Below you’ll find more-or-less a guide on all torpedo
ordinance and their availability. All information is from
official sources, and assumptions are cleared stated as such.
After review by the ASDB Team, it may eventually find its way
into the "Articles" section of the ASDB Website.
Photon Torpedoes:
Matter/antimatter annihilation weapon used by Starfleet that
contains deuterium and magnetically constrained antideuterium
tanks which are simultaneously released at the point of
detonation, mutually annihilating each other and producing a
high-energy explosion. These devices are present on almost all
Federation starships and are quite well known in terms of
their capabilities.
Photon Torpedo Statistics (TNG Era) – TNG TM
|
Range: |
3,500,000 Kilometers |
|
Max Yield: |
Unknown |
|
Dimensions: |
Unknown |
|
Mass: |
247.5 Kilograms |
Photon Torpedo Statistics (Post-TNG Era) – DS9 TM
|
Range |
4,050,000 Kilometers |
|
Current Max Explosive Yield |
18.5 Isotons |
|
Theoretical Max Yield: |
25 Isotons |
|
Dimensions: |
2.1 x 0.76 x 0.45 meters |
|
Mass: |
186.7 kilograms |
Between the end of Season 7 of TNG and the DS9’s Dominion War,
the photon torpedo was upgraded in terms of its yield thanks
to more efficient internal designs, allowing for less
electronics and more fuel. This brings the standard torpedo
yield to 18.5 isotons, though its been theorized that a
maximum yield of 25 isotons may someday be reached (i.e.
cannot currently be reached).
Galaxy-class starships are capable of simultaneously loading
ten torpedoes at once in a single tube, allowing for quick
launch of all the devices. Standard torpedo launchers, as
stated in the DS9 TM, are capable of simultaneously fueling
reactants into four torpedoes at a time and can dispatch
volleys of six torpedoes within 2.3 seconds, with reload times
as short as 15.3 seconds. This could explain why torpedoes are
frequently fired in spreads of three or four at a time as seen
during the Dominion War, “First Contact” and in “Nemesis.”
Unfortunately, it is never made clear which ships carry a
“standard” torpedo launcher.
Quantum Torpedoes:
A newer torpedo device that uses a traditional 21.8 isoton
matter/antimatter reaction to jump-start an energetic local
release of a zero point energy field, which is more effective
at penetrating deflector shields with a theoretical maximum
yield of 52.3 isotons. Unlike the photon torpedo, quantums are
manufactured at a limited number of hidden facilities within
the Federation. Because of the nature of various exotic
materials, many of the components cannot be replicated and
thus cannot be manufactured locally aboard starships.
According to the DS9 TM, half of all manufactured quantum
torpedoes are allocated to DS9 and the Defiant. It also states
that vessels handling quantum torpedoes must observe special
handling and loading precautions, including antigravs, tele-robotic
servicing and protective buffer fields.
Three different starship classes have been observed to make
use of quantums: Defiant-class, Sovereign-class, and the
Excelsior-class U.S.S. Lakota. The Lakota is an exception to
the rule, since information in that episode specifies the ship
was refit with new hardware to take part in Admiral Leyton's
coup on Earth.
The Sovereign-class U.S.S. Enterprise NCC-1701-E has been seen
making use of quantum torpedoes, specifically from a forward
launcher on the ventral side of the saucer near the Captain's
Yacht docking port in "First Contact" and "Nemesis," though
the vessel also fires photon torpedoes from various other
launchers in "Insurrection" and "Nemesis."
Various Defiant-class starships have been seen using only
quantum torpedoes in numerous episodes, though the DS9 TM
states the vessel's launchers can handle both quantum and
photon torpedoes depending on what is available.
Given the powerful nature of this type of weapon, it's
surprising that we didn't see other starship classes making
use of it during the Dominion War, specifically in episodes
such as "Sacrifice of Angels" and "What You Leave Behind." In
both instances, it was well known that all ships involved
would be taking part in massive battles, yet they were still
not equipped. It can be inferred that either other starship
classes lack some specific hardware in their torpedo launching
systems that prevent them from using quantum torpedoes (such
as the previously mentioned protective buffer fields), or that
Starfleet keeps a tight leash on its supply. The DS9 TM
specifically states that much higher security restrictions are
in place for the quantum torpedoes, and that distribution is
rationed.
That said, only ACTD's Defiant and Sovereign-class starships
carry quantum torpedoes as part of their standard loadout.
Unless we change our stance on the differences involved in the
physical launching of torpedoes, only ships under special
circumstances can have a few allocated for mission-specific
purposes. We're not talking "Oh, it'd be easier to destroy
this station with quantum torpedoes," it's more like "we
can't destroy this station without quantum torpedoes." If
Starfleet is unwilling to let other starship classes make use
of them during an all-out war, then the circumstances
warranting usage should be greater then that, and any unused
torpedoes from said mission-specific applications would be
returned afterward in accordance with protocol.
Tricobalt Torpedoes:
Information on this device is derived primarily from two
episodes, Voyager "Caretaker" and "The Voyager Conspiracy."
