What is
Canon?
can·on
-
An
established principle: the canons of polite society.
-
A basis
for judgment; a standard or criterion.
-
A group
of literary works that are generally accepted as
representing a field: “the durable canon of American short
fiction” (William Styron).
-
The
works of a writer that have been accepted as authentic:
the entire Shakespeare canon.
The term
“canon” (not to be confused with a “cannon” that actually
shoots things) is on par with how one might interrupt a
biblical text in context to its religion when trying to find
the answer to something that might be contradicted so many
times. In the Christian sense, you have the Bible as being the
ultimate word, followed perhaps by the chronicled teachings of
various Saints, then somebody like the Pope, then your local
priest, and finally the evangelist living next door with an
old tattered copy of the Bible and cross trying to make sense
of it all. In Star Trek, it follows much the same way, with
the episodes and movies being the ultimate word, followed by
the chronicles of such people as Rick Sternback and Mike Okuda
in the form of a Technical Manual, then some Executive
Producer like Rick Berman, then some writer and insider that
works on the show, and finally the Trek living next door
wearing an Original Series uniform and IDIC necklace trying to
make sense of it all.
Canon
Sources:
The
Ultimate Source:
Television
episodes from the five television series (excluding The
Animated Series) and the ten feature-length movies.
Reliable
Sources:
The Next
Generation Technical Manual
Deep Space
Nine Technical Manual
The Star
Trek Encyclopedia
Star Trek
Chronology
It’s
rather obvious to see why these sources would be considered
the Trek-equivalent of the Bible. Though the episodes and
movies will always be the one true canon source, the technical
manuals and books listed here are on the immediate next step
down because they’ve been written by persons involved with
Trek for quite some time, and have had an enormous influence
in shaping the franchise.
Semi-Canon
Sources:
Backstage
Information:
Interviews
with the likes of people including Rick Sternbach, Mike Okuda,
Herman Zimmerman, John Eaves, etc.
Production
designs, sketches, etc.
Supplemental Books:
Star Trek:
The Magazine
Star Trek
Fact Files
Star Trek
Star Charts
The
Starship Spotter
Many times
the fans are not privileged to some information that will
never make it into a book or movie; this information is taken
with a grain of salt since sometimes there is a reason why it
never made it to the screen. The now-out of print Star Trek:
The Magazine and the Star Trek Fact Files are both great
sources which get most of their information from canon
sources, although sometimes the occasional misprint or
misinterpretation may boggle up its reliability. The Star
Charts and Starship Spotter are also nice books from people
who worked on the shows, though their words are not on par
with that of the heavy hitters. It takes about 25 Geoffrey Mandels
and 10
Adam "Mojo"
Lebowitzs
to equal a
Rick Sternbach.
Non-Canon
Sources:
Star Trek
computer and Video Games
Star Trek
novels
Books
written by third-party authors
Just about
anything else listing with Star Trek tact on the name.
This is
where the fans get confused. We’ll start from the top… If
video games were considered canon resources, we’d all have
Hazard Teams with I-Mods who would rely on shoot ‘em up
tactics rather then diplomacy to get the job done. Or ships
would only be able to launch a few torpedoes at a time and
phasers would only fire from a few arrays despite their
clearly being others on the aft portions of our ship. Games
compromise canon for the sake of playability and making things
fun. The popular Bridge Commander could not work because the
Sovereign-class would be (and actually is) more overpowered
then any other vessel in the game, despite it not making use
of all the torpedo launchers and phaser arrays that we know
exist – because we’ve seen them used in the movies! Elite
Force’s Hazard Team is in itself a direct violation of canon,
and even creates up fictional weapons such as the I-Mod which
constantly adapts to Borg shield modulations. That would have
certainly turned “First Contact” into a short movie. These two
examples already come from what are considered the most
popular games, though there are dozens more which in some
cases make you question why Star Trek is in the game title!
Novels
both contradict canon as well as themselves, with sometimes
different authors trying to fill in the blanks for our
favorite heroes during their adventures. Though some have
received critical acclaim for their great drama and realism in
regards to Trek, many more make common mistakes that even the
casual Trek fan will catch. Gold-pressed latnium (GPL) is
actually a hollow “worthless” gold brick with a liquid
substance inside that is actually latnium as we’ve seen from
DS9 “Who Mourns for Mourn?” One book tries to pass latnium as
a non-replicatable metal that is gold in appearance and shares
many characteristics with a fictional metal the author created
that can be replicated, and a phase shift could make it appear
to be latnium. Great idea in an otherwise great story… bad
idea because it directly goes against canon. William Shatner’s
series of books brings Captain Kirk back to life, and in “The
Return” he destroys the Nebula-class U.S.S. Farragut seen at
the end of “Generations.” Strange, because the Farragut was
actually destroyed later in DS9’s “Nor the Battle to the
Strong.” There’s one minor thing in a book that somewhat
reinvents the Borg and destroys a good chunk of them. Then in
“Avenger” we have a plague that infects a large chunk of the
Federation.
Some
dedicated fans go so far as to create their own technical
manuals and guides, which largely fill in the gaps with
information they create on their own. I’m sorry, but the
Enterprise-A is a Constitution-class refit… not an
Enterprise-class starship. And the Enterprise-C was an
Ambassador-class, not an Alaska-class Type-whatever.
Whoa…
Canon contradicts canon?
Yup, as if
things weren’t hard enough as it is. Take for instance that a
line in both “First Contact” and “Nemesis” says that the
Sovereign-class Enterprise-E has a Deck 25 and a Deck 29,
respectively. Well, in one case
it can from a security officer, but the second time it was
from a principal actor. Still, it simply can’t be true. Though
there were some modifications made to the Sovereign-class for
the release of “Nemesis,” this largely consisted of additional
torpedo launchers, the nacelles being swept further back and
higher, as well as the streamlining of the hull near the main shuttlebay. The Master Situation Display (MSD – The nice
cutaway you see on the back of the bridge) was never changed
between movies, and it clearly shows the ship has 24 decks.
Also, the counting and spacing of windows on the exterior hull
also brings about the same result, as does interviews with
some of the crew. After much consideration, that is how one
comes to know that there are only 24 decks on the ship as
opposed to 29. Many other examples exist, right down to the
size of the Defiant herself and the fact that her Type-10
shuttlecraft might not really be able to fit through the bay
doors.
Conclusion:
Between
the five members on the ASDB and the numerous sources we
gather information from, we often take weeks, if not months to
sometimes sift through things as relatively simple as how many
torpedo launchers a ship has, or even how long the vessel is.
We have a clear set of sources that we derive canon
information from, and we use this as the principal cornerstone
in defending some of our decisions. Collectively, we own or
have access to all the episodes, movies and books considered
to be reliable information, and more often then not, we’ve
also played all the Star Trek games out there because we too
are Star Trek fans.
Still,
that doesn’t mean that we aren’t wrong. The purpose of our
newsgroup is not only to ask questions, but also question some
of the decisions we’ve decided to take in terms of what a
starship can or cannot do. We welcome you to please back up
your statements with reliable sources, and accept that
sometimes decisions may be made that are not to your liking.
With a game populace as large as ACTD’s, there will never be a
time when all the player’s are satisfied.