaching its accepted completion
at the end of January. In that time, a complete overhaul of the
technical specifications format took place and ended in what now
looks like a mini-technical manual based upon the Star Trek: The
Next Generation and Star Trek: Deep Space Nine Technical
Manuals.
In an effort to remain as close
to the Trek Universe as possible, the majority of these
specifications are based upon canon information from the shows
and movies. The term canon refers to any information revealed on
screen in some way, with secondary sources such as official
publications and interviews with staff members providing
additional information. Even though the Galaxy, Defiant and
Intrepid classes have all been extensively covered on and off
screen, there is still a great deal of information about them
that remains a mystery. To that end, many of the various classes
in ACTD have little or no information given about them. The
Norway-class's canon knowledge bank consists of a few fly-bys of
the ship in Star Trek: First Contact and a few lines of text in
the Star Trek: Deep Space Nine Technical Manual. The New
Orleans-class was only briefly seen on screen as a partially
destroyed hulk in TNG's "The Best of Both Worlds" and two ships
of this class were mentioned in another episode and termed
"frigates." How then do we manage to create 30 pages of
information on these ships and know that it's correct? Well, we
try to make logical conjectures about the ship's role and
hardware by comparing it to other ships of similar design and
size, but we can't say for sure that it is exactly like the
creators thought it would be.
Our job here is essentially to
provide the canon for the ACTD realm, by creating the final word
on what a starship is designed to do. Actually, that above
sentence is worded a bit incorrectly. The Ship or Station
Manager of our fine vessels has the final word, much like the
writers on Star Trek. These specs are meant to provide a guide
for their jobs, as well as to inform players with background
information about their ships. Does that mean that your SM can
suddenly add one deck on a mission, or hook on a third nacelle?
No, not really... unless some twisted plot involved the warping
of hull plating to the extent that another deck were to suddenly
emerge. These specs are not meant to totally bind and constrict
the SM, but rather to act as the lines in a coloring book. Much
like these lines, our SMs may chose to run their crayon right
over that line from time to time, but not often.
As stated before, these are the
official specifications for use in ACTD. Granted, we are unable
to write about every minute function and location aboard a
starship, but our goal is to become that bottom line and final
word for the game. Characters can still make reference to other
locations not mentioned in these specs, but they are not free to
mention that a holodeck conveniently exists right next to their
room unless they happen to have their quarters on that same
deck. Where possible, we have tried to attach numbers to certain
figures as to allow the crew to get a greater feeling of
actually knowing how many crew are working below decks, how many
shuttles are sitting in the bay and how fast their ship can go.
Overall, we think you'll be impressed...
Robert Siwiak
Chief Content Editor, Webmaster |