The former gave us little information, suggesting it was more
like a traditional torpedo explosive that was somehow more
effective at destroying things, in this case the Caretaker
Array. The latter episode allows us to infer much more
information as Seven investigates the incident surrounding the
first episode. The purpose of using the two tricobalt
explosives was to ensure that little of the Array would be
left intact for the Kazon to make use of, and sc+ans afterward
show little more then metal vapor of some unknown alloy. The
blast managed to cause a tear in subspace, where we learn a
tetryon reactor was pushed.
Unlike photon and quantum torpedoes whose explosive potential
is measured in isotons (much like 20th Century atomic weapons
being measured in the equivalent amount of TNT in tons needed
to cause such an explosion) the tricobalt torpedoes in this
episode were calibrated to a yield of 20,000 terracochranes,
which is said to be more then enough for the Caretaker array
and caused a subspace tear to form. Cochranes are the unit
used to measure subspace field stress, such as in warp fields.
Therefore, we can assume that the purpose of using tricobalt
devices is to distort space around an object by causing
subspace instability, and that fields around 20,000
teracochranes can actually tear the fabric between normal
space and subspace for short periods of time. The subspace
field needed to propel a ship at Warp 9 is around 1000
cochranes, so the distortion of space as a result of these
devices is enormous in comparison, and could easily destroy
objects through means of a shearing force. It's comparable in
some respects to an earthquake, and how the shearing forces
can crumble a building that's normally stable.
It's also noteworthy to point out that tri-cobalt devices
would be less effective against shielded objects, since
shields make use of a local distortion in space that's
gravity-based.
Seven also states throughout the course of the episode that
tri-cobalt devices are not common ordinance aboard Starfleet
vessels, and it was never clearly stated why Voyager had two
such devices in their compliment. This allows us to safely say
that Starfleet ships and ACTD ships in general do not
carry tricobalt on a normal basis, and that there should be a
good reason to have them aboard. It seems to further suggest
that these devices cannot be manufactured onboard a starship.
Additional Information:
http://www.subspacelink.com/~jsharp/continuity/tricobalt.html
Transphasic Torpedoes:
Featured
in Voyager "Endgame," this weapon was brought from the future
by Janeway and could easily destroy a Borg Cube with just one
direct hit. This would make the transphasic torpedo more
powerful then even the energy beams combined from several
Species 8472 bioships as seen in Voyager "Scorpion." The name
“transphasic” implies that the warhead is somehow phased,
either temporally or dimensionally, from normal space,
effectively allowing the torpedo to pass through a ship’s
shields with little or no resistance. Because they were
launched from Voyager, it can be assumed that they’re
approximately the same size as a standard photon torpedo,
though we know nothing on how the devices must be handled.
Other then
being quite powerful, little is known about the workings of
this weapon. The absence of future technology such as
transphasic shields and “Batmobile” deployable ablative armor
in the recent movie "Nemesis" reinforces the notion that this
technology is being kept secret, and far from public eyes due
in no small part because of the Temporal Prime Directive.
To that
end, under no circumstances will these weapons be featured in
ACTD missions taking place in the normal timeline. It's
understandable that missions taking place in the far future
might showcase these technologies, however. Knowledge of these
devices is classified and not common knowledge... even for
Starfleet Captains. Aside from seeing the U.S.S. Voyager
covered in "Batmobile" ablative armor upon exiting the Borg
Sphere, ships making up the small fleet that greeted it never
got a chance to see her weapons in action, and it is
conceivable that members of Voyager's crew would be told to
withhold such information from other persons. That said, you
shouldn't even know about the existence of transphasic
torpedoes… much less any other futuristic technology Voyager
brought back.
Closing:
As it is
both ACTD and the ASDB's goal to adhere to canon as much as
possible, we encourage all SMs to abide by these guidelines to
help make a more realistic gaming experience. It is important
that you make use of the unique characteristics that your
ship's starship class already has, rather then try to make it
into something it is not. Intrepids sport fast top speeds,
Ambassadors are large in size and have practically the same
benefits as the Galaxy, Novas have great sensors, while
Defiants boast great weapons but poor recreational and science
facilities. Ships are not made "cooler" by carrying something
that is restricted or rationed... it only makes them more out
of place in the Star Trek universe, and less realistic.
Sources:
-
Tricobalt Torpedoes:
http://www.subspacelink.com/~jsharp/continuity/tricobalt.html
– Jason Sharp
-
Star
Trek: The Next Generation Technical Manual - Rick Sternbach
and Michael Okuda
-
Star
Trek: Deep Space Nine Technical Manual - Herman Zimmerman,
Rick Sternbach and Doug Drexler
-
Star
Trek: The Magazine
-
Star
Trek: First Contact
-
Star
Trek: Insurrection
-
Star
Trek: Nemesis
-
Star
Trek: Voyager “The Voyager Conspiracy”
-
Star
Trek: Voyager “Caretaker, Pt 2”